Friday, January 8, 2016

People of the Land of Azurth


Here's an excerpt from a reference I'm making for my players: A catalog of the NPCs they've encountered.

Aura: Princess of the Cloud Folk and daughter of King Cumulo. Like her father, she was held captive in the dungeon beneath the Cloud Castle so that Zykloon could insure the Cloud Folk’s loyalty.

Calico Bonny: The seldom-seen queen of Rivertown’s ramshackle flotilla red-light district, "The Floating World." Her palace is the Queen Azura where she also runs a cabaret. Most of her dealings are handled by her representative(s), Fleur.

Cheape, Aunder: A merchant from the northern Country of Yanth. One of the captives freed from the Cloud Castle’s dungeon, made it out of the ordeal alive and presumably returned home.

Cumulo: The boisterous King of the Cloud Folk. He was held hostage in the Cloud Castle’s dungeon by Zykloon to ensure the cooperation of his son, Prince Thunderhead, and the rest of the Cloud Folk with the giant wizard’s commands.

Fleur: A series of lissome, serene (or perhaps disinterested) young women who serve as the intermediaries for the reclusive Calico Bonny in her dealings.


Gladhand, Yrrol B.: Mayor of Rivertown and the self-appointed patron of our heroes.

Gritz, Lumpley: The Vagrant-ambassador of Lardafa, the City of Beggars. For weeks, he had been in Rivertown awaiting an audience with the Princess Viola (and panhandling to make ends meet), when he and his attache, Mister Jipp, were kidnapped by the Burly Brothers and held for ransom. After he was freed, he got his audience, and left to return to Lardafa.

Inkwell: Mayor Gladhand’s harried chief clerk and accountant. 

King Kuel: The unflappable, Fagin-esque mentor of Waylon and his childhood band of thieves.

Llailogan: A hermit and druid living in a cabin in the Enchanted Wood. He acts as the Wood’s protector, but was tricked and drugged by Ursa so that he wouldn’t interfere in her schemes.

Man in the Metal Suit: On level “L3” beneath Castle Machina, our heroes encountered a man-shaped constructed that they discovered had an old man pierced with various tubes encased within. They delivered to him a velvet bag containing tiny metal sculptures, apparently game pieces of some sort. The man seemed to be playing again with a person never clearly seen whose voice emanated from a large lens of some sort.

Mister Jipp: A well-dressed and (when moved to do so) well-spoken monkey who attends the Lardafan ambassador, Lumpley Gritz.

Nimbus: A callow and not terribly bright youth of the Cloud Folk. 

Pryce, Hyram: A merchant from the northern Country of Yanth. He was one of the captives freed from the Cloud Castle’s dungeon, made it out of the ordeal alive and presumably returned home to resume his rivalry with his more successful brother, Loward.

Thunderhead: Son of King Cumulo and Prince of the Cloud Folk. He enlisted the help of our heroes in freeing his father and sister from the dungeon of Zykloon.

Tubbs, Leakey: Captain of the keelboat Venture that transported our heroes from Rivertown to Ianthine.

Waylon's Childhood Bandmates: Wendle (a raccoon folk jug player), Herv (a human bass player), Emmy (a Renert singer and washboard player).

Woggin: A muscular Frox thief held captive in Zykloon’s dungeon beneath the Cloud Castle. He was freed by our heroes and aided them in their attempts to steal back the magic mirror containing the light of the Whim-Wham Stone.

Thursday, January 7, 2016

The Galactic Great Wheel


Looking at my Azuran Sysem map and its conspicuous shape, an idea occurred to me: the AD&D "Great Wheel Cosmology" adapted to a science fiction setting. I've sort of toyed with that idea before in a science fantasy multiverse kind of way, but now I'm thinking more classic space opera in the vein of the things that inspired Traveller, but a bit more Vancian--as is appropriate to its AD&D roots.

So here's the pitch: Sometime in the future, an early spacefaring humanity encounters a gate and gains access to a system of FTL via hyperspace (or the astralspace) and gets its introduction to an ancient, galactic civilization with arcane rules and customs a bit like Brin's Uplift universe. At the "center" of the gates is Hub, a place with a gigantic neutral territory station--like Babylon 5 on a grander scale. Hub connects to all the various worlds. Here's a short sampling:

Archeron: A war world, possibly one where a decadent civilization has kidnapped warriors form different times and worlds to battles for their entertainment.

Baator: The world of beings who (like the Overlords in Childhood's End) look suspiciously like devils from Earth belief, and indeed act very much like them, destabilizing worlds with Faustian bargains somewhat like in Swanwick's Jack Faust.

Beastworld: A planet where many animal species share a group intelligence.

Carceri: An environmentally hostile ancient prison planet.

Limbo: A world in an area of reality warping "broken space" where hyperspace spills in leading to a graveyard of ships.

Mechanus: Robotic beings out to bring order to the galaxy via assimilation. A somewhat (maybe) more reasonable Borg.

Pandemonium: A world only inhabitable in subterranean caverns, but even those are swept by winds that generate infrasound that can drive humanoids insane like the titular Winds of Gath.

Wednesday, January 6, 2016

Wednesday Comics: 8House: Yorris


I've discussed 8House here before. It's an anthology series conceived by Brandon (Prophet) Graham. It's stories all take place in the same universe ruled by 8 magic houses. The first story (still unfinished) was Arclight. The second, Kiem, is a science fiction tale about a soldier whose mind inhabits the dead body of her twin brother, asked to transport a mysterious item.

The third is Yorris by Helen Maier and Fil Barlow. It's a fantasy that tells the story of  the titular young noble woman who has the ability to see the astral creatures invoked and impowered by the emotions of others--particularly her houses ritual curses cast against their enemies. When Yorris sees what she believes to be an astral assassin at her families ritual, she's thrust into a wider world.

8House has been great so far. Well were checking out. You can see a few sample pages from Yorris here.

Monday, January 4, 2016

Star Warriors: The Bad Guys

The two "bad guy" factions in the world of Star Warriors. The baddies behind the scenes:

And the more mundane threat:



Sunday, January 3, 2016

Theriospheric Transfigurations


Erik Jensen has released his first compilation (don't let the "41" in the title fool you) of material from the Wampus Country setting. For the uninitiated, Wampus Country is an old school D&D setting that with an early American frontier veneer, and a somewhat humorous tone. It's sort of The Hobbit, if Bilbo were Davy Crockett and the dwarves were talking dogs in nice hats. Maybe.

Any way, Theriospheric Transfigurations is a collection of animal themed spells material (mostly spells) with a Wampus-y tone, but entirely usable in any old school setting. So long as its a setting where punny creations like a diseasel (a weasel that's a magical carrier of plagues) or the spell Fancify Rat (gives a rodent a snap set of clothes) might be appropriate. Which is to say: almost any, by my reckoning.

I've had the pleasure of playing in Erik's Wampus Country game and he's an inventive DM with a perfect ear for this sort of material. So head over to Rpgnow and pick it up. It's Pay What You Want, and well worth it!

Thursday, December 31, 2015

Star Warriors: The Azuran System


This is a "work in progress map of the Azuran System, location of the Star Warriors setting I've done a couple of posts about. Some of these worlds have been mentioned in other posts, but here are the thumbnail descriptions of the others:

Yvern: Humans share this tropical world with sauroid giants! They have learned how to domestic these creatures as beasts of burdens and engines of feudal warfare. Some Yvernians are able to telepathically communicate with their beasts.

Vrume: The desert hardpan and canyons of Vrume wouldn’t attract many visitors if it weren’t for the races—the most famous of these being the annual Draco Canyon Rally.

Zephyrado: Isolated by its “cactus patch” of killer satellites, Zephyrado is home to hard-bitten ranchers and homesteader colonists—and the desperados that prey on them!

Geludon: A windswept, frozen world, Geludon is home to mysterious “ice castles” built by a long vanished civilization and the shaggy, antennaed, anthropoid Meego.

Robomachia: A world at war! An all-female civilization is under constant assault from robots that carry captives away to hidden, underground bases--never to be seen again.

Darrklon: Covered by jagged peaks and volcanic badlands shrouded in perpetual twilight, Darrklon is a forbidding place, made even more so by its history as the powerbase of the Demons of the Dark. Few of the Demons remain, though their fane to Anti-Source of the Abyss still stands, and through it, they direct the Dark Star Knights and other cultists.

Computronia: A gigantic computer that managed the bureaucracy of the Old Alliance and served as its headquarters. It is now under the control of the Authority, and its vast computational powers are used to surveil the system.

Elysia: Elysia was once a near paradise. Technology and nature were held in balance, and its gleaming cities are as beautiful as its unspoiled wilderness. Elysia’s highest mountain was site of the training center of the Star Knights. Now, the Star Knights have been outlawed and the people of Elysia live in a police state imposed by the Authority.

Authority Prime: This hollowed out asteroid holds not only the central headquarters of Authority High Command, but its training academy and interrogation and detention center, as well. 

Wednesday, December 30, 2015

Wednesday Comics: Attack of the Clones

The cultural phenomenon that is Star Wars had an effect on comic books, even in its first decade. Despite my pithy title, it's unfair to call these guys clones exactly, but some sort of force is clearly with them. Since science fiction comics and Star Wars draw on some of the same influences, it's not always easy to know what is Star Wars inspired and what isn't. Chaykin's Ironwolf had a rebel fighting a galactic empire in '74--3 years before Star Wars. Still, if one looks at Chaykin's followup Cody Starbuck (also '74) the pre-Star Wars appearances have the look of Flash Gordon and the widespread swordplay of Dune. In the post-Star Wars appearances, costumes have a bit more Japanese influence and guns are more in play; both of these are possibly Star Wars inspired innovations.

Star Hunters (1977)
Empire? A sinister Corporation that controls Earth
Rebels? Sort of, though the protagonists start out forced to work for the Corporation
The Force? There's an "Entity" and a cosmic battle between good and evil
Analogs? Donovan Flint, the primary protagonist, is a Han Solo type with a mustache prefiguring Lando's.
Notes: If Star Hunters is indeed Star Wars inspired, its a very early example. The series hit the stands in June of 1977--on a few days over a month after Star Wars was released.

Micronauts (1979)
Empire? A usurpation of the monarchy of Homeworld.
Rebels? Actually previous rulers and loyalists; a mix of humans, humanoids, and robots.
The Force? The Enigma Force, in fact.
Analogs? Baron Karza is a black armored villain like Vader; Marionette is a can-do Princess; Biotron and Microtron are a humanoid robot and a squatter, less humanoid pairing like Threepio and Artoo.

Metamorphosis Odyssey (1980)
Empire? The Zygoteans, who have concurred most of the galaxy.
Rebels? A disparate band from various worlds out to end the Zygotean menace.
The Force? There's Starlin cosmicness.
Analogs? Aknaton is an old mystic who know's he's going to die a la Obi-Wan. He picks up Dreadstar on a backwater planet and gets him an energy sword.

Dreadstar (1982)
Empire? Two: the Monarchy and the Instrumentality.
Rebels? Yep. A band of humans and aliens out to defeat the Monarchy and the Instrumentality.
The Force? Magic and psychic abilities.
Analogs? Dreadstar still has than energy sword; Oedi is a farm boy (cat) like Luke; Syzygy is a mystic mentor like Kenobi; Lord High Papal is like Vader and Palpatine in one.
Notes: Dreadstar is a continuation of the story from Metamorphosis Odyssey.

Atari Force (1984)
Empire? Nope.
Rebels? Not especially.
The Force? Some characters have special powers.
Analogs? Tempest is a blond kid with a special power and a difficult relationship with his father sort of like Luke. There are a lot of aliens in the series, so there's a "cantina scene" vibe; Blackjak is a Han Solo-esque rogue. Dark Destroyer is likely Vader-inspired, appearance-wise.
Notes: This series sequel to the original series DC did for Atari, taking place about 25 years later. The first series is not Star Wars-y.