9 hours ago
Friday, August 2, 2019
Omniverse: The Spirit of '76, or Get Down America!
In 1976, America’s dissatisfaction with the Presidential candidates offered by the major parties went in some strange directions. The All-Night Party, holding their convention in New York City, wound up nominating a security guard working the event. Who was also a talking duck.
The Constitutional question of whether a nonhuman from an alternate earth actually qualifies as an American citizen was never answered, because a photo published on the day of election suggesting inter-species sex destroyed Howard the Duck’s campaign.
The second most unusual candidate of that year was a super-villain, though admittedly, a super-villain in disguise. Ruby Thursday, a pipe-smoking young Californian, was actually ahead in the polls for a time. Her vague but proactive slogan “New Heads for Old” resonated with younger voters. Just when her campaign was gathering steam she was forced to reveal her head was actually a red sphere of flexible polymer circuitry at a public event. Her campaign was effectively over, as was her cabal’s attempt at world domination, thanks to the Defenders.
Thursday, August 1, 2019
Weird Revisited: Zyrd
The original version of this post appeared in 2016. I've reused the name Zyrd at least twice since.
Someone fucked up. Wizards blame the gods--who are dead or gone and can't defend themselves. It's official church policy to blame the hubris of man and unofficially to suggest that means wizards. Whoever did it fucked up. Whoever did it opened a rent in the fabric of the universe and chaos poured in and the world was dissolved.
Someone fucked up. Wizards blame the gods--who are dead or gone and can't defend themselves. It's official church policy to blame the hubris of man and unofficially to suggest that means wizards. Whoever did it fucked up. Whoever did it opened a rent in the fabric of the universe and chaos poured in and the world was dissolved.
Gods, Wizards, or devils, somebody made a last ditch effort to save something. Gods were sacrificed, either willingly or unwillingly, and a haven was created: a hypercube hewn from the bodies of titans left to drift in amundic chaos. Zyrd.
Buried deep in the center of Zyrd is a cross of land, the Crux. Once civilization was more than the Crux, but over time, things have broken down. Beneath the Crux is the Underworld--any direction from the Crux is the Underworld. It holds out the chaos and traps the monsters spawned by it in its labyrinthine depths.
But the chaos keeps creeping in. The only way to save Zyrd is to clear it. To reclaim the dungeon depths and the riches of ages lost there.
That's where you come in.
That's where you come in.
Wednesday, July 31, 2019
Wednesday Comics: Bronze Age Book Club
I started a podcast with fellow Hydra heads Jason Sholtis and Robert Parker, and my friend and fellow blogger, Jim Shelley (though he couldn't make the first episode). Take a listen! We discuss Destructor #1 form Atlas Comics. Check it out:
Listen to "Episode 1: DESTRUCTOR #1" on Spreaker.
Monday, July 29, 2019
Mysterious Map
In the long overdue moving of some of my stuff from my parents storage shed, I found this old map that came with a video game. I think I kept the map long after the gaming system that played it was gone, because I thought to use it in an rpg. I never have though, but hey, there's still time!
(Turns out the map is from Quest for the Rings for the Odyssey2, released in 1981. Thanks, internet!)
(Turns out the map is from Quest for the Rings for the Odyssey2, released in 1981. Thanks, internet!)
Sunday, July 28, 2019
Weird Revisited: Planet of the Elves
This post from 2012 takes us to a future world where Man is only a dim memory...
Many young elves heed the call to adventure, despite the fact their simple and pleasure-loving society sees their actions as odd--perhaps even aberrant. The elvish word for "hero" carries the connotation of "fool."
The shimmering sprites are sometimes found in old forests. These beings claim to be visitors from metal cities which circle the earth like the moon. Right-thinking dwarves don't believe such foolish tales.
Though their numbers are few, ancient dragons know many secrets and will impart them--for a price.
Mutated cultists haunt subterranean ruins. Not only are they dangerous, but their ideas are theologically suspect.
Many young elves heed the call to adventure, despite the fact their simple and pleasure-loving society sees their actions as odd--perhaps even aberrant. The elvish word for "hero" carries the connotation of "fool."
The shimmering sprites are sometimes found in old forests. These beings claim to be visitors from metal cities which circle the earth like the moon. Right-thinking dwarves don't believe such foolish tales.
Though their numbers are few, ancient dragons know many secrets and will impart them--for a price.
Mutated cultists haunt subterranean ruins. Not only are they dangerous, but their ideas are theologically suspect.
Friday, July 26, 2019
Our Land of Azurth party in Hero Forge
Tragically, Hero Forge still doesn't have a frog folk race option, so poor Waylon gets left out, but we've it can replicate the other members of the party pretty well:
Erekose, Human Fighter
Shade, Elf Ranger
Bellmorae, Dragonkin Sorcerer
Kairon, Demonlander Sorcerer
Kully, Human Ranger
Erekose, Human Fighter
Shade, Elf Ranger
Bellmorae, Dragonkin Sorcerer
Kairon, Demonlander Sorcerer
Kully, Human Ranger
Thursday, July 25, 2019
Everything Goes Better with Ravenloft
Well, maybe not everything, but I think Ravenloft could mix with several of the other D&D settings like chocolate and peanut butter.
Blood Red Sun [Dark Sun/Ravenloft]
Some Dying Earth stories have more than a touch of the Gothic to them (Clark Ashton Smith's Zothique stories immediately come to mind), so this is really a natural. As the sun dimmed and sputtered, the Dark Powers grew stronger and fed upon the energy of the planet, slowing leeching it of life. Replace the sorcerer-kings with the Dark Lords, and (probably) loose the mists. Some tweaking of the domains might be in order, to make them a little less Dracula and a little bit more Vathek, but that's up to you.
Planet of the Vampires [Spelljammer/Ravenloft]
Each domain is a world, and the mists and phlogiston are combined into one. Maybe give Spelljammer more of a 18th Century or even Victorian vibe: Combine Kipling (his sci-fi stories like "With the Night Mail" and his horror yarns) with Stoker.
And why limit myself to AD&D settings?
Terror Under the Eternal Sun [Hollow World/Ravenloft]
I'm thinking ditch most of the Hollow World idea, except for it being the repository of things preserved from the outer world. Take it back to it's Burroughsian roots and have a land of dinosaurs and mostly primitive peoples, except for these areas and mists containing weird, otherworld realms of madness. Probably the realms of dreads should be a bit smaller, maybe just a castle and a village in some cases. Like Turok meets Dracula.
Art by Bruce Pennington |
Some Dying Earth stories have more than a touch of the Gothic to them (Clark Ashton Smith's Zothique stories immediately come to mind), so this is really a natural. As the sun dimmed and sputtered, the Dark Powers grew stronger and fed upon the energy of the planet, slowing leeching it of life. Replace the sorcerer-kings with the Dark Lords, and (probably) loose the mists. Some tweaking of the domains might be in order, to make them a little less Dracula and a little bit more Vathek, but that's up to you.
Planet of the Vampires [Spelljammer/Ravenloft]
Each domain is a world, and the mists and phlogiston are combined into one. Maybe give Spelljammer more of a 18th Century or even Victorian vibe: Combine Kipling (his sci-fi stories like "With the Night Mail" and his horror yarns) with Stoker.
And why limit myself to AD&D settings?
Terror Under the Eternal Sun [Hollow World/Ravenloft]
I'm thinking ditch most of the Hollow World idea, except for it being the repository of things preserved from the outer world. Take it back to it's Burroughsian roots and have a land of dinosaurs and mostly primitive peoples, except for these areas and mists containing weird, otherworld realms of madness. Probably the realms of dreads should be a bit smaller, maybe just a castle and a village in some cases. Like Turok meets Dracula.
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