10 hours ago
Friday, July 29, 2011
Collect Call from the Outer Dark
The City is awash with weird rumors, but one of the weirdest is about thaumaturgic artifact said to be in the possession of (or perhaps possessing) the City Telephone Company. In some inner corporate sanctum (so it goes) a secret order of technician-priests performs rituals in the service of a mummified severed head.
The rumors vary as to whether the head is housed in the City Telephone Company Skyscraper (a ziggurat-like structure that’s highest tower is topped by a Tesla coil-like spire--could it be more that decoration?) or a few blocks away in the research laboratories of its parent company, Reade Telephone (confirmed to be working on advances like etheric image transmission and trans-mortem communication). Wherever its housed, the head is said to be studded with electrodes attached to the glass sphere surrounding it. Beyond the dome, the “altar” upon when the head sits is surrounded by magic wards and electrical equipment like rune inscribed van de Graaff generators. Despite the sealed vacuum that surrounds the head, the room is always filled with its sonorous babbling.
What’s the heads purpose? That’s the question, isn't it? Some think its pronouncements are coded prophecies dutifully collected and decoded by the scientists. Others believe it's some sort of extradimensional computation device; it’s vocalizations are sonic representations of binary code, ultimately describing the entire multiverse and giving thaumaturgic mastery of reality itself. Still others are sure the head's a demon from the depths of the Pit and the sounds that hold its acolytes in such thrall are a slow working spell to breakdown the walls of the material world and overturn Creation.
Some adventures have gone looking for the head. Most have found nothing but stiff security at the telephone company offices. If anyone’s ever found the head, it doesn't seem they've lived to tell about it.
Thursday, July 28, 2011
The Weird Shadow Under the El
A strange and hungry shadow lurks in the City beneath the 7th Avenue El near the Grimalkin Street station. How long Has it been there? No one can recall. Train riders prefer not to see it. They will themselves not to notice the too-complete darkness beneath the slats of the platform, insensitive to the movement of the sun or light sources.
Sometimes people go missing. Bums stumble after the glint of a forgotten bottle of whiskey in the edge to the railway’s shadow. Children follow a wayward toy that seems strangely drawn into the dark. Sometimes, lone travelers, late at night, think they here the voice of someone calling for help. or someone crying softly. People go missing, and they’re not seen again.
Wednesday, July 27, 2011
Warlord Wednesday: Savage Empire
This week, let’s take a look at Warlord’s prehistory--not the Atlantean origins of Skartarian civilization, but the origins of the series itself. Before there was the hollow world, the eternal sun, and Travis Morgan, Grell conceived of an archeologist transported back to ancient Atlantis to become ruler of a Savage Empire.
While attending the Chicago Academy of Fine Art, Grell created a comic strip called Savage Empire, born of his admiration for Hal Foster’s Prince Valiant and Burne Hogarth’s rendition of Tarzan. In 1973, Grell went to New York to try to sell the strip to a syndicate editor, but was unable to even get an interview to present it. He was told: “Adventure strips are dead.”
During that trip, he also went to New York Comicon. He left with a job at DC Comics, but Savage Empire was still in limbo. While working at DC, he pitched the idea to Atlas Comics. When DC publisher Carmine Infantino found out from Jeff Rovin about the meeting with Atlas, he wanted to hear Grell’s idea. While Infantino took a phone call, Grell had a few minutes to rethink things, and so when he pitched what came out was Warlord.
The two strips had a lot of similarities. The heroes looked something alike, and the female leads do too--they both look like Raquel Welch. In fact, the love interest of Savage Empire was named Tahnee (which happens to be the name of Welch’s daughter, also an actress, born in 1961). This Tahnee was “a lovely savage from the jungle kingdom of Valka” (perhaps showing some Robert E. Howard influence as “Valka” is the name of the favorite deity of his Atlantean savage turned king, Kull).
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Raquel, "Tahnee," and Tahnee |
Jason Cord, archeologist, was exploring a tomb on the isle of Kalliste (Santorini) when he was caught in the “laser-like light of a mystic jewel” and transport to the fabled lost continent. He was just in time to save Tahnee from sacrifice by the priest...Deimos. Obviously, the genetic relationship between Savage Empire and the Warlord of First Issue Special #8 is clear.
Grell relates this history and more in Back Issue #46 from TwoMorrows. Check it out and see more great Grell art.
Tuesday, July 26, 2011
Captain America Throws His Mighty Shield
I managed to pull myself away from SDCC to see Captain America: The First Avenger while I was out there. My verdict: Best superhero film of the year. It doesn't really do anything surprising, but it does what you expect it to do very well.
The film follows familiar lines, as telegraphed by the trailer. "The formula that made a man out of Steve Rogers!' with bits from the Ultimate Universe and the 1991 limited series The Adventures of Captain America: Sentinel of Liberty. A few new twists have Bucky being the senior partner in their duo (at first) and Cap as a war bonds sales performer before becoming a real soldier.
The World War II period is pretty well evoked (at least for a film like this)--it was certainly more convincing that X-Men: First Class' 1960s. True, its Hydra seemed less Nazi and more Cobra at times (in fact, Nazis seemed to have been oddly verboten in this WWII film), but by the time they're playing a major role, the story was moving along too fast for me to care.
This film had to carry the weight of all Marvel references from the previous films to get them to the upcoming Avengers movie. It could have easily collapsed under their weight, but the script handles the cosmic cube, the Howling Mad Commandos (if not in name), and Howard (father of Tony) Stark as if they were all there naturally and not as fan service. As always, stay through the credits for the inevitable link to the next film.
After the (slight) dissappointment (or maybe just weariness of the genre) with Thor, The First Avenger has renewed my excitement to see the team get together.
Monday, July 25, 2011
SDCC 2011: The Curtain Falls
This is my buddy Brandon in the shot he orchestrated to commemorate his Comic Con experience. It wasn't easy to get--mainly because the ladies got a lot of attention and were difficult to get to.
I managed to make it over to the few gaming related booths (Chessex and Steve Jackson Games for rpgs). There was also a "Cthulhu Library" booth right next to SJG which had Lovecraftian merchandise of all sorts, including games. I picked up Kenneth Hite's Bookhounds of London, and let myself get talked into a purchase of Delta Green: Targets of Opportunity on the grounds that the hardcover limited edition is hard to come by. This delving into Yog-Sothothery led to the stunning revelation that Brandon had never heard of Cthulhu or HPL!
Needing to patch this gap in his geek education, I encouraged Brandon to buy one of Penguin's Lovecraft collections. Later this afforded me the opportunity to mock him, by dramatizing his discovering HPL for the first time. He took a picture of it:
Our luck with panels wasn't very good (all the ones we wanted to attend were had too long lines), but we did get into the Immortal panel by inadvertently breaking in line. After hearing Tarsem Singh talk about his artistic goals, and seeing more footage from the film. I'm a bit more interested in this than I was before.
That's the Con highlights. It was interesting comparing this year to last. The crowds seemed less on Thursday and Friday than the previous year, and the convention floor seemed less busy, whereas the panels seemed moreso. One thing that doesn't change is that it remains quite a spectacle. Where else can you see four slave-girl Leias crossing the street in a loose approximation of the Beatles on Abbey Road? Alas, I was too slow to photograph that bit of quintessential con, so you'll just have to take my word for it.
Friday, July 22, 2011
Comic Con-fidential
I'm in San Deigo for Comic Con International, and again this year, the first bit of excitement centers around getting my pass. This time, I get a text from a man who identifies himself as "Aric" who wants me to meet him in the lobby of a hotel in the gaslamp district. After I final locate the hotel in question (which was much harder than it should have been owing to hotels and streets with almost identical names) Aric passes on the badges for myself and my friend Brandon (who always arranges these exchanges that somehow get left to me to carry out) marking us as "Professional Guests" (which amuses me to think we've somehow elevated the art of "guesting" to a degree as to actually be professional at it) and our oversized and gaudy souvenir bags that are the mark of SDCC attendance.
I thank Aric and make my way over to the covention through the crowds--and in the shadow of a giant inflatable Smurf. Beyond that, the overwhelming message of the San Deigo streets is that I shoud play this Arkham City game because billboards are everywhere, including on the backs of moving vehicles.
Anyway, inside the convention center its the usual mixture of fairies, steampunks, and cardboard Daleks--though my impression so far is that there are fewer costumes than last year. Ignoring the cosplay, I buy myself an $8 personal pizza and $4 bottled water and set out to do some shopping. Several major genre book publishers are there, but they mostly disappoint me by serving up a plate of Star Wars or video game tie-in novels or fantasy with smoldering covers hinting at romance undertones.
I do see that The Thackery T. Lambshead Cabinet of Curiosities
is out, though I resist buying one at that momemt. Also Grant Morrison's history of/meditation on comics Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human
is out, so that I quickly download it to my Kindle. I've only read a couple of chapters, but its great. Morrison's insights into the iconic comic characters are at once exactly what everybody says, but at the same time delivered in such a way as to seem fresh and insightful. Maybe I'll do a fuller review at some point.
Back at the Con, Heavy Metal tempts me with the latest of Jodorowsky's and Mannara's Borgia and 2000AD woos me with a Nemesis the Warlock collection, but both lose me to the wonder of an almost 3 foot long shark swimming stately through the air above our heads, its tail moving sinuously as it goes.
I'm told these are called "Air Swimmers" amd will soon be available at a toy store near you.
After that I try to go to a Batman panel. Too long a line. I don't even try A Game of Thrones as its line already stretches into infinite.
Maybe I'll have more patience for standing in line on Day 2...
I thank Aric and make my way over to the covention through the crowds--and in the shadow of a giant inflatable Smurf. Beyond that, the overwhelming message of the San Deigo streets is that I shoud play this Arkham City game because billboards are everywhere, including on the backs of moving vehicles.
Anyway, inside the convention center its the usual mixture of fairies, steampunks, and cardboard Daleks--though my impression so far is that there are fewer costumes than last year. Ignoring the cosplay, I buy myself an $8 personal pizza and $4 bottled water and set out to do some shopping. Several major genre book publishers are there, but they mostly disappoint me by serving up a plate of Star Wars or video game tie-in novels or fantasy with smoldering covers hinting at romance undertones.
I do see that The Thackery T. Lambshead Cabinet of Curiosities
Back at the Con, Heavy Metal tempts me with the latest of Jodorowsky's and Mannara's Borgia and 2000AD woos me with a Nemesis the Warlock collection, but both lose me to the wonder of an almost 3 foot long shark swimming stately through the air above our heads, its tail moving sinuously as it goes.
I'm told these are called "Air Swimmers" amd will soon be available at a toy store near you.
After that I try to go to a Batman panel. Too long a line. I don't even try A Game of Thrones as its line already stretches into infinite.
Maybe I'll have more patience for standing in line on Day 2...
Thursday, July 21, 2011
A Map of Reality I Drew While I was Waiting...
...for my car to get repaired.
It's a bit incomplete--and not up to the standards of the illustration my posts usually have--but it summarizes what I've discovered so far about the multiverse of the Strange New World.
For instance, the Positive Energy Plane is just the beginning of the Prime Material--or the etheric echo of that beginning. The Negative Energy Plane is the other bookend.
The highest Heaven is the domain of the Creator(s). Most dead don't make it to the highest Heaven but maybe some lesser "heavenly" realm--like maybe the Elysian Fields (also called Summerland or the Fiddler's Green). It's the counter-plane to the Wasteland, embodying "hope." There are more of these heavenly realms.
At the "bottom" of reality is the Pit, the Abyss. It's the place that fell the farthest in the Fall. The place of beings with no place in creation who want nothing more than to tear it all down--the demons. "Circling the drain" of the Pit, falling into it at different velocities, are hellish realms of various sorts. Hell (appropriately) where the fallen angels hope to stage a coup in creation and then forestall its slide into the Pit. Closer to the ultimate nullity are the Wasteland and the grim Black Iron Prison (which I left off the my map!) where the odious Deodands (named, interestingly, for an archaic legal term for a thing "forfeit onto God for causing a death") imprison, punish, and re-educate souls caged in their Escher maze prison hell.
Between Heaven and the Pit are planes more neutral to "good" and "evil"--or more accurately, they're places where the struggle between angels and demons is seen as beside the point. The denizens of Machina (polyhedral nanomachines, forming the distributive conscious of their Singular god(dess), and other worshippers like the Mantid Warrior-Nuns) believe that only absolute order can restore creation to an unfallen state. In constrast the formless, fluid intelligences of the Gyre (who often send technicolor clowns as their emissaries) believe that endless change is the only hope to recreate the conditions of the original Singularity of All and lead to the multiverse's reunion with the Godhead--or at least that's one of their myriad ideas.
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