Wednesday, November 9, 2011

Warlord Wednesday: Curse of the Unicorn

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Curse of the Unicorn"
Warlord (vol. 1) #72 (August 1983)
Written by Cary Burkett; Penciled by Dan Jurgens; Inked by Dan Adkins

Synopsis:  Morgan and Shakira arrive in the real Castle Deimos in the after passing through Jennifer’s magic mirror portal.  She’s glad keeping it open all this time paid off and allowed two to get home.

Morgan plans to tell her about the somewhat grim future they visited, but first he just wants to rest.  Fate has other plans however, as something comes through the still-open portal:


Trying to stay out of its way, Shakira is scratched by the unicorn’s horn. The creature bolts down a hallway.  Morgan, laughing at the absurdity it all, doesn’t notice another visitor following behind.  Morgan fights with the tall stranger while he yells at Jennifer to close the damn portal.


Morgan gets the upper hand, but the stranger isn’t giving up.  Finally, Jennifer puts him to sleep with a spell. 

They’d like to send him back to his own world, so Jennifer plans to enter his mind like she did with Rostov to find out where he came from.  While she’s preparing, Shakira in cat-form (miffed at being laughed at) scratches Morgan on the leg.

Ignoring them, Jennifer enters the strangers mind and gets his story:


The gifts even included the hand of the chief's daughter, Lianthe.

Unfortunately, Wynah Hunnuh's happiness didn’t last long.  He returned from a hunting trip to find everyone in his village dead.  The old chief lingered long enough to tell him that the unicorn he captured brought a plague.

Waynah Hunnuh built a pyre for his people.  He vowed to avenge them by hunting and slaying the animal responsible for their deaths.  He surrendered his old name and becomes Scarhart, the name without a tribe.

The hunt wasn’t easy.  He tracked the beast deep into the enchanted forest of Vulnicarn, and ultimately through a strange waterfall—which Jennifer surmises is a portal just like her mirror.

Suddenly, Shakira falls ill and collapses.  The unicorn’s contagion was passed to her when it scratched her!  Luckily, Jennifer has a plan that might save her:


Morgan rushes out to track the unicorn and bring it back alive.  Reading its tracks, he finds the beast is heading back to the Terminator, the band of darkness at the border of Skartaris.

Meanwhile, Jennifer is so intent on tending Shakira, she doesn’t notice Scarhart awaken.  He knocks her unconscious and makes his escape.  He has a quest to fulfill and plans to let no one stop him from killing the unicorn.  Like Morgan, he quickly picks up the animal's trail into darkness.

A distance ahead, Morgan follows the animal into a grove of weird plants.  He wonders how they grow here without sunlight.  Then, he finds out when he sees the unicorn struggling in their tendrils: They're carnivorous!

Morgan frees the unicorn, but now he’s in the plant’s grasp.  He manages to mortally wound it, but he’s still held in its death grip and blacks out out from the struggle. 

From a ridge above, Scarhart clutches his tomahawk and watches the battle…


Things to Notice:
  • This is the first issue written by someone whose last name isn't Grell.
  • The Terminator is so dark here Morgan needs a torch.  Previously, its generally been portrayed as a land of eternal twilight.
Where It Comes From:
This first non-Grell penned issue of Warlord features a Grell staple: the unicorn.  Unicorns have played a role in issue #3 and issue #12.

In a bit of irony (perhaps intentional), the story has a plague coming from world with pseudo-Native American culture to world with a pseudo-European feel, reversing history.

Monday, November 7, 2011

Images from the City

More weird things from the City...

The wizard was rich, eccentric--and dead.  His house awaited adventurers' brave enough to try to seize what treasure he had left behind.  The fresh bodies decorating the facade were only a mild deterrant.

The Hissmen sort of resembled gatormen, but they were much smarter and more dangerous. The attacks ended as mysteriously as they started. What they did with the humans they took back to their subterranean world, no one every discovered.

No one would have guessed the unassuming old lady was a witch. That’s before her dollhouses with their ritual dioramas--each room replicating (and causing) a recent murder--were found.

City officials were never happy with the public danger the monster trade represented, but of course, mail order businesses presented a question of jurisdiction.

Thursday, November 3, 2011

The Bestiary and Bill


Tim’s post about monster manuals over at Gothridge Manor got me to thinking about an interesting monster book from back in the day: The Bestiary (1986) from Bard Games. It was part of the “Atlantean Trilogy” which included The Lexicon (a setting book) and The Arcanum (a rule book). The Bestiary was co-written by Stephan Michael Sechi (creator of Talislanta) and, most interestingly, featured art by then popular comics artist Bill Sienkiewicz:


The stats were for the Arcanum system but that was close enough to AD&D at a glance that conversion wasn’t too difficult.


The Bestiary separated the stats and fluff--and it gave quite a bit of fluff, which was written “in world.” While this isn’t fashionable in some circles these days, it did allow most of the book to perhaps function as a reference for players.  Kind of a unique approach.

Wednesday, November 2, 2011

Warlord Wednesday: Gateway to Doom

Before we move into the post-Grell issues of DC Comic's Warlord, let's re-enter the lost world of... 1982, and examine Warlord's first annual. The earlier installments of my issue by issue review can be found here...

"Gateway to Doom"
Warlord Annual #1 (1982)
Written & Pencilled by Mike Grell; Inked by Rodin Rodriguez

Synopsis: 
Morgan and Shakira rescue a haughty Princess Alisandre and a well-meaning, but inept minstrel, Tristan, from savage sub-men. The princess and her entourage was on the way from Kalabas to Groniko where she is to wed King Marselus.

Morgan points out the sub-men didn’t attack for no reason, but because the group blundered into a holy site. He shows the two the ancient Atlantean ruins and the remnants of the technology wielded by the sub-men’s ancestors.

Alisandre is utterly uninterested in the lesson in humility Morgan’s trying to teach. She does, however, recognize a minstrel doesn’t cut it as a guard, and offers to pay Morgan to help them. Morgan agrees, but tells them he’s up for no nonsense:


Offended, Alisandre pulls a dagger to stick in Morgan’s back, but that just gets her a scratching from Shakira’s claws. The princess gets even more indignant when Morgan tells her she’s got to leave most of her belongings behind so they can travel light. Before they go, Shakira (in human form) gets into a little scuffle with the princess:


The group begins their travels, Alisandre with a sore behind, and lovestruck Tristan doting on her. Shakira and Morgan decide to help poor Tristan out. They throw a small lizard into the pool where Alisandre is bathing so Tristan can rescue her from it. That doesn’t turn out so well:


While Morgan’s killing the bigger reptile, soldiers in horned helms are kidnapping Alisandre to give her to “Tarantis.” Our heroes track her to the fortress city of Doomgate, but Shakira doesn’t think the chances of a rescue are good:


Despite that dire prediction, the three sneak in as entertainers. While Shakira and Tristan perform, Morgan goes looking for Alisandre. He finds her, but in trying to find their way out of the maze of tunnels, they take the wrong one:


They manage to get by the spider Tarantis, but it gives chase. Morgan manages to eventually make it follow him through the narrow space between two stone columns. It’s bulk breaks them and the giant statue they supported seems to stomp Tarantis as it topples.

The group is reunited and make their escape. Outside the city, Morgan can’t take it anymore and gives Alisandre a lecture on how she treats Tristan. She’s touched, but explains to Tristan the realities of the world:


The group arrives in Groniko, and Alisandre gets to meet her betrothed for the first time:

Things to Notice:
  • This is the first annual, but an editorial at the end tries to make the case that "annual events" have been occuring in Warlord since the beginning.
  • Tristan is so smitten with Princess Alisandre he misses Shakira's flirting.
Notes:
It's hard to know where this issue occurs specifically in the Warlord chronology.  The unofficial Warlord Index places it between issue #54 and #55, but I'm unable to find anything in the issue that argues for specific placement there.  All we can say is that it probably occurs sometime during Morgan's second wanderings with Shakira, before he is reunited (again) with Tara and saves Jennifer from Deimos.

Monday, October 31, 2011

Hobogoblin Garbage Kings


The City generates a lot of garbage, and most of it goes to the expansive Klaw Island landfill. Marshy Klaw Island has always had a sparse human population, but the coming of the landfill with its hills of garbage and pits of refuse has drawn gangs of hobogoblins.

The hobogoblins have divided up into tribes with zealously guarded territories. They mine the garbage for usable (and saleable) items. Hobogoblin “alchemists” have become adepted and making various minor potions with the most dubious of alchemical wastes, and can distill hooch from virtually anything organic.

The hobogoblins must defend their holdings from monsters of various sorts, attracted to the waste. They’ve been able to train giant rats as guard animals to protect their settlements from giant insects, aggressive fungi, or hungry otyughs. In years past, inbred wererat clans sometimes contested the hobogoblin hegemony, but periodic eradication and vaccination campaigns by City sanitation officials seemed to have sharply curtailed (if not eradicated) nyfitsanthropy on the island.

Hobogoblin legends tell of the first and greatest of the landfill kingdoms, Wastenot, a scrap Atlantis now sunk beneath the brackish waters of Lake Zathogua. Hubris of the swells in Wastenot led to neglect of due tribute to the beast of the lake, and all of Wastenot’s “grandeur” was pulled down by pale and vengeful tentacles in a single night.

Sunday, October 30, 2011

Gormenghast...with Pictures


I got home Friday to find the months-delayed Illustrated Gormenghast Trilogy from Overlook Press waiting at my front door.  For you Mervyn Peake fans out there (and I know there are some of you!): It was worth the wait.  It's a handsome hardcover volume with an introduction by Michael Moorcock and illustrations by the author himself.  Like Swelter here:


One might wish for more professional illustrations, I suppose (Charles Vess, or the like, maybe) but seeing Peake's concepts of his own characters is great. 

For those unfamiliar with Peake or Gormenghast, here's bit of tease from the publisher:
"Enter the world of Gormenghast. The vast crumbling castle to which the seventy-seventh Earl, Titus Groan, is Lord and heir. Titus is expected to rule this Gothic labyrinth of turrets and dungeons, cloisters and corridors as well as the eccentric and wayward subjects. Over the course of these three novels--Titus Groan, Gormenghast, and Titus Alone --Titus must contend with a kingdom about to implode beneath the weight of centuries of intrigue, treachery, manipulation and murder."
There's also an official Mervyn Peake website here with more insights into the author and his works, including Gormenghast.

Thursday, October 27, 2011

Two-Fisted Monsters


White Wolf gave us monsters as protagonists, but they wound up being so angsty. For the more pulp minded gamer--who likes they’re vampires more Dracula Lives! than Interview with the Vampire--here are some monstrous inspirations:

A bruiser made from dead bodies is pretty pulpy already, but Mark Wheatley combined Mary Shelley’s brainchild with crime fiction, creating Frankenstein Mobster. Grant Morrison’s version of the monster is sort of a pulp adventurer in Seven Soldiers of Victory and now appearing monthly in Frankenstein, Agent of S.H.A.D.E. In the 1977 novelette "Black as Pit, From Pole to Pole" Waldrop and Utley have the monster wandering into a Pellucidar-esque Hollow Earth.

Werewolves have shown up as bikers and Nazis. Dan Brereton’s Nocturnals gives us a two-fisted scientist who suffers from werewolfism (as the Comics Code would have it) leading a team of monsters. Marvel’s Man-Wolf winds up a modern wolf-man in a Medieval fantasy world as Stargod.

Dracula gets into all sorts of historical adventures in the aforementioned Dracula Lives! reprinted in Essential Tomb of Dracula, vol. 4 (tragically, without the two encounters with Solomon Kane!). Forever Knight gave us a vampire police detective. Nancy Collins’s Sam Hell, the Dark Ranger, is an Old West vampire fighting supernatural menaces in “Hell Come Sundown.” Of course, Kate Beckinsale as a werewolf-hunting vampire (in tight leather) in a sort of action riff on Romeo and Juliet still might be a little angsty, but I'll mention it anyway.  Mainly for the tight leather.

I bet with a little digging I could think of something for the mummy--but start with those and the get those creatures on the loose.