by Michael Whelan |
I recently picked up Paleomythic by Graham Rose, and it's a relatively simply but definitely flavorful "Stone Age" rpg--or "Stone and Sorcery" as the subtitle would have it. It's perhaps a little less Jean Auel and a little more Robert E. Howard than say Würm, but really I think you could do pretty much the same stuff with each system depending on your preferences.
One thing I've been thinking about this past week though is using Paleomythic for a setting where the characters are primitive, but not necessarily human.
Without their toyetic, teddy bear looks, the story of the Ewoks is one of a "primitive" culture in a world of magic and exotic creatures (if we consider the cartoon and tv movies)--and then it's invaded by murderous aliens. Plenty of game fodder to be found in that, I think.
Simon Roy's Habitat and other Metamorphosis Alpha-adjacent stories feature post-technological primitive humans. Betram Chandler's "Giant Killer" is in no sense post-apocalyptic, but has a bit of the vibe of those settings--only with nonhuman protagonists. There are mutated rat tribes making their caves in the walls of a spacecraft and their "giant" antagonists are the human crew. The rat(ish) scale would make the sizes of generation ships more vast and add some interesting detail to those sorts of settings.
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