Friday, November 11, 2016

Hydra Gets Classy

Working on a mockup for the cover to the upcoming What Ho, Frog Demons!, I got the idea of doing Hydra covers in the style of one of the Penguin Classics design. Here's what I came up with:

art by David Lewis Johnson

Art by Jeremy Duncan
Art by Luka Rejec

And an upcoming project:

Art by Jason Sholtis

Thursday, November 10, 2016

Operation Unfathomable: The Last Hours & DCC Conversion


Just hours to go for the Operation Unfathomable Kickstarter and we just unlocked the DCC Conversion by Paul Wolfe!

If you've been waiting until the last minute, this is it!

Wednesday, November 9, 2016

Wednesday Comics: Prez

No Storm today as I was watching the U.S. Presidential Election return last nights, but I do want to recommend a couple of presidential collections:


Prez is the title of two DC Comics about teenage presidents. The first debuted in his own short-lived title written by Joe Simon and drawn by Jerry Grandenetti in 1973. The series is predicated on the notion of a Constitutional amendment lowering the age for eligibility for office (which may have been inspired by the 1968 film Wild in the Streets). The upshot is a teenager gets elected, and who better than a earnest and idealistic kid from Middle America whose mother even named him “Prez” ‘cause she thought he’d be President one day? 

Finally, because you (or somebody) demanded it, The Prez has been collected. This collection includes the four issues of The Prez's run, an unpublished story from Cancelled Comics Cavalcade #2, and a continuity-twisting tale from Supergirl #10. Neil Gaiman brought Prez out of comics limbo in Sandman #54 in 1993. This led a sort of follow-up in Vertigo Vision: Prez. Miller and Morrison also used the Prez in Dark Knight Strikes Again #2 and the Multiversity Guidebook. All of these deuterocanonical texts are included, as well.

In 2015, an all-new, all-different Prez is introduced. This is Beth Ross, an Oregon teen who's elected via Twitter in 2036. The series by writer Mark Russell and artist Ben Caldwell. It only lasted 12 issues, but it was fun while it lasted, providing a modern update to the concept.

Monday, November 7, 2016

The Final Countdown


The Operation Unfathomable Kickstarter has a little over two days to go, but Hydra isn't taking our collective foot off the gas. This weekend, we had 3 new stretch goals to sweeten the deal:

$16,000: Jason's original smash blog compilation The Dungeon Dozen
$19,000: Operation Unfathomable Players Guide a mini-comic
$18,000: Dungeon Dozen II Sneak Preview

If you haven't backed, now's the time.

Sunday, November 6, 2016

The Sometimes Dubious Bounty of the Vats


In the Age of Space Exploration, nourishment for space voyages is provided by application of scientific principles. As the natural process of putrefaction on the Earth and the other worlds leads to the spontaneous generation of vermin, the alchemist may utilize this same process to create more pleasing and usual forms of life in the generation vats of a vessel.

The vital energies of the sun are capture and channeled to the vats where they inseminate the matrix of ship wastes and alchemical mucilage--often informally called slime. By calibration of temperature, matrix composition, and other factures, any natural animal may be grown. Food generation must be started weeks before it is needed, else only the lowliest sorts of creatures may be generated. Some researchers have experimented with various means to speed up the process, but this increases the rate of errors, discussed below. A similar process can be used to grow Homonculi for menial tasks, though only the largest of ships would carry enough matrix to do so, or to feed the extra mouths created afterward. The Turk do not create Homonculi at all, citing some pious objection, but exclusively employ automata.

Improperly prepared mucilage or exposure to some stray cosmic influence or energy, sometime creates dangerous, ill-formed masses or cancers: slimes, puddings, and oozes, are they variously named based on the identifiable properties. For example, the Black, Gray, or Leaden Pudding shows Saturnine influence and character.

Friday, November 4, 2016

Doctor Strange


First a warning: There maybe be some mild spoilers for the latest installment in the "Marvel Cinematic Universe" in what follows.

I have to admit, that as excited I was that there was going to be a Doctor Strange movie when it was first announced, I have not had much enthusiasm passed on the teasers and early trailers. Some of the that might have been me just tiring of Marvel's house style, but for whatever reason, I was underwhelmed.

The actual film wound up being better than I had expected. The design aesthetic of Marvel's films when it comes to the really fantastic non-superhero elements (Asgard in particular, but also some parts of Guardians of the Galaxy) has always left me cold. Also, the relentless desire to de-mystify or over-rationalize all the magical elements of the Marvel Universe works passably with some things (like the Darkhold on Agents of SHIELD) but hollowed out the grandeur of Kirby's sci-fi Norse mythology from Thor.

Happily, Doctor Strange is not particularly de-mystified. (The Ancient One offers an explanation of magic similar to one of the options Kenneth Hite provided Rough Magicks.) In fact, they really play up the (unintended presumably) psychedelia of the Ditko-era stories, though they convert it to a more filmic approach. There are resonances with both 2001 and Afronosky's The Fountain.

How the magic is employed winds up being a bit like a combination of The Matrix, Inception, and previous superhero films. I like how they moved away from strictly super-powers, and you could see how they were reaching for Ditko and perhaps Starlin with some of it. The spells as mostly sputtering sparks drawn in the air didn't quite suit me, though I don't have a ready alternative in mind. It all worked passably.

The plot is a means to an end. The similarities to Inception and The Matrix at times made its mere adequacy more evident, but when you're a vehicle for elaboration of a shared universe, you don't have to shoulder so much weight yourself, I suppose. All the cast does a pretty good job with what they are given. Tilda Swinton, despite expressly being "Celtic," does the movements, stances, and cryptic comments of the "Asian Master" almost as much as Joel Grey in Remo Williams without the obivous yellowface, so I'm not sure not casting an non-Asian actor as the Ancient One really allowed us to avert all those stereotypes. Still, I liked her protrayal.

The Marvel fan in me exulted to see the Dread Dormammu (Though I was underwhelmed by his dread "we didn't think about this very much" CGI-ness. He was of the ilk of Parallax in the Green Lantern film or "The Absorbing Man" in Ang Lee's Hulk). Further fannishness: Instead of having Mikkelsen's baddie be named for a mook that worked for Baron Mordo in the comic, why not have him be Kaluu, the Ancient One's rival?


Thursday, November 3, 2016

Christmas Comes Early


In line with the Christmas decorations already up in many a retail establishment, Action Lab has released the Christmas comic Northstars Vol 1: Welcome to Snowville on Comixology. it will be out in hardcopy later this month, I believe. This kids comic (something of an homage to those TV Christmas Specials and Harvey Comics of yore) is written by my friend, sometime collaborator, and fellow rpger, Jim Shelley and his daughter, Haigen. Art is supplied by the very talented Anna Liisa Jones who I would love to have do something for the Land of Azurth one day.

Here's one of the character designs: