Sunday, December 31, 2017

Weird Revisited: On New Year's Eve

In the Weird Adventures heyday, I did a number of holiday posts. This is part one of a two-parter from 2011-2012... 

 

On New Year’s Eve, the people of the City prepare themselves for a celebration, unaware of the danger--never guessing that more than just a year might be ending.

The eikone Chronos, Father Time, lies near death. His hounds howl in their tesseract kennels and his imbonded servants, the bumbling giants of old chaos, Gog and M’Gog, blubber at his bedside. The old man--the old year--will die at the stroke of midnight.

In the Heavens, the angels gird for war. They double the host in shining panoply that guard the Celestial Gates and patrol the ramparts of paradise. They prepare for possible siege.

In the streets of the world, the soldiers and made men of the Hell Syndicate push bullets into magazines and check the action of their guns nervously. There’s the scent of blood and brimstone in the air. There may be war in the streets.

At the final collapse at the end time, the last singularity pulses omninously. It's vibration plays the funeral dirge of the cosmos; negative energy propagating backwards through time. The beat carries the slavering existence-haters of the Pit and the mad form-refuseniks of the Gyre dancing into the world for one last party.

The material plane draws, moment by moment, closer to the knife-edge of continuation and dissolution. And the clock ticks down.

to be continued

Friday, December 29, 2017

Holiday Haul

My holidays have not been exactly rpg-heavy, what with a new baby at home, but I did get a few rpg-related items around the holidays. I don't know how much table-mileage I'll get out of them, but each is cool in its own way.

My wife picked up Shogun & Daimyo by Tadashi Ehara way back at Gary Con and saved it until Christmas to drop it on me. This gamer's guide to the power structure of feudal Japan. If I ever get around to running a feudal Japan game again (and for more than a couple of sessions!) this will come in handy.


My wife also got me the only print item in the Exalted 2nd Edition line I didn't have: Return of the Scarlet Empress. While I've never played Exalted (and certainly I don't think I ever would with the Exalted system), I've gotten inspiration from the fluff. This book has a bad rep, but mainly because of what it did to the "canon," which is not really a problem for me.


Kickstarter Santa delivered the long awaited English version of the Trudvang Chronicles to me. At first blush, it seems very much worth the wait. It's a slipcase with 6 gorgeous books inside. I've gushed about the art before. I haven't read enough to say anything about the system yet, though.

Wednesday, December 27, 2017

Wednesday Comics: Back to Storm


Things have been busy around here of late, but I plan to get back to Storm: The Slayer of Eriban next week. Here's the first installment (of 4 so far) just in case you need a refresher on the story.

Saturday, December 23, 2017

Have We Got a Deal for You!


Mortzengersturm is the Deal of the Day on Drivethrurpg/Rpgnow! Get the pdf for the low holiday price of 2.65 USD! Today only! 

Friday, December 22, 2017

World Guides

I do love a good guide to a fictional world, especially if it is richly illustrated. I even enjoy world guides to worlds in other media that I am not particularly into. I like these in and of themselves, but I also like them as inspirational material for rpgs. I tend to like world-related fluff in non-game books more than game books, not necessarily because it is better written (though, of course, it is at times) but because gaming fluff tends to always think in terms of the game. I would rather my inspirational material not be so bound to rules and conventions.


I enjoy the DK books for various fictional world, but the Star Wars books always showcase Lucasfilm's attention to design. This new Star Wars the Last Jedi Visual Dictionary is no exception. Even if you didn't like the movie, there is probably stuff in here that would interest you.


An older book, but new to me is The Legend of Zelda: Hyrule Historia. I have never been a big video game fan, but I do like concept art and world-building and this has both, detailing both real world and fictional history of Hyrule.


Wednesday, December 20, 2017

Wednesday Comics: Holiday Special


DC Comics has a 2017 Holiday special out. Like most anthologies, it's a mixed bag: there's a pointless Batman and a ghost story, but also Sergeant Rock story in the classic style that shows nothing is ever easy in Easy, even during Hanukkah.

Anyway, if you really want to get into the season, check out these posts examining the DC Super-Star Holiday Special from 1980.


Monday, December 18, 2017

Weird Revisited: Noom the Ubiquitous

This petty god first appeared in a post back in December of 2010.


Symbol: A small statue, boundary marker, or herma with an head of an (often bearded) old man wth a bemused expression.
Alignment: Lawful

Noom the Ubiquitous, or Noom the Unlooked For, is the patron of the lost (both people and things), wanders, and things overlooked. For as long as there have been roads, streets, and trails, people have been placing crudely fashioned statuettes of this smiling godling along them. He oversees journeys that are not as planned. He brings the lost traveler to a place more interesting than where she intended to go, and insures that lost items wind up in the hands of those who might need them at a crucial moment.

In manifestation, Noom looks like a portly, aged, dwarf in bright clothing. The pockets on his clothes always look full, and he typically carries a peddler’s sack, fit to burst,on his back. He seldom appears though, preferring to act through his idols.

Noom has few if any worshippers. So ancient and forgotten is his cult, few even realize the small, roadside statues represent a god. Noom aides travelers not in exchange for their veneration, but out of whim. Anyone lost in the presence of a Noom statue has a 40% chance of attracting the godling’s attention. This increases to 60% if they sleep in close proximity to a statue.

Noom will not help a lost traveler find their destination, but will either subtly guide something interest their way, or guide the person to something of interest. “Interest” in this case, may be the threshold of adventure, but it will generally not be something immediately dangerous (like a wandering monster). Noom’s intercession will never be obvious. Events will always seem natural, if perhaps a little strange.

Other times, Noom’s influence will be felt in the finding of an innocuous, but ultimately useful item. These will seldom be magical, and will never appear to be particularly value at first (though they may actually be). These will be found in the dust or weeds around Noom idols. It will be strange in many cases that the item could have been lost where it is found.

Destroying a statue of Noom will bring the godling’s displeasure. Doing so may result (50%) in getting lost, at least for a time, in an unpleasant and possibly dangerous way.