Monday, February 10, 2014

Like It; Haven't Played It

There are some published rpg settings that I'm really fond of, but I've never gotten around to playing and don't think I ever will. Not that (in most cases) I would be opposed to playing them, but--well, I'll have to explain that on a case by case basis:

Tekumel: I first heard about Tekumel in college and over the next ten years, accumulated as much as I could on it from trips to gaming stores in various cities and ordering things off ebay. Despite having most of the publish Tekumel material in my collection for almost another decade now, I've never played it. I love the richness and wealth of detail in Tekumel, and I like aspects of the world (I've even read all the novels!). I think the problem has been two fold: until the internet, I never really had a crowd that would be willing to play it, and I tend to like to put my own spin on the games I run. (A few licensed properties for brief games being the exception, perhaps.) I'm well aware I could make Tekumel my own but then it wouldn't be Tekumel to me.

Transhuman Space: GURPS puts out a lot of great supplements, and the Transhuman Space supplements are no exception. It's the most detailed and supported near future game that I've seen (post the cyberpunk 80s). And it's really good. I'm unlikely to run this one because my days of playing GURPS are likely passed--particularly for a complicated realistic science fiction game. I did utilize the TS books to play my own near future game--one that was more Transhuman Cowboy Bebop with a bit of Bruce Sterling thrown in.

Glorantha: Though I got into Glorantha later, but scratches a similar itch to Tekumel in that I appreciate the wealth of detail in it and certain aspects of the world. It's a bit more like Transhuman Space in that it hits me in a "what can I steal from this?" place rather than a "I should play this!" one.

Exalted: This one is a bit different from the others, in that I have mixed feelings about Creation, the setting of Exalted. A lot of things about it I find really cool (mainly the underlying concepts of the session), then there are a number of things that are okay, and a few things (like a lot of the place names) I do like very much. Still, the good things are good enough to me, that I have thought about running a game in the setting before--but only after adapting it to another game. The system just doesn't appeal to me, and adapting the system plus tweaking the setting has always teamed so large a tast when I had easier game oppurtunities elsewhere.

So that's my list. What's yours?

Sunday, February 9, 2014

Species of the Alliance


I just uploaded a draft of a document Strange Stars: Sophonts of the Alliance. It's statted for FATE, and it's a product of my tinkering with that system to get to know it. Some of those species I've already statted for SWN on the blog, so I'm not even out the old school among you. The doc has some information that hasn't appeared on the blog. There's something for everybody.

Friday, February 7, 2014

Appendix N+1

In a discussion a few weeks ago, Aos said he was tired of the typical Appendix N and more interested in what creators specifically found inspirational in the works they cited. This is not at all a bad idea and something that I've seen in blog posts (and done some of myself), but there should probably be more if it.

To that end, here's a look behind of the curtain of some of my Strange Stars material. Since most of the posts are written vaguely "in world" maybe part of the fun is picking out the references, so if there is anyone who enjoys that, "spoilers" as the kids say. You can follow the links to the original post:


Smaragdoz
High Concept: A Jack Vance science fantasy riff on Oz as illustrated by Moebius
Important Bits: The "feel" of the world outside of Smaragdoz City is loosely in the mode of my vague (and possibly incorrect) recollections of Vance's Durdane trilogy, but not in any specific detail. The nature of the Wizard (an obvious Ozian veneer) was inspired by the Id monster of Forbidden Planet and the Uni-Mind of Kirby's Eternals.

Blesh
High Concept: A Greg Eganish take on posthuman insect men.
Important Bits: A myriad of science fiction insectoids underlie this (except, of course, they aren't really insect men, except visually) but the Vrusk made me want to put an insectoid in the setting, and the Hokun from Empire of the Petal Throne influenced the visual. The works of Egan (particularly Diaspora) influenced their post-humanness, and the Sturgeon novel More Than Human supplied the name and idea of blesh (from a portmanteau from "blend" and "mesh.").


Algosians
High Concept: A race of torture cultists
Important Bits: The primary inspiration was Uccastrog, the Isle of the Torturers, from Clark Ashton Smith's Zothique tales. There was a bit of Gene Wolfe influence with his Torturers Guild, too; Book of the New Sun was where I first encountered the term "algophilist." The appearance of the Torturers came from the Brom painting above, which probably reaches back to the Hellraiser films a bit.

Alright, that's enough secrets for one day. I hope it's interesting and not self-indulgent. If there's interest, I might do more of it at some point.

Thursday, February 6, 2014

Worlds in the Ring


Circus is one of the Strange Stars' great wonders. No one knows who built the megastructure (it may even predate the Archaic Oikumene and be pre-human), but whoever it was had mastered technology beyond the reach of current civilization. It's gigantic ring has a radius of 1.9 million km and a width of about 1000 km, giving it a habitable surface area roughly 20 times that of Old Earth. It's rotational period is 24 hrs and it's tilted so that it's inhabitants experience roughly earth-like night and day. It's open to space, but centrifugal force and an upper "mesh" of radiation filtering nano hold a breathable atmosphere in.

In a system bordered by the Zuran Expanse, the Alliance, and the Instrumentality sphere, Circus has long been a center of trade. Its ruins attest to several stages of colonization by the human phyle. Modern, non-wilderness or waste sections of the great ring are a crazy quilt of petty kingdoms, communes, and experimental societies. These are the "zones"--or at least partial zones. The minimum size required of a political body for the term to be used is the subject of controversy. 





The most famous area of Circus is actually a free city--actually a megapolis or ecumenopolis--without a single name. It's most often called Interzone, though it's vast spaceport-adjacent tourist area is known as the Strip. Interzone's boundaries are vague, but including all of it's favelas and industrial parks, it covers an an area only a little less than the surface area of Sol IV (Mars). 

Spacers say there is no law in Interzone, but this is not strictly true. Rather it's a demarchy with minimalist government. The Wise Minds (a group of ancient infosophonts) select via lottery the anonymous rulers of the city--the Tsadikim--from among the populous. A Tsadik may serve for a few days or for a lifetime, based on the real-time evaluation of the Wise Minds. Every Tsadik (with the advice of the Minds) can create new laws at whim, though these must be approved by a majority of the other Tsadikim. Likewise, any Tsadik can supercede the decree of another with the same procedure. Tsadik can settle disputes among the populace themselves or a trial with a judge (this decision too is subject to review by the others).

The only immutable laws of Interzone are "property and self are sacred", "self-defense and common defense are a justification for violence", and "a contract is a contract."

Wednesday, February 5, 2014

Warlord Wednesday

My issue by issue retrospective will return next week. Today, take a look at these Grell covers for previous issues, without the text or logo:

Here's Travis Morgan's last issue:

And Joshua's first in full costume:


Plus, Morgan in the midst of battle:


Monday, February 3, 2014

As Seen on TV

Catching up on some DVR'ed shows I missed this past week reveals a number of gameable ideas in them without much effort. Here's what a got in a couple of hours yesterday afternoon:


Helix is a science fiction mystery/conspiracy show on SyFy about a team of scientists from the CDC sent to biotech research facility in the arctic to investigate a possible outbreak of a deadly virus. Of course, all is not what it seems: the virus (that sort of zombifies it's victims) is some sort of experimental bioweapon--and people are willing to kill to keep it secret. The setting and situation would work well for an even smaller than usual investigative sandbox. You could always move the base to the Antarctic and make the bioweapon recovered shoggoth material and you've got a great Delta Green/Call of Cthulhu scenario.

Keeping with the somewhat horrific, the last episode of American Horror Story: Coven (which I've mentioned before). The season didn't end as well as I would've liked, but it did have the interesting element of the contest to become supreme (leader of the coven) requiring the completing of the "Seven Wonders" displaying the seven arts of the witches. A competition like that and a series of miracles to perform would make a great guild advancement ritual about magic-users--or the skulduggery around it something for PCs to get drawn into.


For a complete change of tone, we have Space Dandy, an anime airing on Cartoon Network's Toonami.The titular Space Dandy is a pompadoured and none too bright alien hunter who tries (and usually fails) to bring in unknown alien species for cataloging by the government. What Space Dandy does for laughs could easily be done seriously. Hunting new sapient species in an ancient galactic civilization teeming with life (like Star Wars) is a pretty good conceit for a campaign.

Sunday, February 2, 2014

Light-Years from Home


Well, not really, but I am traveling. I've updated the Strange Stars Index, though, so it's a could chance to catch up on a transmission you might have missed.

Regular updates to resume this week.