Wednesday, January 2, 2019

Jaka from Talislanta [5e Race]

Art by P.D. Breeding-Black
Jaka are humanoid species with features resembling both wolves and panthers. They are covered in sleek black fur and have silver-gray manes. They hail from the beast-haunted wilderlands of Yrmania, particularly the area of the Brown Hills.  With a reputation as peerless trackers, Jaka easily find work as scouts, guides, and hunters of both men and beasts.

Jaka Racial Traits
Ability Score Increase. A Jaka's Dexterity increases by 2, and Wisdom increases by 1.
Age. Jaka reach adulthood around age 12 and typically leave to around 80.
Alignment. Most Jaka are neutral.
Size. Jaka are Medium.
Speed. Base walking speed is 30 feet.
Languages. Jaka can speak, read, and write Low Talislan and are fluent in Wilderness Sign of the Talislantan tribes folk.
Darkvision. Jaka have a cat’s keen senses especially in the dark. They can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Jaka can’t discern color in darkness, only shades of gray.
Natural Tracker. Jaka have proficiency with the skills Survival and Perception.
Scent Marking. As a bonus action, a Jaka can mark one creature it can see within 10 feet. Until the end of the Jaka's next long rest, its proficiency bonus is doubled for any ability check to find the marked creature, and the Jaka always know the location of that creature if it is within 60 feet. A Jaka can’t use this trait again until it finishes a short or long rest.
Sixth Sense. Jaka have the uncanny ability to sense danger, or even potential danger within 30 feet. They cannot necessarily discern the type, location, or degree of danger, but they know it is there on a successful check of their Passive Perception (Wisdom). In cases where they are actively looking for threats they have an advantage on their Perception (Wisdom). They are particularly sensitive to magic and add 5 to their Passive Perception checks if magic is involved and +2 to their active checks.
Jaka Weapon Training. Proficiency with the shortsword, shortbow, and spear.


Wednesday Comics: The Good Stuff I Read in 2018

I read a lot of superhero comics in 2018, but a minority of them were new (within the past couple of years) but here, in no particular order, are the ones that stood out:


X-Men: Grand Design: I'm not sure the X-men needed to be woven into one sprawling narrative, and doing so has Piskor making some odd choices, but I like the retro approach and the Marvel Saga-esque dive into the past.

Green Lantern (2018) #1-2 and Earth One: Wonder Woman Volume Two: Middle tier Morrison (though with only 2 issues extant, the jury may still be out on Green Lantern) is still better than most stuff.


Supernaut: A little bit Morrison, a little bit Warren Ellis, this is a sci-fi superhero yarn very much of the exposition heavy "mad idea" school. And from an indie, no less. There's a trade, but Amazon doesn't seem to carry it. Comixology has the issues, though.

Martian Manhunter #1 and Electric Warriors #1-2: Both of these are written by Steve Orlando. MM has a take on Mars I found really cool. Electric Warriors has an interesting concept (covering some of the period between the Great Disaster at the time of the Legion). It's early in their runs, but I'm going to be optimistic.

Final Frontier #1: I'm not sure exactly when this was released, but it's a Tom Scioli take on a rock 'n roll band Fantastic Four, so you should read it.

Monday, December 31, 2018

Weird Revisited: Hyades Plains Drifter

This 2015 post is a bit recent for revisit, but playing with Hero Forge over the weekend and designing Tex Hex from Bravestarr brought it back to mind...


Take McKinney's Carcosa, remove whatever homology to Masters of the Universe is there, replacing it instead with echoes of Bravestarr. For the more literary minded: take out some of the Lovecraft and replace it with elements of King's Dark Tower series. Now you've got a weird western on an alien world.

A Bone Man, probably
Drop those sorcerous rituals that upset some people and replace them with drugs. Now you've got an acid weird western on an alien world. That ought to be enough for any game, but you're a jaded bunch with a decadent palate so don't let the alien thing keep you from borrowing from Forteana related to the America West: tombs of giants, tiny mummies, underground lizard (or snake) men. Thunderbirds. Season to taste with Shaver mystery.

Saddle up, cowboy. Lost Carcosa awaits.




Sunday, December 30, 2018

Playing with Heroforge

Heroforge, a custom 3D printed miniature design site is pretty cool. My wife and I were playing with it over the holidays, and while there are some frustrating lacks, it already has an impressive array of design elements. Here are a couple of the characters in my Land of Azurth campaign:

Kully the Bard:


And Kairon the Demonlander (i.e. Tiefling) Sorcerer:


 Its inclusion of Western/Victorian elements not only helped Azurth designs, but also my old Wampus Country character, Horvendile Early:


And there's sci-fi stuff. Here are the three characters from the cover of Strange Stars:


Friday, December 28, 2018

More Monster Manual Taxonomy: The Demihumans!

This is a follow-up to this post. D&D suggests that tribe Hominini is much like Canini and has species, even genera, close enough genetically to reproduce. Here's what we've got:

In genus Homo:
Elves H. formosus
Drow H. formosus tenebrarum
Halflings H. pygmeus
Orcs H. ferox

In genus Genomus:
Dwarves G. barbatus
Gnomes G. artificis
Deep Gnomes G. profundi

It is likely that there is a genus Gigantanthropus which includes ogres (proposed G. atrox) and goliaths (proposed G. montanus) and perhaps other near giants. Research is ongoing.

Thursday, December 27, 2018

In the Cellar of the Silver Dragon


As I previously mentioned, I ran a short D&D 5e game for my inlaws on Christmas Eve. I ultimately elected to run "A Most Potent Brew," which I picked up on the DMs Guild. I thought it would be short and relatively uncomplicated, and it wound up being a good choice, having samples of exploration and puzzles as well as combat.

The setup involved a brewery (which I remained the Silver Dragon) where workman had inadvertently opened a whole into the buried lower levels of a forgotten wizard's tower. The monsters were mostly vermin: giant rats and giant centipedes. There was one unique monster, though, a giant spider with a fiery bit and web.

The party consisted of a fighter, a cleric, and a warlock, all first level. My wife (as usual) was the cleric. She let her parents take lead, but helped them with the rules and encouraged them when they dithered too long. Ironically, her character was the only one that came close to dying, having been heavily damaged by the fire spider, though some difficulty with a puzzled-based trap was a close call for the fighter.

A good time was had by all. The adventure had little novelty, but it was just about perfect for introducing rpg-naive player's to the mechanics and conventions of D&D in short session. A couple of observations, perhaps of interest: the oft-repeated old school saw of longer and more detailed character creation leading to player's not being sufficiently willing to let their character's die is, at best, only part of the picture. My inlaws were not involved with character creation at all beyond choosing their class, and they were very cautious and death-averse. Both being avid gamers, I suspect they equated death with loss and didn't want to lose. Secondly, so much of D&D mechanics are sort of legacy (ability scores as opposed to just their modifiers, for instance) and could probably be streamlined to make it easier for new player's to understand.

Wednesday, December 26, 2018

Wednesday Comics: Hey, Kids! Comics Sales

Christmas is over and the time of buying stuff you didn't get as gifts has begun. Comixology is running a number of sales on digital comics. Here's the big list of sales, including big sales from Marvel and DC. Most of these last until January 3rd.