This past Sunday, after a bit of a hiatus, we continued our Warriors & Warlock campaign, using a freely-adapted version of Paizo's
Children of the Void in the Second Darkness adventure path. Our regular cast:
Brother Gannon - Good with knives. Wishes he had more poison.
Renin - Uses his brains...to fry yours.
Zarac - Hopes you've got gold in your teeth.
Left on the dilapadated docks on the island of Devil's Elbow, our heroes had four days to find a haul of skymetal and return back here to meet Djosspur Kray, and his vessel
The Flying Cloud, for their trip back to Raedelsport. Also, there was the question of what sort of creature had decimated the dwarvish contingent, and what became of all the mages from the Esoteric Order of Cryptographers. Since it was already dusk, the party checked out the old buildings around the dock. Finding one of them in reasonably good condition, and free of any dangers, they made camp for the night.
The module has a robust wandering monster table, but I had inadvertently left the notebook wherein I had done the Pathfinder to Warriors & Warlocks conversion of the monsters at home. I had to improvise.
The next morning, the group leaves the docks and heads up the step trail to the failed and abandoned settlement of Witchlight. Wandering monster time!
Luckily (for me, perhaps not the players), the Warriors & Warlocks book provide me with some ready to use monster stats. The party soon finds they're being followed by three utahraptors...
...One of which is shown here in silhouette with a man, Renin probably. That's just the pose they were in right before the thing took a bite out of him.
Anyway, the raptors are upon them--all hissing, feathers, and wicked talons. Unlucky rolls insure they hit the party hard, and all three are wounded before they hit the beasts. By the end of the fight, all of the party have been stunned at least once, and Gannon has been disabled. Most of the damage against the raptors comes courteousy of Renin's brain-frying mental blasts, but Gannon gets hits in, and Zarac rallies at the end to kill two of them with one mighty blow, utilizing a nifty feat.
The party spent the next couple of in-game hours trying to get enough good healing rolls to go on--and giving Gannon a couple of doses of the healing potions they had had the foresight to purchase before beginning the venture.
Limping on up toward the settlement of Witchlight, the party sees vultures circling ominously overhead, and a light flashing peridiodically high in one of the still-standing towers...