Wednesday, July 24, 2013

Warlord Wednesday: Green Arrow

Here's another installment of my examination of  the adventures DC Comics' Travis Morgan--The Warlord.  The earlier installments can be found here...

"Enter..." / "Seige"
Green Arrow (vol. 2) #27-28 (Dec 1989-Jan 1990)
Written by Mike Grell; Pencils by Dan Jurgens, Inks by Dick Giordano and Frank McLaughlin

Synopsis: A stranger keeps getting hassled on the streets of Seattle by thugs and criminals who mistake him for the new “Robin Hood” vigilante. Some of them begin to suspect he’s a different guy, as he deals with his opponents in a more ruthless way than the vigilante in green has previously.

The stranger (Morgan) is getting irritated at all this attention and tracks down the guy responsible: Oliver Queen, the Green Arrow. Morgan tells Queen that he's pissed a lot of people off and offers some advice:


After getting knocked down by Dinah Lance (the Black Canary) for suggesting she should “stay in the kitchen.” Morgan makes his apologies and explains who he is—leaving out any specific mention of Skartaris. As he talks over the way the world has changed with Ollie and Dinah, the crime boss whose car he shot earlier gathers a squad of goons to assault Dinah’s home and take out both his adversaries.

They cut the power before beginning the raid, but Morgan’s keen hearing still gives our heroes a bit of warning. Oliver arms himself with his bow, Morgan with his pistol, and Dinah with an uzi she takes off one of the assailants, and they defend the house against the siege.

There are just too many, though. Dinah and Ollie run out of ammunition and Morgan disappeared after an explosion. They believe him to be dead. Suddenly, he appears, clothes tattered but sword in hand, and lays into the rest of the mobsters. The boss tries to make a break for it, but:

By the time the police arrive, Morgan is gone. All Ollie and Dinah can do is tell them what happen. They do reveal that Morgan gave an address of a sort:


Things to Notice:
  • Morgan apparently tried to get Veteran's benefits during this visit to the Earth.
  • The story seems to imply Morgan hasn't been to the surface world in some time, but that really isn't true given the post-Grell Warlord. His last visit would have been in roughly 1986 (depicted in Annual #5).
Where it Comes From: 
The similarity in appearance of Olliver Queen and Travis Morgan plays an important part in this story and may even have been the inspiration for the crossover. Queen's Van Dyke was courtesy of Neal Adams and debuted in Brave and the Bold #85 (1969). Morgan was drawn with the facial hair Grell had at the time.

This is the second time Grell has used the Disney movie Peter Pan quote "second star to the right, straight on till morning" (the word "star" is omitted in Barrie's original) to loosely refer to Skartaris. The first time was in Warlord #6 (1977), which described the first time Morgan revisited the Earth.


Monday, July 22, 2013

Images from the Strange Stars

Art by Michael Golden
Thraxu blades are older than the thrax warrior culture that now wields them. The moiré pattern evident on close inspection of the (presumably inactive) sword's edge represent guides for programmable matter that (when the blade is energized) create a quantum virtual edge capable of cutting spacetime. Power packs for the ancient weapons are hard to come by, and so thrax knights wisely conserve their usage of high power settings.

Art by Gerald Parel
A menace on the Coreward Reach, the Scavengers are opportunistic pirates who follow the Locusts, a giant swarm of von Neumann machines that devour any habitats they encounter. The Scavenger scouts perform hit and run raids before the arrival of the mass of the swarm, and the majority of their fleet sweeps up any surviving ships once the swarm passes. Scavengers commonly have obvious and primitivist cybernetics, the better to frighten victims into submission.

Art by Fernando Fernandez
The Sisterhood of Morrgna zealously protect their habitat in the Zuran Expanse from outsiders. Sometimes, however, warriors like this one are glimpsed in mercenary cadres on other worlds.


Sunday, July 21, 2013

Mother of the Minotaur


Pasiphae conceived the Minotaur, but not in the salacious way the imaginations of the Greek mythographers would have it. They said that she (like her sister Circe) practiced witchcraft, but they could not understand the advanced biological sciences the sisters' could command. They were the "children" of titans and immortal. They both had access to bio-assemblers that could splice the genetic material of different species. Circe was an artist, after a fashion; Pasiphae created her Minotaur for revenge.

Minos was an unfaithful husband. Pasiphae, with the help of her pupil, the genius Daedelus, sought to publicly shame her husband by the creation of the Minotaur. She blended the genetic material of a sacred, sacrificial bull and her husband's own. Minos hide the creature from public view, but the beast's hunger demanded sacrifice.

As the stories have it, Prince Theseus eventually killed the Minotaur. Minos's shame was widely known, and Pasiphae likely cared little that she was slandered, as well.

That still didn't stop Minos's philandering. It's said that later Pasiphae created sexual transmitted nanites that would consume any woman but her herself and infected Minos with them.

Pasiphae's Laboratory:
The laboratory of Pasiphae (or Circe) contains a small assembler device capable of making almost anything it has plans for, but mostly used to biotechnological purposes. It can produced any of the drugs and medications listed in the Mutant Future book, and thereotically almost any handheld equipment, but would be limited by the plans in its computer databank.

Near the assembler is a larger tank full of a light green nanomachine goo, that can either dissemble and scan anything biological put into it or "build" a biological entity to certain specifications. It can used to replicate the activities of all the medical devices listed in Mutant Future.

All the devices work on voice command, but they are still complexity Class 3 (on the Technology Roll) to get anything useful from.

Friday, July 19, 2013

Here Comes the Sun

The post I intended didn't get written last night, but here's another titan from the science fantasy Greek myth idea I had posted a snippet on on G+ that hasn't been mentioned on the blog:


Helios is the titan personifying the Sun to the Greeks, but is in actuality an intelligence of plasma and magnetic fields encoded into the sun's surface. He stayed neutral in the war between the titans and the Olympians and still rules over the other plasma intelligences dwelling in his realm.

His avatar is seldom seen on Earth.

Thursday, July 18, 2013

Strange Stars Art


Here are representatives of two historical cultures of the Zuran Expanse, courtesy of Jez Gordon, illustrator extraordinaire.

On the left is one of the zurr. They flourished between the time of the Great Collapse and the present era. The Expanse is named for them, though how much of the territory their civilization actually controlled is a matter of debate. The zurr are only known from their iconography (images of tall humanoids in unadorned, flowing robes and elaborate, non-representational masks), some ritual sites with oddly angled monumental structures, and a few apparently functionless artifacts. Mysteriously, they left no information technology or tools necessary for an advanced civilization behind, but their presence is attested on multiple worlds. They are blamed for unleashing the ssraad upon the galaxy.

On the right is one of the researcher-sadists called Faceless Ones. In the time of the Great Collapse, a cabal of  like-minded individuals set themselves up in a orbital sanctum and set about to explore extremes of sensation. They replaced their faces with featureless metallic masks that were actually incredibly sensitive sensory and recording apparatus. Their lower limbs they likewise replaced with mechanical ones covered with sensory fibers in a variety of modalities. The Faceless Ones strove to experience and archive everything they could about their depraved experiments on those they fell into their hands. Ultimately, they created the Algosians as their servitors and collaborators.

Wednesday, July 17, 2013

Warlord Wednesday: And the Cosmos Ends

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"The Death-Knell of the Universe: Chapter 2: And the Cosmos Ends"
Warlord #133 (Winter 1988)
Written by Michael Fleisher; Pencils by Jan Duursema, Inks by Tom Mandrake

Synopsis: Ishum leads Morgan and Tara and the group of warriors freed from Yk’Kphat’s jewels back to Skartaris. In her sanctum beneath the volcano, Khnathaiti gloats to her demons that the destruction wrought by Anu will lead to the creation of a new universe with her as its queen. And the cosmos draws to its end.

Morgan and crew arrive in Shamballah and he’s reunited with Jennifer and Shakira. Ishum raises the horn to his lips to blow it but:


Yk’Kphat has played on last trick.

The prophecy of doom begins to fulfill itself. Anu releases beams of fire, and the nine worlds begin to burn. Ice follows, flash freezing everything in touches. Then comes stone, turning men and beast in statutes. Morgan and his friends can only watch helpless, but protected behind a magic shield courtesy of Jennifer.

All of a sudden, Aoife emerges from a portal with the real god-horn in her hand. Before he can, one of Anu’s blasts turns him to stone. He drops the horn, but Morgan dives over the edge of the precipe their standing on and catches it. Anu grabs Morgan with one its tentacles. Morgan resolves to take Anu with him if he’s going. 

He blows the horn:


Anu returns to his plane of rest. The nine worlds are saved.

Jennifer goes to confront Khathaiti. It turns out that won’t be necessary: Khnathaiti and her minions have been turned to stone, victims of the forces they released.

Aoife explains to the others what happened. Yk’kphat was miffed at Khnathaiti’s arrogance, so he let Aoife carry the horn to them, but he doesn’t grant favors without exacting a price. He demands the return of the warriors freed from his jewels. Knowing that Morgan loves Tara and not her, Aoife as agreed to substitute for Tara.

The warriors reluctantly agree, knowing that is the only way to keep petulant Yk’Kphat from summoning Anu again. They boast they’ll all escape together one day.

After seeing their compatriots off, our heroes turn to the task of reuniting Tara’s spirit with her body. Jennifer casts her spell and it’s a success. Tara awakens.


And so ends Warlord vol. 1.

Unanswered Questions:

  • Is Tinder still in Wizard World?
  • Will Tara and Morgan ever discover that he's really their son?
  • Is Morgan really going to leave Mariah with that traitor and abuser Maddox?
  • Will Machiste ever get a queen?
  • What's Shakira's true origin?

Where to from here: 
The first volume of Warlord is done, but his story isn't over. In 1989, Mike Grell would return to his creation for the first time in 6 years. 

Monday, July 15, 2013

Medusa

No. Enc.:  1?
Movement:  45' (20')
Armor Class:  8
Hit Dice:  5
Attacks:  1 (tentacles or special)
Damage:  1d3
Save:  L5
Morale:  8

The legends of Medusa have there basis in a bizarre creature perhaps brought to Earth from a distant world or perhaps designed by the Olympians or titans from the DNA of some sea-creature. The only known gorgon or medusa dwells in a cave complex in mountains near a ruin city of an unknown civilization in the Libyan. The desert around the cave is dotted with statues in lifelike poses evocative of horror.

The medusa is vaguely tree-like in appearance (an upright cylindrical body covered with tendrils), but it possess a single, glowing eye-like structure. This structure is actually a light emitter that produces a beam in a pattern with effects on the nervous systems of vertebrates. Anyone looking at the medusa when the beam is fired must save versus Stun Attack or be paralyzed by neural lock for 1d6 turns (save means movement at half for 2d6 rounds).

It's tendrils release a thick goo which, combined with silicates in the environment can petrify the organic mass of a human body in 1d6+4 days. The medusa feeds off organic material displayed in this process.

Mutations:  Prehensile tendrils, toxic weapon.

Images from Medusa vs the Son of Hercules(Perseus The Invincible) 1962