Sunday, November 17, 2019

Weird Revisited: Back to the Strange Stone Age

Reading Korg 70,000 B.C. for an upcoming podcast reminded me of this post from 2015.


Or maybe forward to a remote future? Whichever, it's a time where prehistoric humans do battle with monsters--both known to history and unknown--and with incursion of aliens or ultraterrestrials, part Kirby and part von Däniken. The actions of the aliens create sores in the skin of reality where the normal laws are warped and disrupted.

Some humans have benefited (or so they believe) from alien technology and even interbreeding. They view themselves as superior to the others and hunt them for slaves--or worse. But humans have allies, too: the gregarious Small-Folk (Halflings, pakuni, homo florensis), the hardy and aloof Stone Folk (dwarves, T'lan Imass, Neanderthals). And then there are the spirits, made stronger since the aliens rent holes in reality, with whom the shamans intercede through the use of sacred, hallucinogenic technologies--their "passkeys" into the operating system of the universe.



Inspirations:
Comics: Devil Dinosaur, Tor, Tragg and the Sky-Gods, Henga (Yor), Turok, anything New Gods by Kirby or Morrison (for the "magic as technology" aspect).
Fiction: Karl Edward Wagner's Kane stories (mainly the implied pseudo-scientific background), Manly Wade Wellman's Hok, Roadside Picnic (the portrayal of zones and alien artifacts)
"Nonfiction": alien abduction stuff and forteana, "forbidden history" stuff, Chariots of the Gods.

Friday, November 15, 2019

The Planes of Exalted [Exalted/D&D Mashup]


Some thoughts on social media by Jack Shear reminded me of this old post, with Jack suggesting replacing elements of the Exalted setting with rough analogs from D&Ds implied setting. As most things D&Dish do, this inevitably got my thinking about the planes and how one could break the Great Wheel in Exaltedish pieces. 5e's cosmology even starts doing some of the work.

Yu-Shan: Exalted's Heaven, a continent-sized city. Much of it would resemble part's of D&D's Mount Celestia, but some of it's nation-sized parks would be like The Beastlands. The Celestial Bureaucracy would have elements of Mechanus (including Modrons and Inevitables).

The Wyld: The Chaos outside and encrouching on Creation. Pure Chaos is probably not something worth getting into (maybe it's like the D&D Far Realm?), but the middlemarches are like D&D's Limbo and home to Slaadi. Maybe there is an area of Pandemonium, too. We might as well call the bordermarches the Feywild, but they also include elements of Arborea the "deeper" you get.

The Underworld: This occupies the position in relation to the Prime Material Plane/Creation as the Shadowfell, but they term should be applied to the areas Exalted calls Shadowlands, where the Underworld and the Prime overlap. The Underworld proper should get a lot of Hades/Grey Wastes stuff, and beneath it is Oblivion, the Negative Energy Plane.

Malfeas: The prison of the Yozi's (the Primordials betrayed by the gods) would by the repository of much of the Lower Planes stuff: the Abyss, Carceri, and the Nine Hells. The Law and Chaos division of these worlds in D&D terms would be a hindrance to making them more like Exalted, so maybe that's dropped, or maybe demons and devils are different factions of Yozi.

Autochthonia: The world within the body of the Primordial Autochthon. Mechanus is a better name for this god and this place anyway, so whatever Mechanus stuff wasn't shunted to Yu-Shan should be here. Also, some of the old quasi- and para-elemental planes would be the elemental "reserviors" of this world (Smoke, Radiance, Lightning, Mineral, etc.)

Wednesday, November 13, 2019

Wednesday Comics: BABC Defenders #34

A new episode of the Bronze Age Book Club podcast is available! Check it out here on on your podcast app of choice.


Listen to "Episode 9: DEFENDERS #34" on Spreaker.

Monday, November 11, 2019

The Vault Job


Our Land of Azurth 5e campaign continued last night with the party meeting with the former mayor, Gladhand in an underground hideout. Gladhand wants their help ousting the new mayor who has apparently becoming something of a despot. Gladhand claims to have a stash of gold he can use to hire mercenaries, but he needs the party to get it for him.

He had entrusted the money to the Sly Took, a member of the Raccoon Folk Thieves Guild and operator of a vault where people can keep valuables they want to stay hidden. The vault is protected by a cadre of elite rat folk mercenaries and apparently some vicious weasels--and has very high security.

The party is unsure whether they should help Gladhand or not. While the current mayor was supported by another adventuring party who the group feels has stolen their thunder, they know Gladhand to be something of a crook, and the vault sounds pretty difficult to get into. Ultimately, the greedier members of the party carry the day, and they at least agree to look into the job.

Waylon uses some underworld contacts to inquire about stashing some money and potentially some magic items in the vault. He uses this visit to case the joint as well as he can. Security is indeed high, with traps, arcane locks, and requirements for 3 magic key charms for each one.

Unsure of how best to approach things, the party contemplates a frontal assault, while acknowledging this seems like a bad idea...

TO BE CONTINUED

Friday, November 8, 2019

Weird Revisited: Five Kooky Cults

I came upon this post when searching for another one. I had forgotten some of these (this post was original presented in 2011), so it seemed worth a revisit... 

Here are a few minority religious groups seen at least as bit odd (if not outright dangerous) by the majority of the City's citizens:


The Abattoir Cult: Secret followers of the sinister and bloody-handed Lord of the Cleaver. A liturgical text (anthropodermically bound) honoring this obscure eikone is known to exist in a private collection in New Lludd. His cult tends to crop up in districts devoted to meatpacking or slaughter pens and is associated with the emergence of serial killers.

The Temple of Father Eliah Exalted: This Old Time Religion sect preaches racial and gender equality, chastity--and the godhood of its prophet, Father Eliah Exalted. The Temple owns a number of groceries, gas stations, hotels, and other business. These are ostensibly held by acolytes but seem mainly to enrich the Father. The Temple is politically active and the Father’s support can sway elections. Many are suspicious that Exalted’s powers of oratory and occasional miracles suggest that he is one of the Gifted or perhaps a secret thaumaturgist, but proof has been hard to come by.

Serpent-spotters: An informal collection of people forgotten by society--mostly poor and elderly spinsters and widowers--who are convinced that the monster that appeared in the Eldritch River 30 years ago, and supposedly delivered secret prophecies to City fathers, will return, heralding the apocalypse. On days individually chosen they hold vigil in Eldside Park. They hope to be present at the time of the serpent’s return so it will reward their faith with a ride on his back to a watery Paradise.

The Electrovangelic Church of the Machine Messiah: A worldwide movement dedicated to building the perfect construct to manifest the Messiah and usher in a new age of mechanical spiritual perfection.

The Followers of the Rabbit: Not an organized religion, but instead a collection of superstitions and cautionary urban legends forming a secret liturgy for some folk working along the boardwalk of Lapin Isle. They hope to placate the godling of the island, the dark personification of the rabbit in the moon--the man in the rabbit suit that is not a man.

Wednesday, November 6, 2019

Wednesday Comics: Two Collections from Roger Langridge

Roger Langridge is Harvey and Eisner award winning comics writer and artist from New Zealand who tends to work in a quirky cartoon sort of vein (though he has written Thor and did a sort of surreal strip in Judge Dredd Magazine called Straightjacket Fits). Here are a couple of his works I've read that I would recommend:

Criminy
Written by Ryan Ferrier with art by Langridge tells the story of the Criminy family who looks sort of like Bosko (and sort of like the Animaniacs) who get into a series of fantastic adventures after their are forced to flee their island home by invading pirates. Criminy is aimed at younger readers (though might be more intense in places that strictly kiddie comics), but enjoyable by older ones, too.

Popeye vol. 1
IDW's 2012 Popeye series was written by Langridge with art by several different artists who do pitch perfect renditions of the Thimble Theatre characters to match the stories recalling the classic Dell Comics of Sagendorf. There were 3 volumes, all now available in hardcopy or on Kindle/Comixoloyu.

Monday, November 4, 2019

Well Blow Me Down! Popeye Maps

I'm not sure what iteration of Popeye this is from, but it suggests Popeye lives in a pretty small town:



Here's one definitely from the Sagendorf comics. At least Wimpy owns his on home in this version: