Sunday, January 22, 2012

Get Your Motor Running


I watched the science fiction anime Redline from Madhouse Studios last night,and it got me thinking about the “crazy road race” genre. You know, things like Cannonball Run (1981), It’s a Mad, Mad, Mad, Mad World (1963), and the Hanna-Barbera cartoon, Wacky Races. I think this sort of race set-up is rife with gaming potential.


The genre goes beyond mundane (well, not that cars with buzzsaw wheels are mundane to begin with) auto-racing. Redline puts the race in a sci-fi context as does Yogi’s Space Race (remember that one?). Thundarr gets into the game with the “Challenge of the Wizards” episode. Almost all the animated version of this trope have vehicles tricked out with weapons, and some live action one’s do, too--see the rally sequence of the criminall underrated live-action Speed Racer with it’s morning-star armed viking racers.

Obviously, Car Wars could do this sort of think. The ever prolific Matt Stater's Mutant Truckers would work, too. Fantasy systems aren’t out of the question, though (see Thundarr). And of course, you can do this sort of thing pre-automobile. A race to become leader of a kingdom or some such (similar to the tournaments for leadership in Mystara's Ierendi or the titular Empire of the Petal Throne) could use various sorts of fantastic mounts or maybe flying ships--or flying carpets. However you choose, just get those those charcter's on the road to adventure!

Friday, January 20, 2012

Railroading All Gamers Can Enjoy


Hell on Wheels on AMC tells the story of a mobile camp accompanying the construction of the first intercontinental railroad. It has the usual assortment of characters and professions one would expect in any boomtown, plus individuals looking to actively escape civilization for reasons of there own.

The series (which just completed its first season) would obviously be good inspiration for a Western or Steampunk game, but I think it has something to offer fantasy gaming, as well. Non-traditional fantasy would be the most obvious (Mieville has a railroad being built in Iron Council and Eberron has got trains) but a good old fashion wilderness hexcrawl might be informed by the series, too.

All that’s really needed is a reason for a raucous camp of adventurers and hangers-on to be travelling through the wilderness. Perhaps they're doing something as mundane as cutting a new road (like Daniel Boone and his men in Cherie Priest’s Those Who Went Remain There Still) or maybe they’re doing something more exotic, like riding a giant monster so they can mine stuff from its body. Whatever. They just need to be travelling across the wilderness and dragging a bit of civilization with them.

One of Hell on Wheels’s promo posters proclaims: “Blood will be spilled. Lives will be lost. Men will be ruined.” Sounds like a call to adventure to me.

Thursday, January 19, 2012

The Walls of Graveston Prison

“Abandon All Hope” reads the blood red graffiti some wag has managed to scrawl on the stone cliff beside the docks. It may well be the first thing most prisoners see when emerging from the department of correction’s ferry at Graveston, the Union’s most notorious maximum security prison.

Graveston looks like a Medieval fortress and seems to rise from a rocky isle in San Tiburon Bay as if it grew from it. Popular stories suggest that sea devils once held pagan rituals on the island before the Natives were finally able to drive the humanoids. Current thaumatological theory considers this unlikely, because of the island's unusual properties: The stone which forms it generates an anti-magic zone that leeches the power from any spell.

This property made the island an ideal spot for a prison to hold thaumaturgists. Though modern Graveston holds dangerous men of all sorts, its lowest levels hold criminal mages and magical entities. Hell Syndicate hitman Charley Rictus and the murderous ventriloquist’s dummy Otto were held here at one time alongside a host of thaumaturgic wrongdoers. All of them are rendered powerless (supposedly) by the island’s stone.

There is some evidence that the current theories island's anti-magic nature are incomplete. Belief has power here, which is why the warden and guards work hard to break the spirits of the inmates. No god or spirit-form can be more powerful than their authority within Graveston’s stone walls. Some have suggested this has had the effect of allowing seepage of the Black Prison into the Material plane--which may have long term consequences.

Also, magically enhanced shivs and shanks are sometimes found among the population. Beyond the power of petty spirits and eikones yet unbroken by the screws’ clubs, life itself carries a thaumaturgic charge. And when that life is wasted in spilled blood, the blood does, too. Blood sacrifices (of their own, or better yet, others) grant prisoners power, but some of this blood power is always lost to the floor, to the walls. What might the stones do with all that power, one might wonder?

Wednesday, January 18, 2012

Warlord Wednesday: Paradox

Let's re-enter the lost world with another installment of my issue by issue examination of DC Comic's Warlord, the earlier installments of which can be found here...

"Paradox"
Warlord #79 (March 1984)
Written by Cary Burkett; Penciled by Pat Broderick; Inked by Rick Maygar.

Synopsis: Morgan, Krystovar, and Shakira find themselves travelling through some strange space in the Atlantean saucer. A beam of energy seems to grab them and pull them back into the earthly realm, where they find the beam emanating from an array operated by two men.

The saucer comes in for a landing. The three are surprised that men seem to know them, but seem confused as to how they wound up in the craft. One of the men, Reno, even seems aware of Shakira’s shape-changing ability. Before Morgan can ask many questions, our heroes get an even bigger surprise:


Other-Morgan makes some cryptic comments about everything "starting to make sense." Reno doubles over in some sort of spasm he blames on “chronal radiation.” A weird blue cloud begins to grow out from around him. It blots out the world and our protagonists find themselves falling through a churning formlessness.

When the three find themselves again on solid ground, they’re on board a ship: the U.S.S. Eldridge! Morgan’s heard of it, and relates the legend/conspiracy theory about its involvement in secret invisibility experiments during World War II. But as the story goes, something went wrong. As if to reinforce this point a crazed crewman runs by them and phases right through a gun turret.

They see another group of crewmen trying to keep a man they recognize as Reno from floating off into the void. Morgan confronts him, but Reno doesn’t know him. The other crew think Morgan and his friends are aliens, but they’re distracted when the strange fog begins to recede. The experiment is coming to an end.

Unfortunately for our heroes, they fall out of time again and into the void.

When they’re again able to stand, they again see Reno. This time he knows them as the “beings” he encountered on the Eldridge in 1943. He gives them chronal-dampener belts to keep them from getting pulled into the timestream again. The weird fog evaporates and they find themselves in a laboratory populated by busy technicians.

Dr. Reno Franklin tells our heroes that their doing experiments similar to the one on the Eldridge. The current year (as near as he can determine) is 2068!
Reno was the only one of the Eldridge’s crew, exposed to chronal radiation, that didn’t go insane (or at least that’s his story). Somehow, the Eldridge teleported from Philadelphia to Virginia and back. The government wanted to build craft (saucer-like, naturally) that could replicate that. They sent Reno and others to a secret base in the Rockies to work on it.

The chronal radiation made time begin to run differently on the inside of the base than on the outside. Only a few years passed for the researchers, but over a century on the outside. Despite that, they kept working, and now they’re almost done with the craft.

In the “present” of Skartaris, Tara has found the right cartridge to open one of those saucers in the cave. She plans to go after Morgan. Those plans are interrupted by the arrival of a group of New Atlantean soldiers lead by a wolf-headed beastman—who plans to seize the weapons cache himself!

Things to Notice:
  • Future-Shakira is wearing a dress!  And it's pink!
  • Chronal-Dampner?  Presumably they mean "damper" or "dampener."
  • Reno Franklin has the same haircut and fashion from 1943 to 2068.
Where It Comes From:
This issue uses as its basis the conspiracy theory/hoax known as the "Philadelphia Experiment."  The Eldridge was a real U.S. Navy destroyer, but the facts of its service don't match the story.  A couple of proportedly true accounts of the Philadelphia Experiment were published in the late seventies, so one of these may be where Burkett encountered it.


This storyline in Warlord appears to have done it's own inspiring. The Asylum direct to video science fiction film 100 Million BC has a scientist who once worked on the Philadelphia Experiment named Frank Reno.

Monday, January 16, 2012

Maps of Places to Escape From

Or maybe, to break into.  You and your players can decide.

First, a small island named for the pelicans that (presumably) once nested there.  Of course, Alcatraz is more famous for the Federal prison that was located there:


Here's a floorplan of the prison itself:


Next, here's the truly sprawling High Royds Hospital in Menston, England, part of the West Riding Pauper Lunatic Asylum.

Sunday, January 15, 2012

In the Classifieds


Here are some classified ads (which appear in the hardcopy versions of Weird Adventures.  Secure your copy today!) that might lead to adventures weird or otherwise:

SALESMEN WANTED
BIG MONEY AND FAST SALES. Minor magics and household charms are a boom industry. Low prices. High profits. Write for particulars and free samples. KING TALISMAN CO., Dept. 55, 666 Torio Ave., Lake City.

HELP & INTSRUCTION
APPRENTICE ADVENTURERS Get paid a competitive wage in treasure. Experience unnecessary. All you need is a stout heart and a strong back. FLEISCHSCHILD’S INSTITUTE St. Gorgan, Lichmond.

RANGER POSITIONS pay $125-$200 month; nice cabin. Hunt. Trap. Patrol. Get free list of Union Protected Forests immediately. RALSON INST., Dept. A-14, Mountain City, West.

HELP WANTED – FEMALE
ASSISTANT NEEDED Attractive young woman (18-28 yrs.), preferably blonde. $175 a month, plus housing. Discretion and comfort around large animals a must. Inquire at 616 Grimalkin St., Empire Island. Come alone.

Friday, January 13, 2012

Don't Ask! Just Buy It!


Or so says Aos (channeling Jack Kirby) in his review of the Weird Adventures pdf.  Well, the same advice applies, I'm sure, to the now available hardcover and softcover versions. 

Head over to RPGNow (or Drivethrurpg, whichever) and order your copy today.  It will change your life! In a fairly minor way, most likely--but I'm sure it will be positive.

Don't (just) take my word for it.  Read this review at Fame & Fortune and this one from the Armchair Gamer.

Whiskey not included.

(Oh, and as I mentioned yesterday.  If you bought the pdf prior to the release of the hardcopy, and you now want a hardcopy, contact me for your discount. Some restrictions apply.  Void in the Outer Planes.)