5 hours ago
Sunday, July 14, 2013
Giant Monster Battles
As a wise blogging compañero has already opined: if the basic conceit of Pacific Rim seems like something you would like, you should see it.
Now with that out of the way, let's talk about the gaming potential of the setup. Of course, there's the eminently gameable setting of the film--particular in the 7 year period where humankind is holding off the kaiju threat. But we don't have to stop there.
Maybe the kaiju wind up just occupying certain territory? The comic limited series Giant Killer by Dan Brereton posits just this sort of scenario. It also offers a wider variety of kaiju (and kaiju categories) than Pacific Rim.
Of course, that sort of situation could easily lead to a post-apocalyptic scenario were kaiju devastate and occupy more and more of the world. In the most pessimistic case, this could lead to something resembling The Night Land, where surviving humans hold out in a last redoubt and sally forth to fight for a lost cause. A less grim version might see humanity escaping to orbital habitats and sending their best mecha pilots to earth to fight to reclaim territory--something akin to Gundam G, but without the tournament element.
That's just off the top of my head. In sure there are a lot more ways to get those robots fighting giant monsters.
Friday, July 12, 2013
Okeanos
Okeanos is the name given by the Greeks to one of the Titans, the alien beings that created the Cosmos. The Greeks view him as the embodiment of the waters that surround the known world. In actuality, his vast, inhuman intellect is encoded in the quantum fabric of spacetime--the "ocean" outside the Earth. The Olympians believe that Okeanos was not a collaborator with Kronos's experiment, but was trapped in the nascent cosmos structure and compressed into his current role.
His "wife" (if such a term is really applicable to such beings) Tethys, also resides primarily in spacetime but is considered a separate being--or at least exists at separate energy state.
Their creations/partial avatars/children (again, the exact relationship is difficult to describe in human terms) are known as Oceanids. Most are equally at home in the icy Oort Cloud as the depths of Earth's oceans. Whatever their appearance, they approach the Olympians in terms of power and exceed them in some capabilities.
Since he was integral to the Cosmos (and apparently no partisan of Kronos), the Olympians didn't imprison Okeanos--though it 's unlikely they could have in any case. His manifestation appears as a giant humanoid male made from the very night sky he stepped out of. He seldom appears on Earth, though, and what little communication he has with humans is in dreams.
His "wife" (if such a term is really applicable to such beings) Tethys, also resides primarily in spacetime but is considered a separate being--or at least exists at separate energy state.
Their creations/partial avatars/children (again, the exact relationship is difficult to describe in human terms) are known as Oceanids. Most are equally at home in the icy Oort Cloud as the depths of Earth's oceans. Whatever their appearance, they approach the Olympians in terms of power and exceed them in some capabilities.
Since he was integral to the Cosmos (and apparently no partisan of Kronos), the Olympians didn't imprison Okeanos--though it 's unlikely they could have in any case. His manifestation appears as a giant humanoid male made from the very night sky he stepped out of. He seldom appears on Earth, though, and what little communication he has with humans is in dreams.
Thursday, July 11, 2013
Catch Up on the Strange Stars
Work is getting in the way again, but in lieu of a new post, I'll point you to the newly updated Strange Stars Index Page so you can catch up on what you might have missed.
I hope to have some original Strange Stars artwork by Jez Gordon to show you in the (hopefully) not too distant future, so stay tuned.
I hope to have some original Strange Stars artwork by Jez Gordon to show you in the (hopefully) not too distant future, so stay tuned.
Wednesday, July 10, 2013
Warlord Wednesday: The Death-Knell of the Universe
Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...
"The Death-Knell of the Universe: Chapter I: Where Dwells the Grim God"
Synopsis: Morgan and Aoife are riding with Ishum on his winged mount, on their way to try to steal Ishum’s horn back from Yk’Kphat to try to prevent to end of the cosmos. They happen to pass over angry blob creatures chasing a man. They swoop down and carry him to safety.
It turns out he stole a jewel from the angry blob. He’s Guernon Darkmoon and he claims to be a master thief.
Meanwhile, the god worm Anu winds his way through the cosmos, passing near the Ebondar forest and dropping alien monsters on Skartaris. Luckily, there are heroes to try to protect the people:
In the god realm of Yk’Kphat, Tara is trapped in a pearl around the fat god’s neck as he “fondles” the horn of being. When he tires of playing with it, he has slaves put it back in storage.
Jennifer figures their straights are so desperate she’s got to find allies—even unsavory ones who will exact a price for their services:
Morgan and crew sneak into Yk’Kphat’s palace. Aoife know’s Tara is on one of the god-thing’s pearls, but she has been dithering about telling him because she’s a little sweet on him. She starts to tell him, but then Darkmoon calls her away to help him snag the horn. Morgan and Ishum fly out to keep Yk’kphat occupied.
It turns out Yk’kphat can produce demonic creatures just from his breath!
Darkmoon proves his skill by picking the lock on the god’s treasure room. As soon as they have the horn, a snake-like monster emerges from the mounds of gold to attack. It grabs Darkmoon in its jaws. Aoife means to fight it, but Darkmoon tells her to leave him and get the horn away. Reluctantly, she does.
She arrives in the main chamber just in time to tell Morgan that Tara is in one of the jewels. Ishum tells Morgan they should shatter them all to free the warriors trapped within. Morgan and Tara are reunited, but the ethereal portal they came in is closing, and Yk’kphat has just exhaled a horde of dragons.
It’s Aoife’s turn to sacrifice herself for the common good:
In Skartaris, the force’s of Jennifer’s netherworldly allies are proving ineffectual against halting Anu’s undulations. The assessment of their leaders:
TO BE CONTINUED
Warlord #133 (Winter 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake
Synopsis: Morgan and Aoife are riding with Ishum on his winged mount, on their way to try to steal Ishum’s horn back from Yk’Kphat to try to prevent to end of the cosmos. They happen to pass over angry blob creatures chasing a man. They swoop down and carry him to safety.
It turns out he stole a jewel from the angry blob. He’s Guernon Darkmoon and he claims to be a master thief.
Meanwhile, the god worm Anu winds his way through the cosmos, passing near the Ebondar forest and dropping alien monsters on Skartaris. Luckily, there are heroes to try to protect the people:
In the god realm of Yk’Kphat, Tara is trapped in a pearl around the fat god’s neck as he “fondles” the horn of being. When he tires of playing with it, he has slaves put it back in storage.
Jennifer figures their straights are so desperate she’s got to find allies—even unsavory ones who will exact a price for their services:
Morgan and crew sneak into Yk’Kphat’s palace. Aoife know’s Tara is on one of the god-thing’s pearls, but she has been dithering about telling him because she’s a little sweet on him. She starts to tell him, but then Darkmoon calls her away to help him snag the horn. Morgan and Ishum fly out to keep Yk’kphat occupied.
It turns out Yk’kphat can produce demonic creatures just from his breath!
Darkmoon proves his skill by picking the lock on the god’s treasure room. As soon as they have the horn, a snake-like monster emerges from the mounds of gold to attack. It grabs Darkmoon in its jaws. Aoife means to fight it, but Darkmoon tells her to leave him and get the horn away. Reluctantly, she does.
She arrives in the main chamber just in time to tell Morgan that Tara is in one of the jewels. Ishum tells Morgan they should shatter them all to free the warriors trapped within. Morgan and Tara are reunited, but the ethereal portal they came in is closing, and Yk’kphat has just exhaled a horde of dragons.
It’s Aoife’s turn to sacrifice herself for the common good:
In Skartaris, the force’s of Jennifer’s netherworldly allies are proving ineffectual against halting Anu’s undulations. The assessment of their leaders:
TO BE CONTINUED
Things to Notice:
- This is the last issue of Warlord.
- The letter page announces the end of the series and points out that it was the only comic started by Marvel or DC launched after 1970 to still be published in 1988 [presumably Greenberger means series launched around new characters].
Monday, July 8, 2013
Living Fast
Art by Gregory Manchess |
Quickling tribes or collectives live geographically close (even within) cities and habitats of other humanoids, but live apart due to the difficulty of interaction. Quicklings find other humanoids unbearably slow, while neural baselines have to use special devices for all but the most rudimentary communication. Quickling tribes can be hired for various purposes, and they care little for legalities, but given their attention spans, all plans must be relatively simple.
Their small size and necessarily low weights (for flight) mean their brains must be made of nonbiologic materials. Even still, they are less intelligent than the average baseline (Int 8). However, groups of quicklings form a partial neural composition and have some sharing of of cognition, so the more quicklings in close proximity, the smarter they are (+1 for every 2 additional quicklings, max. 20).
Art by Aaron Sidall |
No. Appearing: 2-20 (up to 300 in swarm)
AC: 0
HD: 1-2 HP
Saving Throw: 16
Attack Bonus: +4
Damage: 1 point
Movement: 40’ fly
Morale: 8
Special Abilities: Quicklings move so quickly they appear as blur to unenhanced baselines. Attacks against them have a 20% chance to miss (roll before attack roll). Quicklings are never surprised by unenhanced individuals and always roll for initiative as normal, no matter the circumstance.
Sunday, July 7, 2013
Remember the Titans
The Titans were lessened by their participation in the Cosmos project. They were forced to embody and support fixed aspects of the architecture of Kronos's world: They entered as creators but became as much prisoners as those that came after them.
In the end, the dimunition and split attention forced upon them in the Cosmos led to their undoing. The much weaker Olympians and their allies were able to exploit flaws and weaknesses in the universe that the titans had been blinded to by their perspective. Those that opposed the Olympians' coup were imprisoned in the extradimensional realm within Tartarus.
The titans avatars (only a part of their vastness can be seen, even in their diminished state within the Cosmos) appear as humanoid giants. Their primary self-nodes often reside at other places in the universe: for instance, Hyperion's intellect resides in a quantum collective constructed in the event horizon of the supermassive black hole at the center of the Milky Way galaxy, while Theia's is distributed in the stellar nursery of the Orion Nebula.
Friday, July 5, 2013
Meet the Olympians
The Olympians are alien beings of great power and advanced
technology worshipped by humans under a variety of different names. A group of
them staged a coup against their creators/forebearers, the alien god-monsters called titans, and imprisoned
those that did bow to their rule in the extradimensional prison, Tartarus.
While generally humanoid in appearance, Olympians were engineered with capabilities beyound those of earthly humanity and have a much greater resistance to damage and injory. Their
technology also allows them to project the illusions and even to modify their
physical forms. Olympians appear to be inter-fertile with humans, though this
may be accomplished by their science.
Olympians spend much of their time in a flying city shrouded
in clouds. It can sometimes be found above Mount Olympos, but it isn’t limited
to that location. Olympian theoretically allows surveillance of virtually anywhere in the world, though they seldom are paying attention to the information gathered.
Powers: All Olympians possess the equivalent of the Mutant Future powers of Regenerative Aility, and Ability Boost.They possess other abilities on an individual basis.
Technology: Using simply the capabilites of their home on Olympos they can access its library databanks for a vast array of information, communication with their fellow Olympians anywhere in the world, or teleport at will.
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