Sunday, August 26, 2018

A Dozen Encounters in A Spaceman's Bar

The original d10 only version of this post appeared in 2011. Here it is again, revised and expanded...


It was a motley crowd, Earthmen and Martians, and Venusian swampmen and strange, nameless denizens of unnamed planets...”
- CL Moore, “Shambleau”
This could be used with any pulpy space game:

01 A shifty-eyed human trader eager to unload a large, glowing jar containing squirming creatures he claims are solar salamanders.

02 Two spacers in aged flight suits.  They're of human stock but congenitally scarred from in utero exposure to poorly shielded drives and strange cosmic radiations.

03 Four pygmy-like “mushroom men," fungoid sophonts from the caverns of Ganymede. They are deep in their reproductive cycle and close proximity gives a 10% chance per minute of exposure inhaling their spores.

04 A reptoid outlaw with bloodshot eyes from chronic hssoska abuse and an itchy trigger-claw.

05 A balding man with thick glasses and a nervous look sits in the shadows. If observed for at least a minute he will be seen to flicker like a bad transmission on a viewscreen.

07 A human child with pigtails and sad eyes surrounded by a faint nimbus of swirling, colorful lights.

08 A cyborg gladiator (his machine parts occasionally leaking oil) on the run from one of the L4 arenas regales two groupies with his exploits.

09 A scruffy prophet and his 1d4 wide-eyed and oddly-dressed teen acolytes, dealing in "spiritual enhancers."

10 Blonde and statuesque Venusian women, neuro-goads on their belts, looking for a suitable male.

11 A hard-faced man with steel-gray hair and a military baring watches the diverse patrons with a cold gaze. His aging uniform might be recognized as that of the humans-only Knights of Solar Purity revolutionary group, crushed in the Phobos Uprising.

12 3d6 Creatures(?) like fist-sized fur tumbleweeds that move with suprising speed and attach to glowing with some sort of electrostatic force burst from a storage bin, presumably accidentally lift in an alcove. Could they be examples of the fabled florofauna of Vesta?

Friday, August 24, 2018

The Tempus Fugitives


The Armchair Planet Who's Who will contain some "minor" characters/teams who are presented with not more explanation than is what in their entry. This is part of the suggestion of a bigger universe rather than exhaustively detailing it all. The Tempus Fugitives are one of those...

They were branded "anomalies"--beings who were dangerous simply because they were outside their proper timestream: Gary Mitchum, taken from a 1950s Earth by a flying saucer crew from an erased future; Ssatheena the Dinosorceress from an Earth of evolved saurian swords and sorcery; Jack "Tex Mech" McCandless, a cyborg cowpoke from a high-tech Old West; Jehana Sun, warrior maiden of a future medieval Earth conquered by aliens; M'Gogg, a hulking Neo-anderthal from a post-nuclear war world. They promptly escaped from the "Big Hypercube" maximum security prison and now survive as temporal soliders of fortune.

Art by Agus Calcagno

Thursday, August 23, 2018

Scavengers of the Latter Ages

art by Shahab Alizadeh
Here are some further refinements/elaborations on the idea I presented in a previous post for a 5e (or any sort of D&D really) game that was actually far future science fiction replicating fantasy.

  • The Distance Future: Millions of years certainly, though exactly how long is obscured by the mists of time and the humankin's fickle devotion to data storage formats. It is possible that biologic humanity even disappeared at one point but was resurrected by its nostalgic offspring. Scholars are aware that more than one civilization has come and gone and the Height was long ago.
  • A Neglected Garden: Earth was once an intensively managed paradise, maintained by nanotechnology and AI that were integrated into the natural world. Most of the animals were heavily modified by genetic engineering and technology, and some were of exozootic stock. Even humans were integrated into this network, and everyone born still carries the nanotechnological  system within them. Though technological spirits and godlings still live in nature, they no longer heed humans on any large scale, at least in part due to the fact that few humans can activate the necessary command codes.
  • Diverse Humankin: Through genetic engineering, different clades of human-descended biologics have developed. The reasons for the modifications from baseline seen in these "races" may not always be apparent. Perhaps some were just art projects for some creative god?
Art by Laura Zuccheri
  • The grist: Commoners speak of "magic users" in dim memory of the fact that everyone of Earth is a "user" in the computer science sense, but wizards know there is no such thing as magic, only grist, the layers of nanotechnology that envelope the world. Everyone uses it to a degree, but few have the aptitude to develop the skill to employ the grist to work wonders.
  • The ether: The underlying grid of spimes and metadata, which supports the nano and once integrated it with the internet, is known as the Etheric Plane or Ether. Wizards and other magic users are aware it plays an important part in their spells and also in the powers of gods and incorporeal intelligences, but they are like mice within a palace, ignorant of its total function and potential.
  • The Outer Planes: Civilization at the Height was not confined to the Primal Earth, but extended through the stars. Some of the posthumans that went to other stars disassembled planets to convert to computronium, then huddled close to stars for power. Their civilizations sometimes became very strange, perhaps even went mad. Many of their networks still connect to Primal Earth through ancient but robust relays. Humankin of Earth are often in grave danger when they venture into such places.
  • Treasures Underground: Earth's current society is built on the detritus of millennia. Current humankin seek to exploit it in rudimentary ways, and more advanced civilizations of earlier times sought to do so in more advanced ways. The tunnels they dug still exist, but so do the guardians they put in place and the dangers they encountered.

Wednesday, August 22, 2018

Wednesday Comics: Heroes of the Public Domain Reference Guide Issue #1


I backed the Kickstarter for the Heroes of the Public Doman Reference Guide #1 and the physical copy delivered just yesterday, though I've had the pdf for some time. The new art in the book is by Chris Malgrain, the French artist that I'm working with on the Armchair Planet Who's Who Project. It was also a Kickstarter fulfilled through the comic-specializing print on demand publisher Ka-Blam, which is something I'm interested in doing too.

But anyway: the comic. It's 32 public domain characters spanning the alphabet from Amazing Man to Yankee Girl. Some of these characters have modern appearances (sometimes multiple, competing modern appearances) but the guide just sticks to their "classic" Golden Age histories.

The print quality is good as is the original art. The text is brief, but some of these characters didn't have a lot of appearances. If POD characters interest you, it's worth picking up when its widely available, presumably on IndyPlanet.

No relation to the Wakandan Black Panther

Monday, August 20, 2018

D&D Races Alien Reskinning


I bought these Japanese alien figurines about four years ago. Looking at them yesterday, I though they might make good new skins for for D&D races.

Elves = Gray
There both fan favorites with all the mystique.

Gnomes = Hopskinville Goblin
Magical little pranksters.

Halflings = "Apache" Alien
Their both child-like and cutesy, I guess. Not so sure about this one. (I actually don't know what alien this is supposed the represent. It looks like a Neonate, but the name "Apache" is odd.)

Goliath = Voronezh Alien
Giants!

Dwarf = Frog Alien
Let's break the Dwarf/Beard connection once and for all. I suppose the Roswell Alien as pictured would be an alternate.

Tiefling = "Triglia" Alien
He's demonic looking!

Sunday, August 19, 2018

Troika!


Daniel Sell's rules lite, 80s Advanced Fighting Fantasy inspired rpg, Troika!, is getting Kickstartered to a new addition with so very fine artists doing illustrations. It's very easy system, usable for most anything, and Daniel's default setting is flavorful, too.

Here are some Troika! backgrounds I did for it in my Baroque Space setting by way of example of its ease of use: part 1 and part 2.

Friday, August 17, 2018

Notes on a Hypothetical Far Future 5e


As frequently happens when I have things I need to work on, new ideas try to woo me with their siren's song. I'm putting so notes here to try to exorcism the demon of distraction for the time being.

The idea is far future science fantasy, akin to some "Dying Earth" works, only the Earth may not be dying, necessarily. There would be no return of magic, but rather Clarkian sufficiently advanced technology was be perceived by the present, post-technological society as magical.

Here are some thoughts on the setting:

  • Influences would include: Viriconium by M. John Harrison (general vibe), Catch A Falling Star by John Brunner (future tech and decadence), Ventus by Karl Schroeder and "The Far End of History" by John C. Wright (AI entwined with nature to become "gods"), Rob Chilson's Prime Mondeign series (general vibe and hyper-technologically managed ecosystem where humans have forgotten how to use most things), The Fractal Prince by Hannu Rajaniemi (technologically realized spirits).
  • Like in Numenera, technology would be pervasive and usable fully on by some. We'll bother a term from Tony Daniel's Metaplanetary and call this nano, and pico- (perhaps even femto-) tech "grist." 
  • Wizards are hackers, clerics are inheritors of ancient command codes liturgies, sorcerers are "cyborg" mutants, and warlocks make deals with wild and dangerous AI.
  • Magic items would most likely move in a Roadside Picnic direction.
  • Everyone is effectively living in an ancient landfill. Dungeons are the remnants of archaeological digs or salvage jobs into the strata of the refuse of previous civilizations.