Monday, May 24, 2010

A Brief Programming Note


I'm out of town conventioning for the next few days--navigating the Scylla and Charybdis of Big Pharma and the occasional protester--so my posts may be thinner.  By the end of the week, I expect to be back to my regular schedule.

For today, please enjoy this interesting bit of Bronze Age comic book cartography from Atlas Comics' Wulf the Barbarian #3 (1975):

Sunday, May 23, 2010

Of Drifting Inspirations

For me at least, ideas tend to drift a little with time. Case in point: the setting idea I introduced as a "hard-boiled fantasy" sandbox has moved a little from the mean streets walked by Sam Spade and Phillip Marlowe. Not that the City doesn't have those streets--it certainly does, but consideration of the wider, weirder, world, and thinking about all the disparate elements of fantastic Americana I'd like to include has caused a shift in tone, or at least a broadening. Of late, I've been thinking of the ironic humor of perennial favorite (of mine anyway) James Branch Cabell, or, more apropos to this setting--Damon Runyon.

Anyway, with all that said, here are the current major ingredients of my strange stew of American fantasy/pulp weirdness:

Literature:
L. Frank Baum, The Wonderful Wizard of Oz: American fantasy at its most quintessential. W.W. Denslow illustrations help, but the classic film versions are probably influential, too.

Dashniell Hammett, The Maltese Falcon: I didn't say the hard-boiled influences were totally gone. It's got tough guy dialogue, a femme fatale, and double-dealing to get an ancient artifact.

Manly Wade Wellman, the Silver John, Judge Pursuivant, and John Thunstone stories. Fantasies that draw on American traditions--but also aren't afraid to make things up.

Comics:
Max Collins and Terry Beatty, Johnny Dynamite. The 1994 limited series.  A private dick out of Mickey Spillane takes on a criminal Faust, in a psychotronic yarn.

Eric Powell, The Goon. The title character and his side-kick against zombies and other weird menaces in a fictional (and somewhat surreal) American city in a period vaguely between the Depression and the 50s.

E.C. Segar,  Popeye. Fisticuffs, quirky characters, a Sea Hag, and a Goon (no relation ;) ).

Animation & Film:
Baccano! (2007) anime (based on the light novel series by Ryohgo Narita) about warring criminal families, immortal alchemists, and a host of other quirky characters vying for an elixir of immortality in the 1930s.

Carnivale (2003): HBO series about a secret battle between Manichean forces coming to its resolution in the Depression-era dust bowl.

7 Faces of Dr. Lao (1964): An mysterious Chinese man brings his fantastic circus to a small Southwestern town. Plenty of weirdness in an American setting.

Friday, May 21, 2010

Dungeon, American Style: City Lost, Canyon Grand

"The latest news of the progress of the explorations of what is now regarded by scientists as not only the oldest archaeological discovery in the United States, but one of the most valuable in the world, which was mentioned some time ago in the Gazette, was brought to the city yesterday by G. E. Kinkaid, the explorer who found the great underground citadel of the Grand Canyon during a trip from Green River, Wyoming, down the Colorado, in a wooden boat, to Yuma, several months ago."
-- "Explorations in Grand Canyon," Phoenix Arizona Gazette (April 5, 1909)

So begins an article that describes the discovery of a "great underground citadel" with its entrance in the Grand Canyon--a real American dungeon.

Ok, maybe not real--despite what you might read on the internet about sinister Smithsonian cover-ups. But it is a American, and has the makings of a great dungeon.

The byline-less article tells the story of G.E. Kinkaid (or Kincaid, in works of a more recent vintage) who's thumbnailed as "a explorer and hunter all his life" and said to have worked for the "Smithsonian Institute" for thirty years. Kinkaid was travelling from Green River, Wyoming, to Yuma, New Mexico, down the Colorado in a wooden boat. In the Grand Canyon, in what is thought by subsequent researchers to be Marble Canyon, Kinkaid discovered the entrance to a cavern "1,486 feet down the sheer canyon wall." This cavern "hewn in solid rock by human hands, was of oriental origin, possibly from Egypt, tracing back to Ramses."

An expedition under the "S.A. Jordan" (another figure whose existence is difficult to verify) started mapping the cavern in good adventurer-style. Highlights include two large chambers, radiating passages, assorted idols, mummies wrapped in bark, mysterious hieroglyphics, and a "grey metal" that baffled scientists, but resembles that most valauble of D&D coinage metals, platinum. And one other intriguing random treasure: "Strewn promiscuously over the floor everywhere are what people call "cats eyes', a yellow stone of no great value. Each one is engraved with the head of the Malay type." The whole 1909 article is helpfully provided here, rich with cool detail.

Even better, Jack Andrews, a researcher on the topic, offers a map in the article on his website:


Admittedly, The layout's a little plain as dungeons go, but a location that can only be reached by climbing nearly 1500 feet down the wall of a deep gorge, or up from a fast moving river, is actually the sort of place adventurers ought to be going. Probably there'd be some nonhuman inhabitants in a fantasy game, but cranky mummies or even rival treasure-hunters would work in a pulp setting or wild west.

I wonder what those "cat's eyes" stones will appraise for?