Wednesday, August 7, 2019

Wednesday Comics: Bronze Age Book Club: Man-Wolf!

We're normally going to do biweekly episodes, but we were on a roll, so here's the second episode of the Bronze Age Book Club podcast: Marvel Premiere #45!


Listen to "Episode 2: MARVEL PREMIERE #45" on Spreaker.

In addition to Spreaker, you can find the podcast on Spotify, Castbox, and Deezer. Google Podcasts and Apple Podcasts are coming soon.

Monday, August 5, 2019

Once Upon A Time in Hollywood...With Cthulhu

Truthfully, I find Cthulhu himself a bit played out, but invoking his name is a nice shorthand for the concept I had in mind. Warning: This will contain some spoilers for Once Upon A Time in Hollywood, so read at your own risk.



In contrast to the rather enervated protagonists of a number Lovecraft stories and pastiches, rpg characters tend to face eldritch horrors with action. Cue Rick Dalton and Cliff Booth, the (perhaps unlikely) protagonists of Tarantino's latest, Once Upon A Time in Hollywood, who prove surprisingly handy at dealing with kill-crazed hippie cultists, even then intoxicated.

Los Angeles in 1969 is pretty far from Lovecraft country both geographically and conceptually, but their is precedent at least for California Noir as a Lovecraft pastiche setting. (See Kim Newman's "Big Fish," for one.) And if Charlie and the Manson family lurking in the desert and an abandon TV and movie Old West town can't be connected to the Mythos, then what is the Mythos good for?

I could see an initially clash with Manson just being the tip of the iceberg. A raid by the protagonist on the Spahn Ranch would follow, and what horrors would be uncovered?

Of course, the horror need not be cosmic and certainly it can be cosmic without any of the Lovecraft staples, but I think this sort of spin on the film would make a good one shot or con game, at least.

Friday, August 2, 2019

Omniverse: The Spirit of '76, or Get Down America!


In 1976, America’s dissatisfaction with the Presidential candidates offered by the major parties went in some strange directions. The All-Night Party, holding their convention in New York City, wound up nominating a security guard working the event. Who was also a talking duck.

The Constitutional question of whether a nonhuman from an alternate earth actually qualifies as an American citizen was never answered, because a photo published on the day of election suggesting inter-species sex destroyed Howard the Duck’s campaign.

The second most unusual candidate of that year was a super-villain, though admittedly, a super-villain in disguise. Ruby Thursday, a pipe-smoking young Californian, was actually ahead in the polls for a time. Her vague but proactive slogan “New Heads for Old” resonated with younger voters. Just when her campaign was gathering steam she was forced to reveal her head was actually a red sphere of flexible polymer circuitry at a public event. Her campaign was effectively over, as was her cabal’s attempt at world domination, thanks to the Defenders.

Thursday, August 1, 2019

Weird Revisited: Zyrd

The original version of this post appeared in 2016. I've reused the name Zyrd at least twice since.
Someone fucked up. Wizards blame the gods--who are dead or gone and can't defend themselves. It's official church policy to blame the hubris of man and unofficially to suggest that means wizards. Whoever did it fucked up. Whoever did it opened a rent in the fabric of the universe and chaos poured in and the world was dissolved.

Gods, Wizards, or devils, somebody made a last ditch effort to save something. Gods were sacrificed, either willingly or unwillingly, and a haven was created: a hypercube hewn from the bodies of titans left to drift in amundic chaos. Zyrd.

Buried deep in the center of Zyrd is a cross of land, the Crux. Once civilization was more than the Crux, but over time, things have broken down. Beneath the Crux is the Underworld--any direction from the Crux is the Underworld. It holds out the chaos and traps the monsters spawned by it in its labyrinthine depths. 

But the chaos keeps creeping in. The only way to save Zyrd is to clear it. To reclaim the dungeon depths and the riches of ages lost there.

That's where you come in.

Wednesday, July 31, 2019

Wednesday Comics: Bronze Age Book Club


I started a podcast with fellow Hydra heads Jason Sholtis and Robert Parker, and my friend and fellow blogger, Jim Shelley (though he couldn't make the first episode). Take a listen! We discuss Destructor #1 form Atlas Comics. Check it out:

Listen to "Episode 1: DESTRUCTOR #1" on Spreaker.

Monday, July 29, 2019

Mysterious Map

In the long overdue moving of some of my stuff from my parents storage shed, I found this old map that came with a video game. I think I kept the map long after the gaming system that played it was gone, because I thought to use it in an rpg. I never have though, but hey, there's still time!


(Turns out the map is from Quest for the Rings for the Odyssey2, released in 1981. Thanks, internet!)

Sunday, July 28, 2019

Weird Revisited: Planet of the Elves

This post from 2012 takes us to a future world where Man is only a dim memory...

Many young elves heed the call to adventure, despite the fact their simple and pleasure-loving society sees their actions as odd--perhaps even aberrant.  The elvish word for "hero" carries the connotation of "fool."

The shimmering sprites are sometimes found in old forests.  These beings claim to be visitors from metal cities which circle the earth like the moon. Right-thinking dwarves don't believe such foolish tales.

Though their numbers are few, ancient dragons know many secrets and will impart them--for a price.

Mutated cultists haunt subterranean ruins.  Not only are they dangerous, but their ideas are theologically suspect.