Thursday, August 20, 2020

Star Trek Ranger: Romulan Encounter


Player Characters:
The Crew of the USS Ranger, Federation scout ship:
Aaron as Lt., j.g. Cayson Randolph, Operations Officer
Andrea as Capt. Ada Greer
Billy as Lt. Cmdt. Sobek, Ship's Counselor
Dennis as Lt. Osvaldo Marquez, Medical Officer
Paul as Cmdr. D.K. Mohan, Chief Helmsman

Synposis: After capturing the Romulans planetside, the away team beams back to the ship to find they have just received a distress call from the Burnell. It's systems are failing and it's running out of time. A painstaking search of the nebula brings them to the warp shuttle--and none to soon because its power is failing and life-support with it. Before they can rescue the crew, the Romulan cruiser Veritex uncloaks and demands they turn over everything they have on the energy weapon on the planet!

Not eager to fight, the Ranger crew negotiates an exchange with the Romulan commander: the Ranger lowers it's shields and beams over the Burnell's crew, while the Romulan's transporter their captured shuttle crew off the Ranger.

Commentary: While I was all set to run a space combat here, the players took the Star Trekian way out and found a nonviolent solution. Mohan's skill at persuasion proved extremely useful as did the ship's counselor Sobek's unexpected acumen with the sensors.

The Romulan vessel was a V-9 temar vastaram "Night Flyer" cruiser, from the FASA Romulan supplement. The Burnell was also a type of ship FASA created: the Pulsar Class warp shuttle.

Wednesday, August 19, 2020

Wild Wild West Wednesday


This is your periodic reminder that my review of the high points of the Wild Wild West television series from the 1960s, aided by Jim "Flashback Universe" Shelley continues on the Flashback Universe Blog under the Wild Wild West label. A new installment is up today.

Monday, August 17, 2020

Insurgent Middle Earth

If we take The Silmarillion as Elvish mythology (which it is), then most of the doings in Middle Earth are a proxy conflict between two super-powers: Sauron and his minions and the Valar and the Elves. We needn't assume either side is particularly good, In fact, we know the Valar unleashed a devastating weapon of mass destruction against their former allies in Numenor just for getting to cozy with Sauron.

In the modern era, Sauron's forces have been engaged in a protracted occupation of  Eriador. Through the action of the Mordor proxy Angmar, the Western kingdoms of Man were shattered, much of the population fled south, but fanatical bands, the Rangers, structured around the heir to throne of Arnor and Gondor, and supported by the Elves, continued to fight an insurgency against Mordor's Orcish forces and her allies.

Sauron has been a distant and not terribly effective leader for sometime. He has been unable to consolidate Angmar's victory over Arnor (a victory that saw Angmar destroyed in the process) and unable to wipe out the remaining Elvish enclaves and human insurgents.

You get the idea. Shorn of much of it's epic fantasy trappings, Middle Earth becomes a grittier place, where Men, Orcs, and local Elves, are all dealing with the aftermath of a terrible war wrought by super-powers that they perhaps only have the smallest of stakes in, but yet are forced to take most of the risk.

Seems like an interesting place to adventure. 

Friday, August 14, 2020

Spelljammer Revisted: Wings Between Worlds

Occasionally I forget I had actually written a post as opposed to just having the idea, but this one I did write in 2018. It is relevant I think as another perspective on my recent Spelljammer considerations.


Because space-faring sailing ships are so 80s, let's have genuine aircraft flying between worlds, perhaps open cockpit, certainly of the bat-winged, Frazetta variety. Space will have to have air, of course. Let's say the system is enclosed in a big Dyson Sphere--a crystal sphere, if you like. With a sphere full of air, the temperature of the worlds at the various orbits will be of less concern, though where the warmth and the light comes from will have to wait.

The technology of the primary society might be what we would call Dieselpunk, except it isn't particularly punk or Diesel, but it's that between the Wars era, sort of art deco stuff filtered through science fiction. Automobiles out of Flash Gordon and that sort of thing. And, of course magic.


Might as well port in a little bit of Planescape and have the worlds be more a more pulp planet version of the Gygaxian planes. The full compliment of D&D races would be necessary for a Star Wars Cantina vibe. Flash Gordon will help there, too.  The worlds might move in very eccentric orbits. Travel between them might mostly be by sight rather than map.

Thursday, August 13, 2020

Weird Revisited: D&D Races as UFOlogy Aliens

The original version of this post appeared in August of 2018...

 

I bought these Japanese alien figurines about four years ago. Looking at them yesterday, I though they might make good new skins for for D&D races.

Elves = Gray
They're both fan favorites with all the mystique.

Gnomes = Hopskinville Goblin
Magical little pranksters.

Halflings = "Apache" Alien
Their both child-like and cutesy, I guess. Not so sure about this one. (I actually don't know what alien this is supposed the represent. It looks like a Neonate, but the name "Apache" is odd.)

Goliath = Voronezh Alien
Giants!

Dwarf = Frog Alien
Let's break the Dwarf/Beard connection once and for all. I suppose the Roswell Alien as pictured would be an alternate. Though I and other have statted up frogling races for 5e.

Tiefling = "Triglia" Alien
He's demonic looking!

Monday, August 10, 2020

To Rescue the Duke

 

Our Land of Azurth 5e game continued last night, with the party plotting to free the Duke of Dhoona from the curse after having killed the evil, plant priest Slekht Zaad. Luckily, Zaad was at least truthful about bringing the antidote, they just have to find a means to deliver it.

Bell and Waylon (the only two not wanted but the city guard) go into the city in disguise to buy a wagon and oxen to sneak the others back in. They return, and everyone else hides in the wagon in any illusory pill of dung.

Once back in the city, they again seek sanctuary in the Temple of Azulina. They send Shade and Waylon to invisibly scout the ducal palace. They find it strangely unguarded, but they are wary.

The group decides to create a diversion with Kully the Bard rabble-rousing against the Duke's crazy policies (most specifically his beer tax) and the rest of the part readying for an invisible infiltration of the palace at the proper time. Kully's tactics work, and a small, but dedicated mob advances to cavort rudely in the Duke's beer fountain. Predictably, guards pour out of the palace to subdue them, and the rest of the part gets inside.

Searching quickly (i.e., not stopping to take treasure), they make their way to the upstairs. The palace is mostly empty, but they first discover were Zaad's ally the Guard Captain Draco Battles and his lieutenants are staying. After a tense moment, they manage to avoid them while invisible. Finally, they discover the Duke's room. Dagmar's Remove Curse has no effect on the mad Duke, but Waylon blows the antidote powder into his eyes, and the Duke comes to himself.

The Duke is only out of the party's sight for a moment, when Draco's men try to nab him. The party rescues the Duke and slays the two.

The restored Duke makes the other guards stand down. He rewards the party for their heroism, and allows Waylon to start up a party on the palace grounds with the liberated beer.

Sunday, August 9, 2020

More Classic TSR Settings as 70s Paperbacks

In comments on my last post of this sort, a request was made for Planescape and Spelljammer. I was happy to oblige.

Art by Bruce Pennington. Title typeface is Dynamo (well, actually Nougat which is an homage).

Art is by Richard M. Powers. Title typeface is ITC Busorama.