tag:blogger.com,1999:blog-8302487761596456689.post2124245694045281537..comments2024-03-27T11:04:31.390-04:00Comments on From the Sorcerer's Skull: Character Creation in the Old WestTreyhttp://www.blogger.com/profile/04647628467658839351noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8302487761596456689.post-15845638275078814902010-08-15T22:10:19.112-04:002010-08-15T22:10:19.112-04:00I'm aware. :)
I borrowed Mr. Schreck's ...I'm aware. :) <br /><br />I borrowed Mr. Schreck's name (in the same way it was borrowed for the name of the villian played by Christopher Walken in Batman Returns, and for a real vampire version of the actor in Shadow of the Vampire). "Shreck", of course, is also a German word meaning "fright/scare" so "max shreck" is a great horror name.<br /><br />You found the Easter egg, in other words. ;)Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-57276526272091360032010-08-15T15:51:25.119-04:002010-08-15T15:51:25.119-04:00Max Shreck (mentioned at the end of the quoted ent...Max Shreck (mentioned at the end of the quoted entry) is the name of the actor who portrayed Count Orlock in F.W. Murnau's 1922 film <i>Nosferatu</i>, which was the original film version of <i>Dracula</i>. He died in 1936 at the age of 56.Brennen Reecehttps://www.blogger.com/profile/07424171452150126958noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-7123004834824551622010-04-30T17:09:51.668-04:002010-04-30T17:09:51.668-04:00@Dagda - The cooperative element is indeed pretty ...@Dagda - The cooperative element is indeed pretty cool.<br /><br />@Dave - A Morricone influenced rap album? Interesting. Don't get too obsessed with Gideon Crowe or any of his media appearances, since they'll be difficult to track down--existing only in my head as they do. ;)Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-39356559326026673092010-04-30T10:49:43.776-04:002010-04-30T10:49:43.776-04:00Wow. Ok. I'm at a loss here - this is all so...Wow. Ok. I'm at a loss here - this is all so exciting! I just spent 3 years working on a <a href="http://sunsetparkriders.com" rel="nofollow">Spaghetti Western Concept Rap album</a>, called "Showdown at the BK Corral." (basically an epic Spaghetti Western over 9 tracks - very influenced by Morricone - you can download it for free at sunsetparkriders.com), and totally immersing myself in everything Western, and here you throw at me a whole fistful of things I've never even heard of. Western gaming, at all, totally new to me, also, this Gideon Crowe fellow (and that Satan's Gun movie) is totally going to become an OBSESSION! But first, I've got a hell of a lot of Five Dollar Mail to catch up on!davehttps://www.blogger.com/profile/09972948717784101381noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-20267305345129301622010-04-30T00:35:50.042-04:002010-04-30T00:35:50.042-04:00It's definitely a highly effective approach. W...It's definitely a highly effective approach. When I GM and have a clear idea for the sort of game I want to run, I normally start by pitching the concept to potential players, adapting it based on their responses, and then giving them some kind of prompt that serves as a jumping-off point for their character concepts. Actually, http://dagda-mor.blogspot.com/2010/02/warlock-high-returns.html would be a perfect example of this- it's really neat how the players worked with the cues I gave them.Dagda (Brooks Harrel)https://www.blogger.com/profile/12719198062375441018noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-9171507652315130442010-04-29T18:42:38.146-04:002010-04-29T18:42:38.146-04:00Thanks. I didn't necessarily intend the descr...Thanks. I didn't necessarily intend the description to be quite to elaborate, ya know, when you get inspired...<br /><br />Anyway, I think it often depends on how much player's <i>want</i> to "make stuff up."Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-56562842808361879502010-04-29T09:47:05.418-04:002010-04-29T09:47:05.418-04:00That's awesome. I'm totally down with that...That's awesome. I'm totally down with that approach. My players and I have used something similar, though nowhere near as elaborate. <br /><br />Makes me want to revisit my old Silverlode game...Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.com