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Showing posts with label
colonial
.
Show all posts
Showing posts with label
colonial
.
Show all posts
Sunday, January 15, 2017
Colonial 5e Rogues
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Continuing my look at adapting 5e/ Adventures in Middle Earth for a low magic game set around the time of the American Revolution. The figh...
Sunday, January 8, 2017
Colonial 5e Fighting Men
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This continues my look at adopting 5e for a "low/slightly-secret(maybe)" magic Colonial North America game: Fighting Man (Fig...
5 comments:
Friday, January 6, 2017
Colonial Era 5e Class Musings
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On breaks from getting other projects done, I've been working adapting some of the classes in Adventures in Middle-Earth (due to the...
3 comments:
Thursday, December 29, 2016
Colonial Adventures
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A latter day Emirikol? Over the holiday I've been reading The Dark Side of the Enlightenment: Wizards, Alchemists, and Spiritual Se...
5 comments:
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