2 hours ago
Thursday, November 29, 2012
Carnival of Lost Souls
In last night's Weird Adventures game, the gang (this time consisting of Cornelius, Diabolico, and Loone) returned to the Carnival Pandemonium--but in daylight this time. Sounds came from the carnival that suggested it was doing brisk business.
Many things in the carnival seemed design to mess with them (well, because they were). Music and sounds were recorded, not real, but the record player they emanated from wasn't working either. The escaping prisoner targets in the shooting gallery had the faces of our heroes.
They decided to take a ride on the "Tomb of Horrors" ride. After passing several gruesome scenes of simulated torturer, they came upon a very real undead gunslinger. Amazingly, Diabolico managed to get a shot off before Deadeye and blow his gun hand off! Cornelius grabbed his other pistol with his bullwhip. The defeated Deadeye disappeared into darkness.
The gang followed and found a door. It was like a stage prop: just a door and frame attached to nothing. He could be opened from either side and led to...some place else. A place with three more doors. After some investigation, the gang stepped through.
Each of the three chose a door and opened it in unison. Colorful smoke came billowing out, and they were unable to escape it. Loone found himself in a another space with the wounded Deadeye trying to bandage his hand. Marzo showed up to tempt Loone: and to possibly absorb Deadeye into the palm of his hand. "The price of failure," he said.
Loone wasn't about to trade his soul. He managed to confuse Marzo momentarily with his mental powers. Long enough to escape back into the first room, at any rate.
Diabolico wound up in a space with Polly the Rubber Girl reclining on a couch. Diabolico might as well have been Boris this whole adventure. He started shooting without so much as a "hello." Polly was quick, though and wound up with her thighs around his neck, strangling him. Diabolico still managed to put a bullet in her and free himself. After that, it was easy to finish her off.
Cornelius found himself facing Chandoo the Mystic. The old man was seated in the lotus position, seemingly an easy target. When Cornelius tried to put his whip around the mystic's neck. He found that he wasn't anywhere close to where he appeared to be. He was using Eastern techniques to cloud Cornelius's mind! He made his whip appear to be a snake and Cornelius dropped it. His keenly honed senses allowed him to draw enough of a bead that he was able to wing his assailant. The mystic attacked more directly, but Cornelius was luckier and did him in. Chandoo's fake accent of the mysterious East dropped as he was dying.
Cornelius refused Marzo's offer and was released. Diabolico refused by shooting the Viscount. Again, Marzo seemed only mildly discomforted, so Diabolico punched him. Marzo responded by putting a stilletto in Diabolico's gut.
Gravely wounded, Diabolico was tossed out the door to his friends. An examined showed what appeared to be blood on his clothes, but no actual wound! Loone used his mental abilities to help Diabolico realize the injury was illusionary.
By the time that was done, the doors were gone. The carnival now seemed utterly mundane and run down.
Marzo was gone.
Wednesday, November 28, 2012
Warlord Wednesday: The Uxmal Encounter (part 2)
Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...
"The Uxmal Encounter"
Synopsis: Morgan and the Hawaiian shirt wearing Doug are rising quickly toward the surface on a sky-sled, pursued by Skartarian Mayans. Morgan uses his stolen laser to blast away at the side of the tunnel, causing a rock fall that crushes the Mayans.
Meanwhile, in a secret CIA installation the destruction of the base by the Mayans is discussed. Agents are sent to Colombia to make sure it’s not the Cubans or the Soviets using laser weapons. In KGB headquarters in Moscow, agents are also dispatched to investigate the strange happenings, as well.
Morgan drops Doug off in Mexico after swearing him to secrecy about what he's seen. Morgan plans to head back into the tunnels and find some way to close them off. While he’s on the surface, he’s sighted by the CIA agents in a jet. They think he’s one of the Mayans. The pilot, Redmond, is a bit trigger-happy. He shoots a couple of missiles Morgan's way:
They take Morgan to their base to interrogate him.They give him a megavitamin shot to keep him alive (kids, don’t try this at home!). Redmond’s superiors find out they've got Lt. Col. Travis Morgan who disappeared about a decade ago, and they’re keen on finding out where he’s been.They give Redmond 24 hours to get them answers.
Caroline,Redmond’s partner, frees Morgan to take him to Air Force intelligence. She says Redmond has gone off the deep end and she won’t be party to his extra-harsh interrogation techniques. It’s a trick though: Redmond’s informed of what’s going on. And, as they steal an F-15, so is the KGB: game plan “Janus” is in effect.
Morgan flies over Uxmal where Mayan flying craft are emerging--a fleet of 31. With his superior skill at flying (and the “ultrasonic cannon” the CIA have equipped the F-15 with) Morgan takes them all out. No sooner is that done, than Caroline shows her true colors. She threatens Morgan with a hypodermic needle if he doesn’t fly out of the ocean. She’s a KGB double agent and she plans for them to meet a submarine. Morgan’s got other plans:
Caroline gets ejected.
The jet’s low on fuel, but Morgan manages to land if safely (barely) near the edge of a cliff. It turns out the Mayan priest has crashed there as well and he’s got a gun trained on Morgan. Thinking quickly, Morgan deploys the plane’s drogue parachute:
So long, high priest.
Morgan commandeers the Mayan’s flier (which isn’t all that damaged) and heads back to Skartaris, hoping Shakira won’t be too angry with him for being late for breakfast.
In the days that follow there's political fallout from the “Uxmal Encounter.” The U.S. President orders that information about the events remain secret until they know exactly what the hell happened. In Moscow, Caroline reports to her masters who reprimand her for losing Morgan, but decide to return her to her undercover work rather than send her to the gulag. Redmond, confused by events, vows to to not stop trying to uncover the truth.
Warlord Annual #5 (1986)
Written by Michael Fleisher; Art by Adam Kubert
Synopsis: Morgan and the Hawaiian shirt wearing Doug are rising quickly toward the surface on a sky-sled, pursued by Skartarian Mayans. Morgan uses his stolen laser to blast away at the side of the tunnel, causing a rock fall that crushes the Mayans.
Meanwhile, in a secret CIA installation the destruction of the base by the Mayans is discussed. Agents are sent to Colombia to make sure it’s not the Cubans or the Soviets using laser weapons. In KGB headquarters in Moscow, agents are also dispatched to investigate the strange happenings, as well.
Morgan drops Doug off in Mexico after swearing him to secrecy about what he's seen. Morgan plans to head back into the tunnels and find some way to close them off. While he’s on the surface, he’s sighted by the CIA agents in a jet. They think he’s one of the Mayans. The pilot, Redmond, is a bit trigger-happy. He shoots a couple of missiles Morgan's way:
They take Morgan to their base to interrogate him.They give him a megavitamin shot to keep him alive (kids, don’t try this at home!). Redmond’s superiors find out they've got Lt. Col. Travis Morgan who disappeared about a decade ago, and they’re keen on finding out where he’s been.They give Redmond 24 hours to get them answers.
Caroline,Redmond’s partner, frees Morgan to take him to Air Force intelligence. She says Redmond has gone off the deep end and she won’t be party to his extra-harsh interrogation techniques. It’s a trick though: Redmond’s informed of what’s going on. And, as they steal an F-15, so is the KGB: game plan “Janus” is in effect.
Morgan flies over Uxmal where Mayan flying craft are emerging--a fleet of 31. With his superior skill at flying (and the “ultrasonic cannon” the CIA have equipped the F-15 with) Morgan takes them all out. No sooner is that done, than Caroline shows her true colors. She threatens Morgan with a hypodermic needle if he doesn’t fly out of the ocean. She’s a KGB double agent and she plans for them to meet a submarine. Morgan’s got other plans:
Caroline gets ejected.
The jet’s low on fuel, but Morgan manages to land if safely (barely) near the edge of a cliff. It turns out the Mayan priest has crashed there as well and he’s got a gun trained on Morgan. Thinking quickly, Morgan deploys the plane’s drogue parachute:
So long, high priest.
Morgan commandeers the Mayan’s flier (which isn’t all that damaged) and heads back to Skartaris, hoping Shakira won’t be too angry with him for being late for breakfast.
In the days that follow there's political fallout from the “Uxmal Encounter.” The U.S. President orders that information about the events remain secret until they know exactly what the hell happened. In Moscow, Caroline reports to her masters who reprimand her for losing Morgan, but decide to return her to her undercover work rather than send her to the gulag. Redmond, confused by events, vows to to not stop trying to uncover the truth.
Things to Notice:
- CIA agent Stryker knew about Travis Morgan way back in issue #13. Did he not tell his superiors or was a report misfiled?
- Ronald Reagan makes his first appearance in an issue of Warlord.
Where it Comes From:
The F-15 Eagle first flew in July of 1972 and was introduced into service in 1976. Morgan tells Caroline he's "cleared" for flight of an F-15, but since he's been in Skartaris (for the most part) since 1969, that seems unlikely.
This issue makes a lot of use of the Cold War backdrop, but 1986 was actually an era of lessening tensions. Gorbachev and Reagan gave televised joint addresses to the people of the U.S. and the U.S.S.R. in January. Commercial flights between the two nations resumed in April of that year, having been suspended in 1978. A various meetings and summits were held throughout the year with an aim at reducing the nuclear threat and some of them led to lasting treaties.
The F-15 Eagle first flew in July of 1972 and was introduced into service in 1976. Morgan tells Caroline he's "cleared" for flight of an F-15, but since he's been in Skartaris (for the most part) since 1969, that seems unlikely.
This issue makes a lot of use of the Cold War backdrop, but 1986 was actually an era of lessening tensions. Gorbachev and Reagan gave televised joint addresses to the people of the U.S. and the U.S.S.R. in January. Commercial flights between the two nations resumed in April of that year, having been suspended in 1978. A various meetings and summits were held throughout the year with an aim at reducing the nuclear threat and some of them led to lasting treaties.
Monday, November 26, 2012
Mugshots from the Weird Adventures Companion
This ugly mug is the hobogoblin croaker (shaman) Cheroot. He'll be appearing in the Weird Adventures Companion along with several other adversaries for PCs, including Waxy Moldoon and Heironymus Gaunt.
Art for the portraits of these characters was done by Loston Wallace. Here's Gaunt:
Sunday, November 25, 2012
Mobstrosity
A King Mob or Mobstrosity is a human swarm: a regular rabble changed by rare conditions to a strange entity of singular purpose. The people making up the entity never appear to communicate but nevertheless move and act with uncanny coordination. A mobstrosity never forms from less than 20 individuals and seldom more than a 150. It seldom dissipates without blood being spilled.
In game terms a mobstrosity acts like a swarm (and has the usual characteristics of such) except that it's made up of medium sized creatures. Any to-hit roll but a "1" hits a mobstrosity, but it only takes half damage from piercing or stabbing weapons. Attack from the vanguard or outer edge of a mobstrosity does 2d6 points of damage per round. Being engulfed or trampled by it deals 5d6 per round.
Mobstrosities are best defeated not by direct engagement but by removal of the thing that led to its formation. This is often a spell or a cursed item of some sort. When a nidus for its creation can't be found, it's most prudent to get out of the area of the swarm. There are reports of the peculiar madness of a mobstrosity being infectious and drawing new members into it.
MOBSTROSITY
HD 15+ AC: 10 (see above) Attacks: 1 swarm (see above) Save: F1 (has certain spell immunities due to its nature)
Thursday, November 22, 2012
Wednesday, November 21, 2012
Warlord Wednesday: The Uxmal Encounter
Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...
"The Uxmal Encounter"
Synopsis: Tourists are visiting the ruins of the Mayan city of Uxmal. One of the them, the Hawaiian shirted and plaid socks wearing Douglas Wendell, goes inside a building to try out his new camera and runs right into a real-live Mayan warrior!
A little while later in Skartaris, Morgan is doing a little early morning exploring when he’s attacked by Mayans on a flying platform. He returns fire but, there are just too many of them. They capture him and take him back to their city:
Morgan notices a guy in a Hawaiian shirt toiling with the Mayan’s other captives. There leader explains (in Skartarian, I suppose) how they've been building here for generations since they passed through a cave from the surface world and now they’re ready to return and restart the Mayan Empire.
The high priest calls on Kukulkan to receive Douglas as a sacrifice. An image of a feathered serpent begins to form. Morgan surmises it’s an Atlantean “hologram” created by the priest’s staff--though as long as the hologram's “energized” it’s solid-- and deadly.
Morgan makes his escape and grabs a futuristic weapon from one of them. He shoots the priest’s staff and dissipates the hologram, but there’s only one of him and hundreds of Mayans. Xtala, the Mayan ruler, offers Morgan a chance of survival: survive an ordeal in the Path of Penance, and win a boon.
Morgan agrees, but the king double-crosses him and has him thrown in the Well of Endless Sorrow.
Soon, an installation of Americans and Colombian allies involved in the war on drugs is overrun by the Skartarian Mayans. The Mayan invasion of the surface world has begun.
Meanwhile, Morgan finds himself pulled from the well by agents of the king. It appears Xtala has changed his mind. He wants to know the secret of the high priest's staff so he can quit sharing power. Morgan’s willing to make a deal, but the priest shows up, and it's on!
While they fight, Morgan slips away. He grabs Douglas and a sky platform. They head into the cave to the surface. The high priest won the fight with the king and is soon in pursuit.
Warlord Annual #5 (1986)
Written by Michael Fleisher; Art by Adam Kubert
Synopsis: Tourists are visiting the ruins of the Mayan city of Uxmal. One of the them, the Hawaiian shirted and plaid socks wearing Douglas Wendell, goes inside a building to try out his new camera and runs right into a real-live Mayan warrior!
A little while later in Skartaris, Morgan is doing a little early morning exploring when he’s attacked by Mayans on a flying platform. He returns fire but, there are just too many of them. They capture him and take him back to their city:
Morgan notices a guy in a Hawaiian shirt toiling with the Mayan’s other captives. There leader explains (in Skartarian, I suppose) how they've been building here for generations since they passed through a cave from the surface world and now they’re ready to return and restart the Mayan Empire.
The high priest calls on Kukulkan to receive Douglas as a sacrifice. An image of a feathered serpent begins to form. Morgan surmises it’s an Atlantean “hologram” created by the priest’s staff--though as long as the hologram's “energized” it’s solid-- and deadly.
Morgan makes his escape and grabs a futuristic weapon from one of them. He shoots the priest’s staff and dissipates the hologram, but there’s only one of him and hundreds of Mayans. Xtala, the Mayan ruler, offers Morgan a chance of survival: survive an ordeal in the Path of Penance, and win a boon.
Morgan agrees, but the king double-crosses him and has him thrown in the Well of Endless Sorrow.
Soon, an installation of Americans and Colombian allies involved in the war on drugs is overrun by the Skartarian Mayans. The Mayan invasion of the surface world has begun.
Meanwhile, Morgan finds himself pulled from the well by agents of the king. It appears Xtala has changed his mind. He wants to know the secret of the high priest's staff so he can quit sharing power. Morgan’s willing to make a deal, but the priest shows up, and it's on!
While they fight, Morgan slips away. He grabs Douglas and a sky platform. They head into the cave to the surface. The high priest won the fight with the king and is soon in pursuit.
Things to Notice:
- The Mayans' speech is completely intelligible to Morgan (and apparently Douglas) for some reason.
Where it Comes From:
Uxmal is a real Mayan city found in the modern Mexican state of Yucatán. The technology employed by the Mayans resembles that we've seen used before by Deimos and his ancestor Daamon with good reason: it all presumably has Atlantis as its source.
Uxmal is a real Mayan city found in the modern Mexican state of Yucatán. The technology employed by the Mayans resembles that we've seen used before by Deimos and his ancestor Daamon with good reason: it all presumably has Atlantis as its source.
Monday, November 19, 2012
The Elves' New Skin
I did a post a before on putting a fresh spin on the classic D&D races by giving them a new visual.
So this guy to the left will now be one of the ulthona--who mechanically are elves. Here's some other things we know about them:
1. All ulthona are male (or at least only males are ever encountered).
2. They swear (on the rare occasion their unflappability is perturbed) by "the Great Intellects."
3. They often seem emotionless and distant to other races.
4. There were only a finite number of ulthona intelligences created in the distant past. Each intelligence reincarnates when its old form dies.
5. Each ulthona seeks an object called an ojalv that holds individual meaning and can take any form.
So this guy to the left will now be one of the ulthona--who mechanically are elves. Here's some other things we know about them:
1. All ulthona are male (or at least only males are ever encountered).
2. They swear (on the rare occasion their unflappability is perturbed) by "the Great Intellects."
3. They often seem emotionless and distant to other races.
4. There were only a finite number of ulthona intelligences created in the distant past. Each intelligence reincarnates when its old form dies.
5. Each ulthona seeks an object called an ojalv that holds individual meaning and can take any form.
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