2 hours ago
Monday, November 5, 2012
From Davy Jones' Locker
Besides the riches dredged up from the wrecks at the bottom of Dead Man's Cove, the treasure grotto of the Phantom Diver contains several maritime magic items:
Spyglass: This brass spyglass allows the user to look back into the past as well as into the distance. 1d4 indicates hours, days, months, or years into the past; d20 indicates how many, at GM's discretion.
Diver's Helmet: This antique diver's helmet smells of the briny depths. It allows the wearer to see the shades of things that have died in the area, all the way back to the dawn of life. Spirits appear almost like neon lights, translucent, faintly glowing and colorful.
Whaler's Harpoon: This antique and somewhat rusted tool has a blade strangely unblunted by time. It's a normal weapon against man-sized or smaller creatures but +1 against large adversaries and +2 against anything bigger than that.
Walrus Tusk Scrimshaw: Yellowed tusk engraved with a swirling pattern that perhaps depicts eddies and currents. When held, it allows command of pinnipeds and communication with selkies. Hungry killer whales and sharks, however, will be drawn to anyone holding it.
Labels:
rpg,
strange new world,
wonders
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4 comments:
He sounds better than Pirates of the Caribbean version!
All these items sound cool, but I particularly like the Diver's Helm. Put come Floyd on the iPod and watch the show.
Nicely done! Love the spy-glass especially. That'd come in really handy around Weak Points and the like.
@Angry Lurker - Wouldn't take much.,
@Tim Shorts - I can't take full credit for the one. The idea came from a short-story I read, though there the device was a pair of goggles found in a styrofoam beer cooler.
@Garrisonjames - Ah, good point!
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