12 hours ago
Sunday, July 30, 2017
Rifts 1970
Rifts, arriving in 1990, is certainly a product of the 1980s. Could Rifts be scrubbed of its 80s chrome and be translated to another era? Why not? Let me pitch you Rifts 1970.
Now, you might say (but don't, because I will have already said it!): "Isn't Rifts 1970 just Gamma World?" Well, they're both post-apocalyptic games, but Gamma World is right down the middle of post-apocalyptic stuff, whereas Rifts wants to throw a kitchen sink at you: you've got cyberpunk, mecha, magic, Star Wars-style fascism, and the Rifts themselves that can get you pretty much anything else can appear.
In Rifts 1970, the mix is a little different, but there are analogous inspirations. Anime/Manga haven't really made a big impact in the U.S. yet, but there's kaiju films and Astro Boy. Fighting giant monsters would be a bigger thing in Rifts 1970, I think. Mecha would look more like Rog from the Doom Patrol, but the real Glitter Boy replacements might be guys with giant robot friends like Frankenstein Jr.
Cyberpunk hasn't arrived yet either, but computers have and concerns about the possibility of AI. Think Star Trek or Colossus: The Forbin Project. Cyborgs are already around like the Cybermen or the various Robotmen in DC Comics. Probably high tech equipment should be more T.H.U.N.D.E.R. Agents than Appleseed. This might push things in a bit more of a "superhero" direction, but there is an argument to be made that that's what it always has been.
Magic, of course, works well in either era. A distinctly Ditko-esque Doctor Strange vibe would set Rifts 1970 apart, though.
The Coalition and their not-stormtroopers, the Deadboys, become some other Nazi stand-ins, like HYDRA or any number of villainous comic book organizations or '50s comics alien invaders that were either Nazi or commie substitutes. Of course, Starship Troopers was written in 1959, and we saw how easy it was to paint those guys with a fascist brush in the film adaptation. Maybe the Deadboys can have their powered armor after all?
Labels:
campaign settings,
rifts,
rpg
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5 comments:
I think I would be much more interested in playing this than the actual Rifts . . .
Would there be super powered martial artists?
The Juicers (maybe make them "Dusters" after Angle Dust) could still be there but be even more self-destructive and dangerous, given the 70s view of drugs turning people into crazy killers.
That's a great idea!
Some of the greatest martial arts / kung fu movies were made in the 1970s, so that's definitely a 'yes' to super powered martial artists :)
Hmm...not only is this LESS interesting than your "Zone Commandos" concept, it actually makes me downgrade Rifts itself as a concept.
Give me Big Jim versus mutant dinosaurs over Frankenstein Jr. and retro-Nazis any day of the week.
It's important to know your priorities!
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