Friday, December 28, 2018

More Monster Manual Taxonomy: The Demihumans!

This is a follow-up to this post. D&D suggests that tribe Hominini is much like Canini and has species, even genera, close enough genetically to reproduce. Here's what we've got:

In genus Homo:
Elves H. formosus
Drow H. formosus tenebrarum
Halflings H. pygmeus
Orcs H. ferox

In genus Genomus:
Dwarves G. barbatus
Gnomes G. artificis
Deep Gnomes G. profundi

It is likely that there is a genus Gigantanthropus which includes ogres (proposed G. atrox) and goliaths (proposed G. montanus) and perhaps other near giants. Research is ongoing.

Thursday, December 27, 2018

In the Cellar of the Silver Dragon


As I previously mentioned, I ran a short D&D 5e game for my inlaws on Christmas Eve. I ultimately elected to run "A Most Potent Brew," which I picked up on the DMs Guild. I thought it would be short and relatively uncomplicated, and it wound up being a good choice, having samples of exploration and puzzles as well as combat.

The setup involved a brewery (which I remained the Silver Dragon) where workman had inadvertently opened a whole into the buried lower levels of a forgotten wizard's tower. The monsters were mostly vermin: giant rats and giant centipedes. There was one unique monster, though, a giant spider with a fiery bit and web.

The party consisted of a fighter, a cleric, and a warlock, all first level. My wife (as usual) was the cleric. She let her parents take lead, but helped them with the rules and encouraged them when they dithered too long. Ironically, her character was the only one that came close to dying, having been heavily damaged by the fire spider, though some difficulty with a puzzled-based trap was a close call for the fighter.

A good time was had by all. The adventure had little novelty, but it was just about perfect for introducing rpg-naive player's to the mechanics and conventions of D&D in short session. A couple of observations, perhaps of interest: the oft-repeated old school saw of longer and more detailed character creation leading to player's not being sufficiently willing to let their character's die is, at best, only part of the picture. My inlaws were not involved with character creation at all beyond choosing their class, and they were very cautious and death-averse. Both being avid gamers, I suspect they equated death with loss and didn't want to lose. Secondly, so much of D&D mechanics are sort of legacy (ability scores as opposed to just their modifiers, for instance) and could probably be streamlined to make it easier for new player's to understand.

Wednesday, December 26, 2018

Wednesday Comics: Hey, Kids! Comics Sales

Christmas is over and the time of buying stuff you didn't get as gifts has begun. Comixology is running a number of sales on digital comics. Here's the big list of sales, including big sales from Marvel and DC. Most of these last until January 3rd.

Sunday, December 23, 2018

More D&D With the In-laws

Headed to the in-laws for a couple of days and a bit of D&D may be in the cards. Having a newborn meant no family gaming last holiday season, but New Years 2017 my wife and I introduced her parents to D&D with a bit of Lost Mines of Phandelver--and a total party kill. We'll see what this second session brings.

The question is: What should I run this year? I need an adventure either 5e or easily adaptable (pretty much on the fly) that is navigable by new players and delivers some good stuff in just one setting.

Friday, December 21, 2018

The Christmas Specials


A few years ago, I managed to do three "Christmas Specials" in my two Weird Adventures campaigns (though I only did 2 write-ups): "Twas the Fight Before Yule," and it's sequel, and "Another Weird Yule." In 2016, there was a holiday related cameo in my Land of Azurth game.

I still haven't gotten around to doing the reskin of Slumbering Ursine Dunes involving the Weird Adventures version of the Tunguska Event, the mysterious Siberian cauldrons, a captive Father Yule, and talking bears, but I still think it would be great.

Thursday, December 20, 2018

Monster Manual Taxonomy

A comment by Gus L of the now-dormant Dungeon of Sighs (though he recently started a new blog, I don't have the link at hand), led me to think about scientific classification of D&D monsters. Not useful for much perhaps, but a fun line of thought. I decided on the rules I would follow on the thought experiment and made several G plus posts along these lines, and got some good suggestions, some of which I incoporated in what follows.


Bulette (Geocacharias sp.)
Bulettes are part of family of cingulate mammalsVelocifodiens.


True Giants
Gigans is a genus of hominins with several extant species: 
G. horridus (hill giants), G. troglodytes (stone giants), G. gelidus (frost giants), G. igneus (fire giants), G. nubicolus (cloud giants), G. tempestatis (storm giants). Tentative identifications not completely accepted: fog giants (G. nebulosus) and mountain giants (G. rancens)


Goblinoids
Cobalus is the genus of the goblinoids. They may be a separate subtribe (Cobalina) of hominins. Known species include:
C. cobalus  (goblins), C. bellatorius  (hobgoblins), C. terribilis (bugbears), C. prodigiosus (nilbogs), and C. armatus (norkers)* 

*[Thanks to Paul V for this one.]

Wednesday, December 19, 2018

Wednesday Comics: 80s Moon Knight

Moon Knight is often derided as an ersatz Batman and had sort of an inauspicious beginning as a gimmick villain for Werewolf by Night. The latter point on serves to show how good characters in comics are often only arrived at over time. The former criticism misses the point that Batman himself had antecedents, and comic book are full of completely valid variations on a theme.  Is it interesting, though, that Moon Knight's co-creator and the scribe on his seminal first series, Doug Moench, left the character to write both Batman books for the next three years.

Though the earlier appearances aren't bad, the character only really comes into his own in backup stories in the Hulk! Magazine. (These and other early stories are collected in the first volume of the Epic Collection.) That's where Moench teams up with Bill Sienkiewicz, who gives Moon Knight a silhouette and ghostly presence not unlike Neal Adams' Batman. Moench's stories are less superhero that pulp, with villains lurid for the printed page, but not really for 4 color comic. They are at once mundane and strange for that mundanity. This is the blueprint for the 1980 ongoing series.

Moon Knight finally gets an origin with an ambiguous hint of the supernatural, a set of cover identities, and a group of operatives. These last two schticks come courtesy of the Shadow, only Moon Knight's identities are suggested to be virtual alternate personalities--phases of the moon, perhaps--an idea only barely ever hinted at in the stories.

Most of the issues portray Moon Knight as a premier, perhaps even only, hero of a New York City still recovering from the seventies. Political machines, xenophobic terrorists, educated winos, and disgruntled vets stalk its streets. The rest of the Marvel Universe seems pretty far away, despite an occasional cameo or team-up.


Sienkiewicz's art begins as a bit like a rougher Adams, then looks a bit like Frank Miller (when like Miller, he is inked by Janson), before becoming more expressionistic and stylized. It isn't quite the Sienkiewicz of New Mutants until the very end, but he's on that trajectory. The art also conveys a bit of noir edge in later issues that might make one think of Sin City, but in a comic spinner rack sort of way.

While my favorite story (maybe because I read it as a kid), is the two-parter where terrorists dose Chicago's water supply with hallucinogens in #8-9, the storytelling gets more ambitious in the direct sale only later issues like the meditation on violence in #26 ("Hit It") that sort of reminds me of _The Spirit_ in its artifice.

Not all of the '80-84 series has been collected yet in color (though up to issue #23 has), but the third volume of the Epic Collection, Final Rest, is on it's way the 30th of this month.