Thursday, August 1, 2019

Weird Revisited: Zyrd

The original version of this post appeared in 2016. I've reused the name Zyrd at least twice since.
Someone fucked up. Wizards blame the gods--who are dead or gone and can't defend themselves. It's official church policy to blame the hubris of man and unofficially to suggest that means wizards. Whoever did it fucked up. Whoever did it opened a rent in the fabric of the universe and chaos poured in and the world was dissolved.

Gods, Wizards, or devils, somebody made a last ditch effort to save something. Gods were sacrificed, either willingly or unwillingly, and a haven was created: a hypercube hewn from the bodies of titans left to drift in amundic chaos. Zyrd.

Buried deep in the center of Zyrd is a cross of land, the Crux. Once civilization was more than the Crux, but over time, things have broken down. Beneath the Crux is the Underworld--any direction from the Crux is the Underworld. It holds out the chaos and traps the monsters spawned by it in its labyrinthine depths. 

But the chaos keeps creeping in. The only way to save Zyrd is to clear it. To reclaim the dungeon depths and the riches of ages lost there.

That's where you come in.

Wednesday, July 31, 2019

Wednesday Comics: Bronze Age Book Club


I started a podcast with fellow Hydra heads Jason Sholtis and Robert Parker, and my friend and fellow blogger, Jim Shelley (though he couldn't make the first episode). Take a listen! We discuss Destructor #1 form Atlas Comics. Check it out:

Listen to "Episode 1: DESTRUCTOR #1" on Spreaker.

Monday, July 29, 2019

Mysterious Map

In the long overdue moving of some of my stuff from my parents storage shed, I found this old map that came with a video game. I think I kept the map long after the gaming system that played it was gone, because I thought to use it in an rpg. I never have though, but hey, there's still time!


(Turns out the map is from Quest for the Rings for the Odyssey2, released in 1981. Thanks, internet!)

Sunday, July 28, 2019

Weird Revisited: Planet of the Elves

This post from 2012 takes us to a future world where Man is only a dim memory...

Many young elves heed the call to adventure, despite the fact their simple and pleasure-loving society sees their actions as odd--perhaps even aberrant.  The elvish word for "hero" carries the connotation of "fool."

The shimmering sprites are sometimes found in old forests.  These beings claim to be visitors from metal cities which circle the earth like the moon. Right-thinking dwarves don't believe such foolish tales.

Though their numbers are few, ancient dragons know many secrets and will impart them--for a price.

Mutated cultists haunt subterranean ruins.  Not only are they dangerous, but their ideas are theologically suspect.

Friday, July 26, 2019

Our Land of Azurth party in Hero Forge

Tragically, Hero Forge still doesn't have a frog folk race option, so poor Waylon gets left out, but we've it can replicate the other members of the party pretty well:

Erekose, Human Fighter

Shade, Elf Ranger

Bellmorae, Dragonkin Sorcerer

Kairon, Demonlander Sorcerer

Kully, Human Ranger

Thursday, July 25, 2019

Everything Goes Better with Ravenloft

Well, maybe not everything, but I think Ravenloft could mix with several of the other D&D settings like chocolate and peanut butter.

Art by Bruce Pennington
Blood Red Sun [Dark Sun/Ravenloft]
Some Dying Earth stories have more than a touch of the Gothic to them (Clark Ashton Smith's Zothique stories immediately come to mind), so this is really a natural. As the sun dimmed and sputtered, the Dark Powers grew stronger and fed upon the energy of the planet, slowing leeching it of life. Replace the sorcerer-kings with the Dark Lords, and (probably) loose the mists. Some tweaking of the domains might be in order, to make them a little less Dracula and a little bit more Vathek, but that's up to you.

Planet of the Vampires [Spelljammer/Ravenloft]
Each domain is a world, and the mists and phlogiston are combined into one. Maybe give Spelljammer more of a 18th Century or even Victorian vibe: Combine Kipling (his sci-fi stories like "With the Night Mail" and his horror yarns) with Stoker.

And why limit myself to AD&D settings?

Terror Under the Eternal Sun [Hollow World/Ravenloft]
I'm thinking ditch most of the Hollow World idea, except for it being the repository of things preserved from the outer world. Take it back to it's Burroughsian roots and have a land of dinosaurs and mostly primitive peoples, except for these areas and mists containing weird, otherworld realms of madness. Probably the realms of dreads should be a bit smaller, maybe just a castle and a village in some cases. Like Turok meets Dracula.

Wednesday, July 24, 2019

Wednesday Comics: Jimmy Olsen & Dragons

Weirdworld: Dragonmasters of Klarn
Back in 2010, I gave the rundown of Marvel's fantasy series Weirdworld. Most of it was collected back in 2015, but the story "Dragonmasters of Klarn" from 1981-1982 in Epic Illustrated and Marvel Super Action #1 by Moench, Buscema, Nebres, and Severin got left out. Marvel corrected that this week with a thin but complete collection of this story. While it's probably not as good as "Warriors of the Shadow Realm" is very much worth checking out.

Superman's Pal Jimmy Olsen #1
Matt Fraction and Steve Olsen present a humorous tale of Superman's danger-prone pal (reminiscent in tone of Fraction's FF). Olsen is banned from Metropolis by his bosses at the Daily Planet (who tolerate the cost of insuring him because he's internet fandom is the only thing keeping the venerable paper afloat in the digital age) and winds up in Gotham! Easily my favorite read last week.