Phantom Gassers or Phantom Anesthetists are mysterious beings who make sporadic attacks on towns and villages by use of gas, and the widespread panic these apparently random and motiveless attacks cause.
The Gassers are human-like, though thin and androgynous, but their movements are strange, parsimonious almost to the point of mechanicalness. They dress completely in black and wear stylized gas masks over their faces. They have never been known to speak.
Phantom Gassers seldom operate in groups larger than three. They attack homes with relatively few people in them (no more than five) and introduce their gas with spray nozzles, through whatever means available--open windows, under doors, or the like.
The gas is colorless, but has a peculiar, sickly sweet odor. It functions similar to stinking cloud (lasting 2d6 minutes), except that all those who fail their saving throw must make a second saving throw or be feebleminded (as per spell) for 1d10 additional rounds. Even those who make the first saving throw are sickened (-2 to rolls) until they can leave the area, or the cloud disperses.
Few suffer any long term effects of the attack, but when word gets out in the community, everyone who hears the tale responds as if they’ve entered an aura of fear, and will react as per the fear spell if they encounter anything suggestive of another phantom gasser attack.
It may be that this fear is the true motive of the gasser’s attacks.
PHANTOM GASSER
No.: 1-3
AC: 8HD: 2+1
Move: 12”Attacks: 1 (gas, as above)
Special: If killed, a phantom gasser explodes in a blinding flash that is effectively a 3 dice fireball.