The inaugural session of my Google+
Weird Adventures game got off to a shaky start last night, plagued by several technical difficultes: we had sound issues, got kicked out of the hangouts, and had one would be player appear briefly and indistinctly like the monster reveal in a found footage horror film, before winking out never to return.
Still, I'm optimistic
Lorefinder (the Pathfiner/GUMSHOE mashup) is going to work well for our purposes, and there was enthusiasm from the players despite the difficulties.
So far, the facts in the case are as follows:
A (self-styled) gentleman thief, a dapper wizard, and a bruiser of an urban ranger took a simple job for celebrity detective
Heward Kane:
Kane was working for
Viviane Vandemaur, a greiving widow, who was trying to take custody of the body of her dear departed husband, John. John Vandemaur's Old Money family had never like his wife from the wrong side of the Eldritch River and had had him interred in the family crypt on
Barrow Island against her wishes. Viviane wanted her husband's remains moved a place of her choosing and had managed to get a judge to allow it. Of course, that was only if the deed could be done before the Vandemaur family got word and put pressure on the legal system to change its mind.
So why hire three adventure-types? Well, it seems there's been a bit of unrest out on Barrow Island. Some sort of
ghoul incursion. The possibility of trouble.
Complicating matters even further, there's a debutante gone wild run off with a ghoul bad-boy. What are the chances this wayward young lady is on the island, too?
I'd say pretty good--and the chance that it will mean more trouble for our heroes is also pretty good.
And what about that gargoyle the party caught sight off? Was it shadowing them? And why?
Stay tuned.