8 hours ago
Thursday, August 8, 2019
Classic Monsters Classed
Wednesday, August 7, 2019
Wednesday Comics: Bronze Age Book Club: Man-Wolf!
We're normally going to do biweekly episodes, but we were on a roll, so here's the second episode of the Bronze Age Book Club podcast: Marvel Premiere #45!
Listen to "Episode 2: MARVEL PREMIERE #45" on Spreaker.
In addition to Spreaker, you can find the podcast on Spotify, Castbox, and Deezer. Google Podcasts and Apple Podcasts are coming soon.
Listen to "Episode 2: MARVEL PREMIERE #45" on Spreaker.
In addition to Spreaker, you can find the podcast on Spotify, Castbox, and Deezer. Google Podcasts and Apple Podcasts are coming soon.
Monday, August 5, 2019
Once Upon A Time in Hollywood...With Cthulhu
Truthfully, I find Cthulhu himself a bit played out, but invoking his name is a nice shorthand for the concept I had in mind. Warning: This will contain some spoilers for Once Upon A Time in Hollywood, so read at your own risk.
In contrast to the rather enervated protagonists of a number Lovecraft stories and pastiches, rpg characters tend to face eldritch horrors with action. Cue Rick Dalton and Cliff Booth, the (perhaps unlikely) protagonists of Tarantino's latest, Once Upon A Time in Hollywood, who prove surprisingly handy at dealing with kill-crazed hippie cultists, even then intoxicated.
Los Angeles in 1969 is pretty far from Lovecraft country both geographically and conceptually, but their is precedent at least for California Noir as a Lovecraft pastiche setting. (See Kim Newman's "Big Fish," for one.) And if Charlie and the Manson family lurking in the desert and an abandon TV and movie Old West town can't be connected to the Mythos, then what is the Mythos good for?
I could see an initially clash with Manson just being the tip of the iceberg. A raid by the protagonist on the Spahn Ranch would follow, and what horrors would be uncovered?
Of course, the horror need not be cosmic and certainly it can be cosmic without any of the Lovecraft staples, but I think this sort of spin on the film would make a good one shot or con game, at least.
In contrast to the rather enervated protagonists of a number Lovecraft stories and pastiches, rpg characters tend to face eldritch horrors with action. Cue Rick Dalton and Cliff Booth, the (perhaps unlikely) protagonists of Tarantino's latest, Once Upon A Time in Hollywood, who prove surprisingly handy at dealing with kill-crazed hippie cultists, even then intoxicated.
Los Angeles in 1969 is pretty far from Lovecraft country both geographically and conceptually, but their is precedent at least for California Noir as a Lovecraft pastiche setting. (See Kim Newman's "Big Fish," for one.) And if Charlie and the Manson family lurking in the desert and an abandon TV and movie Old West town can't be connected to the Mythos, then what is the Mythos good for?
I could see an initially clash with Manson just being the tip of the iceberg. A raid by the protagonist on the Spahn Ranch would follow, and what horrors would be uncovered?
Of course, the horror need not be cosmic and certainly it can be cosmic without any of the Lovecraft staples, but I think this sort of spin on the film would make a good one shot or con game, at least.
Friday, August 2, 2019
Omniverse: The Spirit of '76, or Get Down America!
In 1976, America’s dissatisfaction with the Presidential candidates offered by the major parties went in some strange directions. The All-Night Party, holding their convention in New York City, wound up nominating a security guard working the event. Who was also a talking duck.
The Constitutional question of whether a nonhuman from an alternate earth actually qualifies as an American citizen was never answered, because a photo published on the day of election suggesting inter-species sex destroyed Howard the Duck’s campaign.
The second most unusual candidate of that year was a super-villain, though admittedly, a super-villain in disguise. Ruby Thursday, a pipe-smoking young Californian, was actually ahead in the polls for a time. Her vague but proactive slogan “New Heads for Old” resonated with younger voters. Just when her campaign was gathering steam she was forced to reveal her head was actually a red sphere of flexible polymer circuitry at a public event. Her campaign was effectively over, as was her cabal’s attempt at world domination, thanks to the Defenders.
Thursday, August 1, 2019
Weird Revisited: Zyrd
The original version of this post appeared in 2016. I've reused the name Zyrd at least twice since.
Someone fucked up. Wizards blame the gods--who are dead or gone and can't defend themselves. It's official church policy to blame the hubris of man and unofficially to suggest that means wizards. Whoever did it fucked up. Whoever did it opened a rent in the fabric of the universe and chaos poured in and the world was dissolved.
Someone fucked up. Wizards blame the gods--who are dead or gone and can't defend themselves. It's official church policy to blame the hubris of man and unofficially to suggest that means wizards. Whoever did it fucked up. Whoever did it opened a rent in the fabric of the universe and chaos poured in and the world was dissolved.
Gods, Wizards, or devils, somebody made a last ditch effort to save something. Gods were sacrificed, either willingly or unwillingly, and a haven was created: a hypercube hewn from the bodies of titans left to drift in amundic chaos. Zyrd.
Buried deep in the center of Zyrd is a cross of land, the Crux. Once civilization was more than the Crux, but over time, things have broken down. Beneath the Crux is the Underworld--any direction from the Crux is the Underworld. It holds out the chaos and traps the monsters spawned by it in its labyrinthine depths.
But the chaos keeps creeping in. The only way to save Zyrd is to clear it. To reclaim the dungeon depths and the riches of ages lost there.
That's where you come in.
That's where you come in.
Wednesday, July 31, 2019
Wednesday Comics: Bronze Age Book Club
I started a podcast with fellow Hydra heads Jason Sholtis and Robert Parker, and my friend and fellow blogger, Jim Shelley (though he couldn't make the first episode). Take a listen! We discuss Destructor #1 form Atlas Comics. Check it out:
Listen to "Episode 1: DESTRUCTOR #1" on Spreaker.
Monday, July 29, 2019
Mysterious Map
In the long overdue moving of some of my stuff from my parents storage shed, I found this old map that came with a video game. I think I kept the map long after the gaming system that played it was gone, because I thought to use it in an rpg. I never have though, but hey, there's still time!
(Turns out the map is from Quest for the Rings for the Odyssey2, released in 1981. Thanks, internet!)
(Turns out the map is from Quest for the Rings for the Odyssey2, released in 1981. Thanks, internet!)
Sunday, July 28, 2019
Weird Revisited: Planet of the Elves
This post from 2012 takes us to a future world where Man is only a dim memory...
Many young elves heed the call to adventure, despite the fact their simple and pleasure-loving society sees their actions as odd--perhaps even aberrant. The elvish word for "hero" carries the connotation of "fool."
The shimmering sprites are sometimes found in old forests. These beings claim to be visitors from metal cities which circle the earth like the moon. Right-thinking dwarves don't believe such foolish tales.
Though their numbers are few, ancient dragons know many secrets and will impart them--for a price.
Mutated cultists haunt subterranean ruins. Not only are they dangerous, but their ideas are theologically suspect.
Many young elves heed the call to adventure, despite the fact their simple and pleasure-loving society sees their actions as odd--perhaps even aberrant. The elvish word for "hero" carries the connotation of "fool."
The shimmering sprites are sometimes found in old forests. These beings claim to be visitors from metal cities which circle the earth like the moon. Right-thinking dwarves don't believe such foolish tales.
Though their numbers are few, ancient dragons know many secrets and will impart them--for a price.
Mutated cultists haunt subterranean ruins. Not only are they dangerous, but their ideas are theologically suspect.
Friday, July 26, 2019
Our Land of Azurth party in Hero Forge
Tragically, Hero Forge still doesn't have a frog folk race option, so poor Waylon gets left out, but we've it can replicate the other members of the party pretty well:
Erekose, Human Fighter
Shade, Elf Ranger
Bellmorae, Dragonkin Sorcerer
Kairon, Demonlander Sorcerer
Kully, Human Ranger
Erekose, Human Fighter
Shade, Elf Ranger
Bellmorae, Dragonkin Sorcerer
Kairon, Demonlander Sorcerer
Kully, Human Ranger
Thursday, July 25, 2019
Everything Goes Better with Ravenloft
Well, maybe not everything, but I think Ravenloft could mix with several of the other D&D settings like chocolate and peanut butter.
Blood Red Sun [Dark Sun/Ravenloft]
Some Dying Earth stories have more than a touch of the Gothic to them (Clark Ashton Smith's Zothique stories immediately come to mind), so this is really a natural. As the sun dimmed and sputtered, the Dark Powers grew stronger and fed upon the energy of the planet, slowing leeching it of life. Replace the sorcerer-kings with the Dark Lords, and (probably) loose the mists. Some tweaking of the domains might be in order, to make them a little less Dracula and a little bit more Vathek, but that's up to you.
Planet of the Vampires [Spelljammer/Ravenloft]
Each domain is a world, and the mists and phlogiston are combined into one. Maybe give Spelljammer more of a 18th Century or even Victorian vibe: Combine Kipling (his sci-fi stories like "With the Night Mail" and his horror yarns) with Stoker.
And why limit myself to AD&D settings?
Terror Under the Eternal Sun [Hollow World/Ravenloft]
I'm thinking ditch most of the Hollow World idea, except for it being the repository of things preserved from the outer world. Take it back to it's Burroughsian roots and have a land of dinosaurs and mostly primitive peoples, except for these areas and mists containing weird, otherworld realms of madness. Probably the realms of dreads should be a bit smaller, maybe just a castle and a village in some cases. Like Turok meets Dracula.
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| Art by Bruce Pennington |
Some Dying Earth stories have more than a touch of the Gothic to them (Clark Ashton Smith's Zothique stories immediately come to mind), so this is really a natural. As the sun dimmed and sputtered, the Dark Powers grew stronger and fed upon the energy of the planet, slowing leeching it of life. Replace the sorcerer-kings with the Dark Lords, and (probably) loose the mists. Some tweaking of the domains might be in order, to make them a little less Dracula and a little bit more Vathek, but that's up to you.
Planet of the Vampires [Spelljammer/Ravenloft]
Each domain is a world, and the mists and phlogiston are combined into one. Maybe give Spelljammer more of a 18th Century or even Victorian vibe: Combine Kipling (his sci-fi stories like "With the Night Mail" and his horror yarns) with Stoker.
And why limit myself to AD&D settings?
Terror Under the Eternal Sun [Hollow World/Ravenloft]
I'm thinking ditch most of the Hollow World idea, except for it being the repository of things preserved from the outer world. Take it back to it's Burroughsian roots and have a land of dinosaurs and mostly primitive peoples, except for these areas and mists containing weird, otherworld realms of madness. Probably the realms of dreads should be a bit smaller, maybe just a castle and a village in some cases. Like Turok meets Dracula.
Wednesday, July 24, 2019
Wednesday Comics: Jimmy Olsen & Dragons
Weirdworld: Dragonmasters of Klarn
Back in 2010, I gave the rundown of Marvel's fantasy series Weirdworld. Most of it was collected back in 2015, but the story "Dragonmasters of Klarn" from 1981-1982 in Epic Illustrated and Marvel Super Action #1 by Moench, Buscema, Nebres, and Severin got left out. Marvel corrected that this week with a thin but complete collection of this story. While it's probably not as good as "Warriors of the Shadow Realm" is very much worth checking out.
Superman's Pal Jimmy Olsen #1
Matt Fraction and Steve Olsen present a humorous tale of Superman's danger-prone pal (reminiscent in tone of Fraction's FF). Olsen is banned from Metropolis by his bosses at the Daily Planet (who tolerate the cost of insuring him because he's internet fandom is the only thing keeping the venerable paper afloat in the digital age) and winds up in Gotham! Easily my favorite read last week.
Back in 2010, I gave the rundown of Marvel's fantasy series Weirdworld. Most of it was collected back in 2015, but the story "Dragonmasters of Klarn" from 1981-1982 in Epic Illustrated and Marvel Super Action #1 by Moench, Buscema, Nebres, and Severin got left out. Marvel corrected that this week with a thin but complete collection of this story. While it's probably not as good as "Warriors of the Shadow Realm" is very much worth checking out.
Superman's Pal Jimmy Olsen #1
Matt Fraction and Steve Olsen present a humorous tale of Superman's danger-prone pal (reminiscent in tone of Fraction's FF). Olsen is banned from Metropolis by his bosses at the Daily Planet (who tolerate the cost of insuring him because he's internet fandom is the only thing keeping the venerable paper afloat in the digital age) and winds up in Gotham! Easily my favorite read last week.
Monday, July 22, 2019
Weird Revisited: Sasquatch Variations
This post originally appeared in October 2013, but it's always a good time for 'squatch.
In a post-Harry and the Hendersons and Bigfoot and Wildboy world, your run of the mill Sasquatch may not pack the fearful punch it once did. In keeping with the season, here are a couple of sasquatch-like cryptids with a twist to move 'squatch back from "gentle giant" to "scary."
Batsquatch: First sighted in 1994 in Washington, batsquatch is an ape-like hominid with purple skin and batwings. (In other words, something like a scarier version of the winged monkeys in the Wizard of Oz). Stat these guys like a yeti, but add winged flight like a gargoyle.
Sheepsquatch: From the hills of West Virginia comes a cryptid also known as "the white thing." It's described as a bear-sized beast covered in thick, yellowish-white fur. It doesn't look much like the usual sasquatch with its low set eyes, goat-liked horns, raccoon-like hands, and a hairless tail like an opossum. I would use giant wolverine stats for these beasties (minus the musk).
Blue Belt Bigfoot: One of the few hairy hominids known to accessorize, the so-called Blue Belt Bigfoot has only been sighted in California and only on a few of occasions. It's essentially a a regular sasquatch (perhaps with a dog-like face) with a glowing blue belt. Sometimes, they travel in groups. I'd probably treat these guys as bugbears (just because) and give the belt some special power--or maybe not (other than the glowing) just to mess with PCs.
In a post-Harry and the Hendersons and Bigfoot and Wildboy world, your run of the mill Sasquatch may not pack the fearful punch it once did. In keeping with the season, here are a couple of sasquatch-like cryptids with a twist to move 'squatch back from "gentle giant" to "scary."
Batsquatch: First sighted in 1994 in Washington, batsquatch is an ape-like hominid with purple skin and batwings. (In other words, something like a scarier version of the winged monkeys in the Wizard of Oz). Stat these guys like a yeti, but add winged flight like a gargoyle.
Sheepsquatch: From the hills of West Virginia comes a cryptid also known as "the white thing." It's described as a bear-sized beast covered in thick, yellowish-white fur. It doesn't look much like the usual sasquatch with its low set eyes, goat-liked horns, raccoon-like hands, and a hairless tail like an opossum. I would use giant wolverine stats for these beasties (minus the musk).
Blue Belt Bigfoot: One of the few hairy hominids known to accessorize, the so-called Blue Belt Bigfoot has only been sighted in California and only on a few of occasions. It's essentially a a regular sasquatch (perhaps with a dog-like face) with a glowing blue belt. Sometimes, they travel in groups. I'd probably treat these guys as bugbears (just because) and give the belt some special power--or maybe not (other than the glowing) just to mess with PCs.
Friday, July 19, 2019
Omniverse: Incumbents are from Earth, Sivanas are from Venus
In September of 1936, all across America aircraft beginning dropping flyers proclaiming a new candidate for the highest office in the land. At the urging of her father, Beautia Sivana was running for President. Thaddeus Bodog Sivana planned to stage a coup once his daughter was in office. Hers was the most massive, multi-media, write-in campaign this country has ever seen. Her beautiful visage graced the covers of magazines and full page newspaper ads. Her captivating voice could be heard on radio addresses. Women were cool to her candidacy, but men were enthralled. Most men. Boy reporter, Billy Batson, wasn’t fooled one bit. His alter ego, Captain Marvel foiled the Sivanas’ plot and returned mad scientist and would-be president to Venus*, where Beautia would have to content herself with being Empress.
Ultimately, Beautia didn’t share her father’s devotion to evil and in fact pursued a career in social work upon her return to Earth, according to some accounts.
*Or what Sivana said was Venus. It is difficult to square the real planet with its depiction in this record.
Thursday, July 18, 2019
Spelljammer: Dead Stars & Outer Monstrosites
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| Art from the Oldstyle Tales Press edition |
As we understand the word," said the old Doctor. "Though, mind you, there may be a third factor. But, in my heart, I believe that it is a matter of chemistry; Conditions and a suitable medium; but given the Conditions, the Brute is so almighty that it will seize upon anything through which to manifest itself. It is a Force generated by Conditions; but nevertheless this does not bring us one iota nearer to its explanation, any more than to the explanation of Electricity or Fire. They are, all three, of the Outer Forces—Monsters of the Void....
- William Hope Hodgson, "The Derelict"
I've been thinking about a Spelljammer recently that keeps the basic concept but utterly jettisons the feel or flavor. Spelljammer has never felt me to be about exploration, rather the vessels flying through spaces seem a means to an end. There's nothing wrong with that, but plenty of science fiction literature paints space as a place for confronting the unknown. This is really a perfect fit for Spelljammer where its pre-modern, "magical" spacecraft put the stars within reach but not the science to understand any of it. Not that there is necessarily science as we know it to understand, in any case.
I think I would look to the horror/adventure stories of William Hope Hodgson, specifically his nautical yarns like The Boats of the Glen Carrig, "The Voice in the Night," "A Tropical Horror," and "Demons of the Sea." A little pseudo-science borrowed from his Carnacki stories could only help.
The characters are competent space-hands, perhaps mildly colorful rogues like Howard's Wild Bill Clanton or just working stiffs like the crew of the Nostromo in Alien, not bold explorers or science fantasy swashbucklers. Their jobs involving them going through places that are not (usually) inhabited by hostile species of space orcs or the like, but are instead fundamentally almost wild, always strange. Weird danger can rear it's head at any time, and your vessel is just another ship that disappeared in the Void.
Weird phenomena should be encountered as frequently as monsters, I think. Monsters, when they do show up should be unfamilar, and probably not seen enough to become mundane.
Beyond the stories of Hodgson and Alien, other potential sources of inspiration could be the comic series Outer Darkness, the science fiction stories of Clark Ashton Smith, Poe's Narrative of Arthur Gordon Pym, and of course, Moby Dick.
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