1 hour ago
Monday, June 15, 2015
A Manticore Named Mortzengersturm
Last night saw another session in our 5e Land of Azurth game. The players: the sorcerer Kairon (Eric), the dwarf cleric Dagmar (Andrea), the elven ranger Shae (Gina), the bard Cully (Jim), the fighter Erkose (Bob), and Waylon the frox thief (Tug).
Interested in the strange device they found last adventure, the gang ultimately decided to take an illusionary image of it to the Clockwork Princess Viola to help them identify it. There's only so much she can tell without seeing the real thing, but she's able to tell them its a laterna magica of some sort. Finding no other option for discovering its nature, curiosity overcomes caution, and they take the item back to her. Using her devices she determines it is a projector to another plane. It was made using ancient, "wild magic" from the item before the creation of Azurth. It needs a "film" (an image on a piece of glass) to project, and it is currently damaged. Its lens has a small fracture.
There is a way to fix the lens: more wild magic. This that can get from the jewel in possession of the manticore lord of Geegaw Mountain, Mortzengersturm. Mortzengersturm is a wizard exiled by the Princess for his dabblings in wild magic that created many a combined monstrosity like owlbears, ant-lions, and hippogriffs. He dwells now on the Prismatic Peak of Geegaw where his experiments continue. The Princess suggests even the light from his crystal will be enough and loans them a magic hand mirror to capture it.
There's the matter of transport. The Princess also agrees to lend them a swan boat, like these, They find them in a grotto in one of the castle's sublevels. They have to fight a slimy covered creature to get them:
Them they sail the boat down the channel out of the grotto, down a waterfall, then into the sky. After half a days travel (through rain), they stop for a rest, and in the setting sun they can see the rainbow light refracted through the crystalline mountain that is their destination.
Arriving on the flat top of the moutain (like an angled, triangular prism set on one end), they pass through a garden with beds of sunflowers, each with a giant human eye at their center, and arrive at an angular castle guarded by hipogriffs. Through the jewels on the hipogriffs' barding, they are able to converse with Mortzengersturm, who bids them enter.
In a grand audience chamber, a goblin with a trump announces the entrance of a manticore with a monocle and a cigarette holder. Mortzengersturm!
Sunday, June 14, 2015
The Mystery Terrarium
I don't mean the sort that might be investigated by Scooby-Doo and the gang, but rather a variant of the mystery sandbox, maybe one where player's don't even know it's a mystery sandbox to begin with. Or (to state in a more player-centric way), a setting where the level of mystery can be dialed up or down as desired.
What got me thinking about this is Wayward Pines wherein what appears to be a place again to the Village (from The Prisoner, I mean), is actually slightly more like the Village from The Village and is in fact [SPOILER] apparently a model 21st century town in a post-apocalyptic future. So we get a setting where people are living in an artificial society where the reality of the world is hidden to one degree or another. It could just as easily be a faux-Medieval society as opposed to a modern one.
This differs from your standard post-apocalyptic fantasy setting like Tekumel in a few of ways. One, the nature of those settings isn't a secret from the inhabitants. There are details that don't know and things they don't understand, but most of time people are at least partially aware they are in a fallen world. Nor, generally, are there forces actively trying to hide the nature of the world from them. Lastly, the world is artificial to an extent--it was setup to to provide a certain environment and to fool people. It would be as if the quirky societies in the biospheres in The Starlost had been purposely created rather than be accidents of cultural drift. If the world of Anomalous Subsurface Environment were a big, crazy social experiment. Or a human ant farm.
The players' can run around the ant farm, blissfully unaware of their captivity--or they can take on the bigger mystery and try to break out.
Friday, June 12, 2015
It Came From the Trapper Keeper
A blue one, in a plastic cargo crate along with the contents of the Gamma World 3rd Edition box set, Advanced Marvel Super-Heroes character cards, Descent Into the Depths, and The Isle of Dread. I was looking for the G.I. Joe game my friends and I wrote, but instead I would the partial Transformers rpg.
The credits says the writers were myself and my friend, Al. My brother gets a "design consultant" credit. Most of my gaming group are credited as "playtesters", but that must have been aspirational as it was never played, as far as I can recall.
It was partially inspired by Marvel Super-Heroes--it used an action table, though it also seems to have had some sort of "action points" (called "Firepower") possibly borrowed from FASA Star Trek, I haven't compared the charts to know for sure. The abilities were inspired by the Tech Specs on the back of toy packages.
Monday, June 8, 2015
Games from the Crypt
Having returned from Texas with a 20+ year-old game (Wizards) I hear isn't very good (and I am unlikely to play in any case) and two 30+ year-old supplements for a game (Powers & Perils) I have never played, am unlikely to, and I don't known where I might have stored the core rules for, I am forced to ponder what is it about old games, anyway?
I am something of a collector, true and as Batman's Batcave and Superman's Fortress of Solitude have long demonstrated, it's cool to have a good collection on display. Still, books, comic books, movies--all of those I generally get the intended use out of as well as the collecting aspect. The games not as much.
There's a bit of nostalgia, sure. I remember seeing these things on shelves sometimes or I saw them advertised in Dragon and the like. I think it's also a bit of my love or history and archaeology. These products are a window into the past. They even smell old, whether through the smell of old paper only or musty rooms where cigarettes were smoked (and probably the less pungent Mountain Dew and snack foods consumed). They're a tangible connection to a hobby that, while relatively young, is older than I am.
How about you guys? Do you like old games even if you don't play them?
Sunday, June 7, 2015
The Con Ends
Saturday, the Hydra crew was together again as part of a indie rpg press panel put together by Richard LeBlanc (New Big Dragon Games Unlimited) and featuring a host of knowledgeable small press dudes.
And of course, there was some beer consumption and a good deal of far-ranging discussion along the way. If only the professional conventions I attend were as much fun.
Thursday, June 4, 2015
NTRPGCon
I'm in Texas for the North Texas Rpg Con once again, this time for a summit of the Hydra Publishing Collective as well as the usual gaming an debachery. I met up with the usual suspects last night: Chris Kutalik, Robert Parker, and Justin Davis, and met Mike Davison for the first time. I'm looking forward to meeting Jason Sholtis.
Oh, and I picked this up yesterday:
Some of us are in an indie publishing panel on Saturday morning which they closed registration up prematurely, so if you're at the con and can rouse yourself at 0800, you should come by regardless.
Wednesday, June 3, 2015
Wednesday Comics: Indie Apocalypses
Continuing my survey of post-apocalyptic comics (focused on those) in print. Previously, I reviewed Marvel's and DC's offerings, now it's time to look beyond the Big Two:
Hunter
What's the Apocalypse? A nuclear war, starting in 2001, whose radiation creates psionic mutants called "demons."
Who are the heroes? Demian Hunter, half-human, half-demon demon hunter.
Where can you read it? Eerie Presents: Hunter
Mighty Samson
What's the Apocalypse? Nuclear war.
Who are the heroes? The titular Samson, a super-strong barbarian adventurer.
Where can you read it? starting with The Mighty Samson Archives volume 1
.
Just A Pilgrim
What's the Apocalypse? "The Burn," a solar coronal expansion.
Who are the heroes? Pilgrim--a religious fanatic and reformed (maybe) cannibal--and other survivors.
Where can you read it? Just A Pilgrim Complete.
Sabre
What's the Apocalypse? Nuclear war.
Who are the heroes? Sabre, Melissa Siren, and other freedom fighters against a fascistic regime.
Where can you read it? Sabre 30th Anniversary Edition
Scout
What's the Apocalypse? Ecological damage and economic collapse after most nations have levied punitive sanctions against the U.S.
Who are the heroes? Emmanuel Santana aka Scout, an Apache ex-U.S. Army Ranger on a quest to destroy a supernatural evil
Where can you read it? start with Scout volume 1
Walking Dead
What's the Apocalypse? A zombie outbreak of unknown cause.
Who are the heroes? Rick Grimes and a a changing group of survivors, many of whom will die.
Where can you read it? start with Walking Dead Compendium One
Wasteland
What's the Apocalypse? "The Big Wet" that left "half the world covered by poisonous, rising oceans" and the remaining dry land is desiccated and broken.
Who are the heroes? Michael, a scavenger who finds a machine that talks in a forgotten language.
Where can you read it? start with Wasteland Book 1: Cities in Dust
Xenozoic Tales (aka Cadillacs and Dinosaurs)
What's the Apocalypse? Ecological upheaval, leading humans to abandon the surface for hundreds of years. They return to find dinosaurs.
Who are the heroes? Jack Tenrec and Hannah Dundee. They drive cadillacs and run away from dinosaurs. And other stuff.
Where can you read it? Xenozoic
Hunter
What's the Apocalypse? A nuclear war, starting in 2001, whose radiation creates psionic mutants called "demons."
Who are the heroes? Demian Hunter, half-human, half-demon demon hunter.
Where can you read it? Eerie Presents: Hunter
Mighty Samson
What's the Apocalypse? Nuclear war.
Who are the heroes? The titular Samson, a super-strong barbarian adventurer.
Where can you read it? starting with The Mighty Samson Archives volume 1
.
Just A Pilgrim
What's the Apocalypse? "The Burn," a solar coronal expansion.
Who are the heroes? Pilgrim--a religious fanatic and reformed (maybe) cannibal--and other survivors.
Where can you read it? Just A Pilgrim Complete.
Sabre
What's the Apocalypse? Nuclear war.
Who are the heroes? Sabre, Melissa Siren, and other freedom fighters against a fascistic regime.
Where can you read it? Sabre 30th Anniversary Edition
Scout
What's the Apocalypse? Ecological damage and economic collapse after most nations have levied punitive sanctions against the U.S.
Who are the heroes? Emmanuel Santana aka Scout, an Apache ex-U.S. Army Ranger on a quest to destroy a supernatural evil
Where can you read it? start with Scout volume 1
Walking Dead
What's the Apocalypse? A zombie outbreak of unknown cause.
Who are the heroes? Rick Grimes and a a changing group of survivors, many of whom will die.
Where can you read it? start with Walking Dead Compendium One
Wasteland
What's the Apocalypse? "The Big Wet" that left "half the world covered by poisonous, rising oceans" and the remaining dry land is desiccated and broken.
Who are the heroes? Michael, a scavenger who finds a machine that talks in a forgotten language.
Where can you read it? start with Wasteland Book 1: Cities in Dust
Xenozoic Tales (aka Cadillacs and Dinosaurs)
What's the Apocalypse? Ecological upheaval, leading humans to abandon the surface for hundreds of years. They return to find dinosaurs.
Who are the heroes? Jack Tenrec and Hannah Dundee. They drive cadillacs and run away from dinosaurs. And other stuff.
Where can you read it? Xenozoic
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