Art by Kyle MacArthur |
D&D has always been a bit "gonzo." The internet era has pulled out all the stops for gonzo, so things are a bit more heightened, it's true, but if you believe Jeff Reints that "You play Conan, I play Gandalf. We team up to fight Dracula," is an apt description, then don't let the dry, wargamer prose and armchair Medievalism fool you, it's sorta gonzo.
Now, as a guy with a strong appreciation for pulp literature, I like my D&D (most of the time) heavily flavored with the likes of Howard, Smith, Leiber, and Vance. Of course, Saturday Morning cartoons, Bronze Age comics, and 80s barbarian films are in there, too, to one degree or another.
There are people only slightly younger than me for whom computer games and anime are a much bigger deal. There are even those unfortunates who could never get into Leiber or Vance, but read the hell out of some Drizzt novels. There are those for whom Harry Potter was their gateway drug and who think Tolkien is best appreciated as interpreted by Jackson at high frame rate.
My point is, whatever parts you use, D&D is always a Frankenstein bastard of lowbrow things that don't make sense together if you think about them too much. A lot of digital ink has been spilt analyzing the influence of Appendix N and the like, and that's fine, but D&D as written had Hammer horror vampire hunters, Vancian spellcasters, and kung fu film monks. It's a broad enough territory for a lot of structures to be comfortably built on it, and that's a good thing for its continued life.