As frequently happens when I have things I need to work on, new ideas try to woo me with their siren's song. I'm putting so notes here to try to exorcism the demon of distraction for the time being.
The idea is far future science fantasy, akin to some "Dying Earth" works, only the Earth may not be dying, necessarily. There would be no return of magic, but rather Clarkian sufficiently advanced technology was be perceived by the present, post-technological society as magical.
Here are some thoughts on the setting:
- Influences would include: Viriconium by M. John Harrison (general vibe), Catch A Falling Star by John Brunner (future tech and decadence), Ventus by Karl Schroeder and "The Far End of History" by John C. Wright (AI entwined with nature to become "gods"), Rob Chilson's Prime Mondeign series (general vibe and hyper-technologically managed ecosystem where humans have forgotten how to use most things), The Fractal Prince by Hannu Rajaniemi (technologically realized spirits).
- Like in Numenera, technology would be pervasive and usable fully on by some. We'll bother a term from Tony Daniel's Metaplanetary and call this nano, and pico- (perhaps even femto-) tech "grist."
- Wizards are hackers, clerics are inheritors of ancient command codes liturgies, sorcerers are "cyborg" mutants, and warlocks make deals with wild and dangerous AI.
- Magic items would most likely move in a Roadside Picnic direction.
- Everyone is effectively living in an ancient landfill. Dungeons are the remnants of archaeological digs or salvage jobs into the strata of the refuse of previous civilizations.