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Thursday, July 27, 2023
Wednesday, July 26, 2023
Wednesday Comics: DC, October 1982 (week 4)
Monday, July 24, 2023
Et in Arcadia Formicae Sunt
Arcadia was born from the schism between Absolute Order and the Archons which believed in transcendence, those who raised up the Heavenly Mountain. The Archons of what would become Arcadia, were in awe of the Mountain, but worried its rigors would not create the optimal balance of Order and Good for the most souls. The Mountain, they felt, risked unacceptable numbers of souls potentially falling to Chaos and error in the name of a goal that might never be attainable. Only through Mechanus could the Cosmos be salvaged, but the algorithms must be modified to reflect the needs of the willful souls of the Primes. Arcadia would be that benevolent Order.
Long ago, the greatest of Arcadia's builders distributed their being among a crafted species. The ant-like formians carry out and carry forward the great working through that divine spark within. For the souls which come to reside in the ordered collectives of Arcadia, the formians are both humble servants and strict correctors of infractions. They model for the other inhabitants self-less service of the community.
Visitors to Arcadia find it a place of great serenity and happiness. Its souls live in ziggurat arcologies with terraced gardens and precise, geometric parks. They are amiable, though highly conformist and given to speaking in aphorisms regarding the virtues of their lifestyle.
It could be said that Arcadia is a benevolent dictatorship. While the souls have a great deal of freedom, there is little tolerance of behaviors which are detrimental to the community. Friendly warnings and lectures are the first response, then tasks meant to create awareness. If those interventions are ineffective or resisted, the community practices ostracism and a truly rebel soul will find the plane itself rejecting them.
Friday, July 21, 2023
Swords Against Sorcery: Showdown in The Tower of Eyes!
Last weekend, we continued the playtest of Swords Against Sorcery, the Bronze Age comic book Swords & Sorcery system I have been working on. Here are the characters in the session:
- Zanjar, Gallant Thief (Tug)
- Thunda, Barbarian Acolyte (Andrea)
- Korag, Primitive Warrior (Jason)
- Kharron, Cursed Warrior (Paul
Thursday, July 20, 2023
All Your Hydra Favorites
A new Bundle of Holding launched yesterday featuring all the Hydra hits including a few cuts from yours truly. Here's the list:
- Chris Kutalik's sourcebooks and modules set in his Weird-infested Marlinko Canton, a Slavic myth-inspired, acid fantasy world of Moorcockian extradimensional incursions, Vancian swindlers, and petty bureaucrats: Slumbering Ursine Dunes; Fever-Dreaming Marlinko, plus its free Map Pack; Misty Isles of the Eld; the hexcrawl What Ho, Frog Demons; and the collection that started it all, the Hill Cantons Compendium II.
- From another Hydra stalwart, Trey Causey, the Strange Stars; the pulp-era rulebook Weird Adventures and Strange Trails; and a deceptively whimsical foray into a wild wizard's mad magic mansion, Mortzengersturm, the Mad Manticore of the Prismatic Peak.
- Zedeck Siew's Malay-themed sandbox module about river exploration, horrific eternal bargains, and a very hungry crocodile, Lorn Song of the Bachelor.
Wednesday, July 19, 2023
Wednesday Comics: DC, October 1982 (week 3)
Monday, July 17, 2023
The Structure of the Inner Planes Revealed
Back in Dragon Magazine #8 when Gygax presents the first diagram of the standard planes of D&D (which wasn't yet a "Great Wheel") he assures us the image is "a 2-dimensional diagram of a 4-dimensional concept." Gygax doesn't explain what he means (is the entire conception 4D or only some part>), and so far as I know, no one else seems to have picked up this thread.
A figure with ethereal access can freely travel on the Prime Material, go “up” into the Elemental Plane of Air, “down” into the volcanic Elemental Plane of Fire, can go into the Elemental Plane of Water (if a large body of water is nearby), or can go “down” into the Elemental Plane of Earth.
Thursday, July 13, 2023
From
I've recently started watching the Epix (now MGM+) TV series From on a free preview. It's the story of a family that find themselves stranded in a small town where no one can leave and they are beset each night by apparently supernatural creatures that appear human, but are not. As a setting and situation, it's the sort of thing I've called a mystery sandbox before--though there's always the chance it will be revealed to be more of a sort of mystery terrarium where the true mysteries are other than what they initially appear. I'm only 4 episodes in, so it's hard to say!
Reviews tend to compared it to Lost, which is not completely off-base, but think it's a bit lazy and possibly inspired by the presence of Harold Perrineau as the town sheriff. More apt comparisons I think are in the works of Stephen King. You've got a family where the parents have some relationship stress, a kid who has supernatural insights, and an eclectic group of characters, some of whom are dangerous to the others. It's perhaps a bit less volatile than how King would mix those elements, because it's meant to potentially last longer. So maybe it's a mix of a Lost-type show and a King work--the second one of it's type, since King's book The Dome was stretched into that sort of show.
Anyway, think this sort of thing would make an interesting sort of short to medium rpg campaign. I'm sort of surprised their isn't a Powered by the Apocalypse hack to do this sort of thing, though maybe their is and I just don't know it.
Wednesday, July 12, 2023
Wednesday Comics: DC, October 1982 (week 2)
Monday, July 10, 2023
Creepy Spheroids and Mutant Manticores
Gladhand was captured by one of the Junk City's gangs for some reason. They threw him in this cell, but then stopped coming a few days ago. The group sends Gladhand off to an end to meet up with him later. This proves to be a mistake.
Shortly before freeing Gladhand, they had encountered a folksy talking but very creepy spheroid being. He had asked to touch them with a sucker-ended tentacle. They had obviously declined. He disappeared.
The group had explored much farther before they here Gladhand scream. They return to find unconscious but otherwise apparently unharmed. They assume it was the ball face, but the thing is nowhere to be seen.
They pick up Gladhand and carry him back to an inn. Looking to save time, they use a back alley. That's a mistake too, when a weird manticore flies down to attack. The creature is toxic and makes a few of the party sick before they are able to kill him.
Friday, July 7, 2023
Weird Revisited: High Flyin' Hawkman
STATISTICS
F EX (20)
A RM (30)
S GD (10)
E EX (20)
R RM (30)
I EX (20)
P EX (20)
Health: 80
Karma: 70
Resources: GD (10)
Popularity: 20
BACKGROUND
Real Name: Henry Carter Hall
Occupation: Inventor, adventurer
Identity: Secret
Legal Status: Citizen of the United States with no criminal record.
Place of Birth: Chicago, Illinois
Marital Status: Married.
Known Relatives: Susan Sanders Hall (wife)
Base of Operations: New York City
Group Affiliation: Partner of Hawkwoman, Avengers
KNOWN POWERS
Winged Flight: His artificial wings and nth metal belt (Unearthly material) allow Hawkman to fly at Remarkable speed.
Avian Communication: Cybernetic circuitry incoporated into his cowl allow him to command birds at Remarkable ability.
TALENTS
Hawkman has Remarkable knowledge of aerial combat. He is a brillaint scientist skilled in Electronics, Physics, Biophysics. Orinthology, and Engineering. He also has the Repair/Tinkering talent, and is an armchair Egyptologist.
History: Henry "Hank" Hall, scientist and inventor, was experimenting with a metal of extraterrestrial origin that could be used to produced antigravity effects. He dubbed "nth metal" which had been recovered from a meteorite in Africa. He attended an exhibition of newly discovered artifacts at a local museum to investigate his theory that the Ancient Egyptians had utilized nth metal in tools.
At the exhibition, Hall surreptitiously exposed a ceremonial dagger he suspected of being nth metal to high frequency sound waves. Energy emitted by the dagger caused Hall to experience a vision of the distant past that felt like he had lived it. He was an ancient Egyptian prince who was slain along with his betrothed by a treacherous and power-hungry high priest. Unknown to Hall, two others present experienced that same vision. Susan Sanders saw it through the eyes of the Prince's wife to be, and Anton Hastor, a Soviet agent who had been monitoring Hall's research, felt he had been the high priest.
The three left somewhat disoriented, but Hastor kidnapped Sanders on her way home, planning to use her to coerce Hall into turning over his nth metal research, then kill the both of them as he believed he had done in his previous life.
Hall agreed to meet Hastor and turn over his notes, but instead donned his experimental wings and nth metal lift belt, a cybernetic helmet he had been working on to communicate with birds, and a makeshift costume. He rescued Sanders in the guise of Hawkman.
Hall and Sanders instantly fell in love. She suggested he continued fighting crime as Hawkman and had him build fight gear for her so that she could assist him as Hawkgirl.
Wednesday, July 5, 2023
Wednesday Comics: DC, October 1982 (week 1)
Monday, July 3, 2023
Swords Against Sorcery: On Wings of Night!
Last night, we continued the playtest of Swords Against Sorcery, the Bronze Age comic book Swords & Sorcery system I have been working on. Paul was out, but everyone else could make it, and we were joined by Tug from my Azurth group. The scroll of glory:
- Oriax the Red, Gladiator Champion (Aaron)
- Thunda, Barbarian Acolyte (Andrea)
- Korag, Primitive Warrior (Jason)
- Zanjar, Gallant Thief (Tug)