tag:blogger.com,1999:blog-8302487761596456689.post1493725581832037007..comments2024-03-27T11:04:31.390-04:00Comments on From the Sorcerer's Skull: Dungeons of High CampTreyhttp://www.blogger.com/profile/04647628467658839351noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8302487761596456689.post-64054137292193844302017-08-07T06:01:42.797-04:002017-08-07T06:01:42.797-04:00@adam - I agree. I think farce or broad humor is e...@adam - I agree. I think farce or broad humor is easy to achieve at the table, but difficult to write into products and have it work. Subtlety works best, setting up <i>potentially</i> humorous situations and characters is better than going for the joke.<br />@Chris - A campaign is going to cover a lot of moods, I think. I think you're right that you wouldn't want camp was broad that things always had to be funny.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-40277301553066119102017-08-06T14:51:51.389-04:002017-08-06T14:51:51.389-04:00I have a feeling camp would work in a one-shot, bu...I have a feeling camp would work in a one-shot, but it might be difficult in a more sustained project. I can see it being delightful in the short term, but it might get old long-term. Unless maybe it's being used sparingly as ornamentation, rather than foundation. But that also might be a question of taste as well.Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-72702182468615289612017-08-06T13:50:30.897-04:002017-08-06T13:50:30.897-04:00There is no question that gaming can be funny, but...There is no question that gaming can be funny, but it can be dangerous to bake jokes right into a setting or adventure. Gaming comedy is spontaneous. When the jokes are in the published material, it can come off as the GM reading to the group from a book of riddles while the players sit and listen. <br /><br />I came to realize this when I ran the brilliant Ghostbusters RPG that Petersen, Stafford and Willis put out. When I first got the boxed set, I was running my own adventures. The game encouraged you to set the game in your hometown. I ran somewhat offbeat hauntings with most of the humor coming from the players approach and the mishap heavy system. We had a great time with it. <br /><br />Later I acquired published adventures for the game and tried running them. Fifteen-year-old me thought they were hilarious. They fell completely flat at the table. They were full of wacky pop culture references and every NPC was a joke. I was throwing all this canned humor at the group, often in flavor text form, as the group. It prevented any of the spontaneous humor of our earlier sessions, and I learned a valuable lesson. <br /><br />There is certainly room for whimsy and camp in published materials, but its a subtle line. I think your products and those for DCC pull it off. They set a tone that encourages that can encourage the players to camp it up a little, but they don't drown them in it. Adam Baulderstonehttps://www.blogger.com/profile/08247875453290704056noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-64758846330058471882017-08-06T12:18:31.133-04:002017-08-06T12:18:31.133-04:00TSR's Castle Greyhawk parody may have been an ...TSR's Castle Greyhawk parody may have been an attempt, but the underlying viciousness ruined it.azmountaintrollhttps://www.blogger.com/profile/01009527590383698138noreply@blogger.com