5 hours ago
Friday, May 9, 2014
Audience Participation: The Next Illustration
As I've shown hints of here, artists are diligently at work on material for the Strange Stars book. The only problem is, I can't decide on some of the species and cultures to have them illustrate!. So, I thought I'd see if you guys have any preferences. Here's the list of possibilities with links to refresh you memory:
Atozan - Keepers of the Great Library
Caliban - Vicious sophontophagists
Circean - Psychic witches
Kosmonik - Space-adapted travelers.
Minga - Slave race out to covertly conquer the galaxy
Phantasist - Dream-merchants.
Quicklings - Tiny, fast-living humanoids
Sisterhood of Morrgna - Cloned Amazons.
Virid - Photosynthetic humanoids from a sophont biosphere.
Zhmun - Wealthy invertebrates.
So are any of these guys worthy of illustration? If you have a preference, let me know in the comments.
Thursday, May 8, 2014
Worlds of the Vokun Empire
by Arve Sellesbakk |
by Sam Mulqueen |
UTU-AN: (Primary: Matari ) The watery world of the aquatic Dragon Mothers and their human worshipers/pets the kuath.
Art by Fernando Rodrigues |
YANTRA: (Primary: Suryana, G7V) The paradise (before the arrival of the vokun) inhabited by the primitive humanoids called the Yantrans.The vokun occupation has been plagued by a number of unusual setbacks.
Wednesday, May 7, 2014
Wednesday Comics:Sunrise on Lartoprez
Here's the next installment of Jim Starlin's Metamorphosis Odyssey. The earlier posts in the series can be found here.
"Sunrise on Lartoprez (Metamorphosis Odyssey Chapter VIII)"
Epic Illustrated #5 (April 1981) Story & Art by James Starlin
Synopsis: Aknaton has brought his group together. Now, he's got to unlock the secrets of the amulet so they can locate the Infinity Horn. Unfortunately, that sort of secret can't be discovered "on a plane of existence such as this one" or in the company of others, so Aknaton leaves them for an appropriate place.
With him gone, Whis'par, Za and Juilette are able scrutinize the newcomer. They are not much impressed with Vanth and his beard. Za starts to check under Vanth's hood to see if the little man is hiding special powers there.
Vanth storms off to keep watch on a nearby ridge. Za, rubbing his head, opines that "Master chose well." Juliette asks Za why he calls Aknaton "Master." Za replies that Aknaton saved him from death. Save him from himself.
"What did he save you for?" Juliette asks. Za isn't sure. "Maybe a better death," he replies, finally.
Whis'par finds Vanth. She apologizes for their testing him earlier thanks him for not hurting Za. She says they were nervous, but she recognizes Vanth must be as well. He agrees. He doens't know why he's here.
Whis'par knows--and she thinks Vanth does too, really. His eyes have death in them. Aknaton needed someone who could understand the Zygoteans. Vanth realizes she's right:
He wonders what he's gotten himself into. "Death," Whis'par says. "On a scale undreamed of." She can't believe he doesn't know, that he hasn't guessed. Vanth begins to get angry at her obscureness. She realizes her people have had a long time to become inurred to the horror of "Aknaton's madness." She surmises Vanth just can't accept the truth.
Vanth still isn't buying it. Everybody's talking about death and destruction, but nobody is saying when or where or who. Whis'par reminds him there has also been talk of suicide.
The Orsirosians couldn't defeat the Zygoteans. They looked into the future and saw the galaxy enslaved by their foes. They devised the Infinity Horn, the ultimate doomsday weapon:
With him gone, Whis'par, Za and Juilette are able scrutinize the newcomer. They are not much impressed with Vanth and his beard. Za starts to check under Vanth's hood to see if the little man is hiding special powers there.
Vanth storms off to keep watch on a nearby ridge. Za, rubbing his head, opines that "Master chose well." Juliette asks Za why he calls Aknaton "Master." Za replies that Aknaton saved him from death. Save him from himself.
"What did he save you for?" Juliette asks. Za isn't sure. "Maybe a better death," he replies, finally.
Whis'par finds Vanth. She apologizes for their testing him earlier thanks him for not hurting Za. She says they were nervous, but she recognizes Vanth must be as well. He agrees. He doens't know why he's here.
Whis'par knows--and she thinks Vanth does too, really. His eyes have death in them. Aknaton needed someone who could understand the Zygoteans. Vanth realizes she's right:
He wonders what he's gotten himself into. "Death," Whis'par says. "On a scale undreamed of." She can't believe he doesn't know, that he hasn't guessed. Vanth begins to get angry at her obscureness. She realizes her people have had a long time to become inurred to the horror of "Aknaton's madness." She surmises Vanth just can't accept the truth.
Vanth still isn't buying it. Everybody's talking about death and destruction, but nobody is saying when or where or who. Whis'par reminds him there has also been talk of suicide.
The Orsirosians couldn't defeat the Zygoteans. They looked into the future and saw the galaxy enslaved by their foes. They devised the Infinity Horn, the ultimate doomsday weapon:
Things to Notice:
After all the hinting and circumspection, Aknaton's plan is finally revealed: He's going to destroy the galaxy to get rid of the Zygoteans. Whis'par describes it in negative terms, though she is clearly going along with it. It's unclear at this point how much Juliette and Za know, and we don't get to see Vanth's reaction to the revelation this chapter.
- "Pulsar sucker" is another space insult.
- Starlin has the Infinity Horn here and later the Infinity Gauntlet when he returns to work at Marvel.
After all the hinting and circumspection, Aknaton's plan is finally revealed: He's going to destroy the galaxy to get rid of the Zygoteans. Whis'par describes it in negative terms, though she is clearly going along with it. It's unclear at this point how much Juliette and Za know, and we don't get to see Vanth's reaction to the revelation this chapter.
Monday, May 5, 2014
Five Worlds for Space Opera
Genres run on tropes (or cliches, if you're less charitable).
Planet of Amazons
Whatever strides the future will have made in terms of gender equality, there still always seems to be some place out there with warrior woman who are either hostile to men, find them fascinating and strange, or both. This is perhaps just a variant of the Woman Dominated Planet (where men are present but second class citizens, and the women aren't necessarily a warrior race) with less cool a name.
Examples: Queen of Space (1958), Star Maidens, Buck Rogers "Planet of the Amazon Women," Space: 1999 "Devil's Planet," Omega 3 in Starstruck, the Femizons from Marvel Comics, Lyrane II from Second Stage Lensmen.
Casino World
If your space opera setting doesn't have a world like this, where would Lando Calrissian play sabacc? There are probably very few whole planet casinos, but there might be casino cities surrounded by wastelands or casino space stations--bonus points if it's shaped like some sort of gambling device. There may be some overlap with the Pleasure Planet.
Examples: Buck Rogers "Vegas in Space," Cowboy Bebop "Honky Tonk Women," The Wheel from Marvel's Star Wars comic, Ventura the Gambler's World in the Legion of Superheroes.
Forbidding Planet
Some planets have secrets. Dangerous secrets. These worlds are usually desolate and hard to get to. Those who have sought their secrets before may have died for them--or maybe they've somehow become their guardians. If the secret is particularly dangerous, this might be a Hellworld is disguise.
Examples: Forbidden Planet (1956), Planet of Vampires (1965), Miranda in Serenity (2005), LV-426 in Alien (1976), LV-223 from Prometheus (2015); any number of worlds in the Star Trek series fit the bill, but Talos IV is probably the most archetypal; there are a couple of these in the Deathstalker novels.
Hellworld
Some planets just want you dead. Maybe they've got super-hostile sapient inhabitants, a deadly biosphere, or a poisonous atmosphere, the result is the same. It's going to take something of value to attract PCs to a Hellworld; this may be a natural substance or some person stranded there. As mentioned before, there is some overlap with the Forbidding Planet.
Examples: Aliens (1986), Star Trek "Whom Gods Destroy" and "The Way to Eden," Nu-Earth in Rogue Trooper, Lythyl in Legion of Superheroes, Spatterjay in The Skinner by Neal Asher, and of course Deathworld by Harry Harrison.
Pleasure Planet
Everybody needs a little relaxation and recreation, and a Pleasure Planet is it. This may be a fairly tame resort world, a place of supreme decadence and indulgence, or seedy planet with deadly secrets.
Examples: Doctor Who "The Leisure Hive," Wrigley's Pleasure Planet and Risa from Star Trek, Delirius from Lone Sloane, Raggashoon from Omega Men.
Planet of Amazons
Whatever strides the future will have made in terms of gender equality, there still always seems to be some place out there with warrior woman who are either hostile to men, find them fascinating and strange, or both. This is perhaps just a variant of the Woman Dominated Planet (where men are present but second class citizens, and the women aren't necessarily a warrior race) with less cool a name.
Examples: Queen of Space (1958), Star Maidens, Buck Rogers "Planet of the Amazon Women," Space: 1999 "Devil's Planet," Omega 3 in Starstruck, the Femizons from Marvel Comics, Lyrane II from Second Stage Lensmen.
Casino World
If your space opera setting doesn't have a world like this, where would Lando Calrissian play sabacc? There are probably very few whole planet casinos, but there might be casino cities surrounded by wastelands or casino space stations--bonus points if it's shaped like some sort of gambling device. There may be some overlap with the Pleasure Planet.
Examples: Buck Rogers "Vegas in Space," Cowboy Bebop "Honky Tonk Women," The Wheel from Marvel's Star Wars comic, Ventura the Gambler's World in the Legion of Superheroes.
Forbidding Planet
Some planets have secrets. Dangerous secrets. These worlds are usually desolate and hard to get to. Those who have sought their secrets before may have died for them--or maybe they've somehow become their guardians. If the secret is particularly dangerous, this might be a Hellworld is disguise.
Examples: Forbidden Planet (1956), Planet of Vampires (1965), Miranda in Serenity (2005), LV-426 in Alien (1976), LV-223 from Prometheus (2015); any number of worlds in the Star Trek series fit the bill, but Talos IV is probably the most archetypal; there are a couple of these in the Deathstalker novels.
Hellworld
Some planets just want you dead. Maybe they've got super-hostile sapient inhabitants, a deadly biosphere, or a poisonous atmosphere, the result is the same. It's going to take something of value to attract PCs to a Hellworld; this may be a natural substance or some person stranded there. As mentioned before, there is some overlap with the Forbidding Planet.
Examples: Aliens (1986), Star Trek "Whom Gods Destroy" and "The Way to Eden," Nu-Earth in Rogue Trooper, Lythyl in Legion of Superheroes, Spatterjay in The Skinner by Neal Asher, and of course Deathworld by Harry Harrison.
Pleasure Planet
Everybody needs a little relaxation and recreation, and a Pleasure Planet is it. This may be a fairly tame resort world, a place of supreme decadence and indulgence, or seedy planet with deadly secrets.
Examples: Doctor Who "The Leisure Hive," Wrigley's Pleasure Planet and Risa from Star Trek, Delirius from Lone Sloane, Raggashoon from Omega Men.
Sunday, May 4, 2014
Summer Movie Gaming
With the summer movie blockbuster season upon us (even though it's only Spring), it's worth looking at the releases we know about and seeing what sort of summer gaming inspiration we can glean, thereby.
Godzilla
It's that classic tale: Giant monster meets city; Giant monster destroys city. This sort of thing could fit in several different genres/games. You can take the whole "military or scientist types dealing with the disaster" angle in something like WaRP, maybe. Of course, a kaiju could attack a D&D-ish fantasy world (Oriental Adventures did stat "gargantua"), so they could just have a slugfest with high level adventures. "Giant monster horror" (as suggested by Cloverfield) might suggest using a modification of the GUMSHOE game Fear Itself. Worth a shot.
You could also go for a Pacific Rim or Shogun Warriors sort of approach. For that, I'd suggest my own quick and dirty old school Giant Space Robot rules.
X-Men: Days of Future Past
A classic X-Men story-line finally gets a big screen treatment. I know I've generally neglected the comic book staple of alternate futures in my superhero role-playing. If you guys are the same, this film could be a corrective. Also (like X-Men: First Class it follows) it's probably going to have some retro-heroics in an earlier era. With comics relying so heavily on Golden Age versus Modern, I suspect a lot of people neglect post-WWII historic eras for games. I think that would actually have a lot to offer.
Dawn of the Planet of the Apes
If you can't see the gaming possibilities of virtually all of the ape films, you probably just shouldn't be gaming. Eden Studios even made Terra Primate, so there's a dedicated game to support your Planet of the Apes style adventuring. You could do this sort of thing just as easily in any post-apocalyptic game.
Guardians of the Galaxy
This one is the trickiest on the list; not because it's likely to be hard to get gaming inspiration from, but because it's a Marvel Studios superhero film ostensibly, but it probably offers more inspiration for cinematic space opera like Star Wars. Still, future/space supers is a common subgenre in the comics (Legion of Superheroes, Starjammers, and two versions of Guardians of the Galaxy) so this is a good excuse to give that a try, if you haven't.
Godzilla
It's that classic tale: Giant monster meets city; Giant monster destroys city. This sort of thing could fit in several different genres/games. You can take the whole "military or scientist types dealing with the disaster" angle in something like WaRP, maybe. Of course, a kaiju could attack a D&D-ish fantasy world (Oriental Adventures did stat "gargantua"), so they could just have a slugfest with high level adventures. "Giant monster horror" (as suggested by Cloverfield) might suggest using a modification of the GUMSHOE game Fear Itself. Worth a shot.
You could also go for a Pacific Rim or Shogun Warriors sort of approach. For that, I'd suggest my own quick and dirty old school Giant Space Robot rules.
X-Men: Days of Future Past
A classic X-Men story-line finally gets a big screen treatment. I know I've generally neglected the comic book staple of alternate futures in my superhero role-playing. If you guys are the same, this film could be a corrective. Also (like X-Men: First Class it follows) it's probably going to have some retro-heroics in an earlier era. With comics relying so heavily on Golden Age versus Modern, I suspect a lot of people neglect post-WWII historic eras for games. I think that would actually have a lot to offer.
Dawn of the Planet of the Apes
If you can't see the gaming possibilities of virtually all of the ape films, you probably just shouldn't be gaming. Eden Studios even made Terra Primate, so there's a dedicated game to support your Planet of the Apes style adventuring. You could do this sort of thing just as easily in any post-apocalyptic game.
Guardians of the Galaxy
This one is the trickiest on the list; not because it's likely to be hard to get gaming inspiration from, but because it's a Marvel Studios superhero film ostensibly, but it probably offers more inspiration for cinematic space opera like Star Wars. Still, future/space supers is a common subgenre in the comics (Legion of Superheroes, Starjammers, and two versions of Guardians of the Galaxy) so this is a good excuse to give that a try, if you haven't.
Friday, May 2, 2014
Index Updated
A Blesh by David Johnson. Go to the Index to read more about it! |
Thursday, May 1, 2014
Strange Stars Art
The Strange Stars project moves forward. here's a sampling the artwork being diligently turned out:
This is a spacecraft approaching the a hyperspace gate as rendered by David Lewis Johnson.
Here's a face only an exowomb could love: a gnome of Dzrrn, again by David Johnson.
It's not all passing out literature and proselytizing for the Instrumentality of Aom. This spy drawn by Waclaw Wysocki serves their interests, as well.
This is a spacecraft approaching the a hyperspace gate as rendered by David Lewis Johnson.
Here's a face only an exowomb could love: a gnome of Dzrrn, again by David Johnson.
It's not all passing out literature and proselytizing for the Instrumentality of Aom. This spy drawn by Waclaw Wysocki serves their interests, as well.
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