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WEIRD ADVENTURES INDEX
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Friday, December 16, 2011
Weird Adventures is Here!
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The wait is over! Weird Adventures is now available in pdf form at RPGNow and Drivethrurpg (so choose your favorite portal). It'...
46 comments:
Wizardly Trade Union
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It’s traditional in fantasy for thieves to have guilds (probably not like the Lollipop Guild above), but wizards may or may not have p...
5 comments:
Thursday, December 15, 2011
Tarrasque Harvesting
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What do you do with a gigantic, immortal monster stalking the wild places? If you’re a daring and entrepreneurial sort in Ealderde, Eura,...
11 comments:
Wednesday, December 14, 2011
Warlord Wednesday: Home Again, Home Again
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Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord , the earlier installm...
2 comments:
Sunday, December 11, 2011
Those Who Went Remain There Still
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Three hard-bitten farmers and a spiritualist enter a cave in search of a treasure--and find monsters. It sounds like a zero level D&D ...
7 comments:
Thursday, December 8, 2011
Weird Adventures Update
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The Weird Adventures project is coming to a close. The layout has been completed, and I'm in my last round of checking it over before u...
20 comments:
Wednesday, December 7, 2011
Warlord Wednesday: Return of the Sea-Eagles
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Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord , the earlier installm...
4 comments:
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