Here's a periodic reminder that Jim Shelley and I are continuing our selective re-watch of the Wild Wild West weekly on the Flashback Universe Blog.
You can catch up on installments here.
You can catch up on installments here.
Earth is mostly devastated and under the thumb of RAM (Russo-American Mercantile), a megacorporation that rules Mars. Several planets have been partially terraformed, and humans have been genetically engineered to live on them. Plus there are gennies, artificial transgenic organisms developed to help in the colonization of the solar system.
The system the game used was a 2e derivative, which means it would probably be relatively easy to adapt to 5e. Not that any version of D&D is ideal for science fiction gaming, in my opinion, but hey, it's there so it's good for a blogpost or two.
Naturally curious, the party seeks out the district's only barber, Tom Sorr. Tom is a nice enough guy, but the party isn't convinced he isn't involved, particularly after they note an aura of transmutation magic about him. They become even more suspicious when a conversation with his young daughter reveals he sometimes has a false iron tooth and sometimes he doesn't, and his personality changes as well.
Deciding to watch the doings at his shop at night, they first have to deal with a misshapen, lumpish creature, they attacks them in the street. They don't know what that's about, but they assume it's somehow related.
They tried to entrap Tom with an illusion of the creature, but he's appropriately scared, so they drop it, and he chalks up the vision to stress. A few hours after he and his daughter are in bed, another Tom with wicked arched eyebrows reopens the shop.
Kully and Shade go in from a haircut. When Kully is seated in the barber's chair, manacles clamp in in place, and he is dropped down into an underground area, with Shade diving in after them. Whistling a tune, the nocturnal Tom descends after them.
(This adventure is based on "The Barber of the Silverymoon" by Jason Bradley Thompson.)