This is the third in a series of posts with brief campaign pitches for superhero games. This one is written by Jason Sholtis of The Dungeon Dozen:
(based on a rejected proposal found in a briefcase left on the subway by Steve Ditko
in 1968...)
Dateline 1999: Thirty years after the total victory of the hippie counterculture,
a unilaterally disarmed America watches helplessly as nation after nation falls before an unstoppable blitzkrieg of super soldiers, futuristic war machines and weapons from newly independent Transylvania.
Shocking the world in a live press conference, President Tom Hayden unveils the existence of the Agents of A.X.E., secret defenders of America. These highly trained super-operatives, each a paragon of American virtue, are entrusted with the use of super-devices derived from the technology of an alien civilization (details still classified) such as the Gauntlets of Potential, the Girdle of Density, and the Eye of Mastery.
Moments later, the secret headquarters of the National Institute of Xenostudies beneath
Mt. Shasta falls to a sudden strike by Transylvanian stormtroopers, the scientists and leaders
who created A.X.E. all either dead or missing. If only the Agents had been there to help instead of
a Washington dog and pony show! How can you Agents ever forgive yourselves?
There is only one way: Defend America from the Transylvanian menace until they have to peel the Girdle of Density from your cold, dead midsection.
Style/influence: In a nutshell,
THUNDER Agents vs.
MARS Patrol written by Pat Mills in the 80's as reactionary silver age satire but drawn by Wally Wood and Steve Ditko in their prime, so it looks cool. Old school in tone, emphasizing all-out super-hero war on beach head America, so there will be black humor, super mayhem, and super death. But fear not, when Captain Density perishes, sidekick girl is there to pick up the girdle.