Sunday, September 22, 2013

Guns of the Lost World


This painting by Sanjulian packs a lot into one image! It suggests (to me, at least) a cross-genre campaign setting: a lost world like Ka-Zar's Savage Land, Turok's Lost Valley, or Warlord's Skartaris, where dinosaurs still roam and lots of Edgar Rice Burroughs-esque lost cultures are to be found.

Maybe this place is found in a hidden valley in the Sierra Madres, or maybe its an underground world accessible from the Superstition Mountains (where Apaches say (supposedly) that there is an entrance to the underworld) or the Grand Canyon (we've already had reports of strange artifacts). Where ever it is, here's what I think the picture suggests you'll find:


Dinosaurs: From all shorts of eras, cheek and jowl with prehistoric mammals and humans.


Conquistadors: Several groups of Spanish explorers found their way into the lost world. Some are undead thralls, toiling in the castle of an alchemist. Others are immortals zealously guarding a fountain of youth that just might be an alien artifact.

Primitive tribes: Descendants of Native Americans, a Lost Tribe of Israel, Phoenicians, Vikings, and maybe even ancient Romans. Most have reverted to paleolithic levels and are at the mercy of the monsters in their world. A few do interesting things like tame pteranodons for mounts or sacrifice captives in the name of some cargo cult.


Giants: Remains of giants used to be found in tombs all over the U.S. These primitives (Nephilim descendants, probably) are mostly more belligerent that the regular sized primitives, and the one in the picture at least has a sword. They may often be solitary and have unusual powers like the ability to call lightning or command a pack of wolves (or hyenadons).


Humanoids: Some of the human tribes degenerated so much they because something other than human. Maybe its simple degeneration, or maybe is exposure to weird radiations from a long-buried alien spaceship, or maybe it's worshiping dark gods? Or maybe all three? Whichever, they're almost universally hostile and creepy. Some of them are probably Dero.

Friday, September 20, 2013

Apocalypse Unbound

"Kitchen sink" role-playing settings like Rifts and Synnibar are well known for their anything goes approach. While comic books have never got as freewheeling as those settings (well, their respect universes taken as whole are, probably), they managed to create some high concept post-apocalypse settings based on some really interesting mashups. What they lack an "anything goes" they make up for in greater coherence.

The world of Killraven first appeared in Amazing Adventures vol. 2 #18 (May 1973). It posited an apocalyptic future of mutants and sword-wielding heroes in thigh-high boots that resulted from a second Martian invasion after War of the Worlds.

1975s Hercules Unbound #1 reaches even further back for his literary antecedents to Greek mythology. Shortly after world devastating nuclear war, the demigod Hercules breaks free from where Ares had imprisoned him and resumes his fight against the evil god of war. Mutant humanoid animals are among the challenges he faces, and these explicitly establish the world of Hercules Unbound as the same animal-dominated future as Jack Kirby's Kamandi. Later, it was also linked to the world of the Atomic Knights--which turned out to be a dream, so we'll ignore that.

Planet of Vampires (also in 1975) borrowed from Planet of the Apes in having astronauts return to a future earth gone mad, but instead of being overrun by animals like in Kamandi, it was dominated vampires like in Omega Man. Of course, forgo the astronauts and goth it up a bit, and you've got Vampire Hunter D.

Check out any (or all) of these for some fresh post-apocalyptic gaming inspiration.

Thursday, September 19, 2013

Panoptes

No. Enc.:  1
Movement:  90' (30')
Armor Class:  4
Hit Dice:  5
Attacks:  1 (weapon)
Damage:  by weapon (+3 for strength)
Save:  L5
Morale: 10

Argus was a pious herder, devoted to Hera, who agreed to be transformed by Olympian science into something more than human. Given the epithet Panoptes ("All-Seeing"), he killed monsters in Hera's name and attempted to protect her servitor Io from the wiles of Zeus.

Argus is over 8 feet tall and more massive than a normal human. The top part of his skull and his eyes are covered by a helm, which is actually a biomechanical lifeform bonded to his nervous system. It is able to manifest various forms of impromptu sensors, routed into Argus's enhanced visual cortex. A swarm of some ten flying spheres, somewhat larger than a walnut, are linked to the lifeform and also controlled by Argus.

Argus's visual enhancements give him 360 degree vision and mean he is never surprised (unless his visual system is somehow rendered dysfunctional). He is able to utilize any vision related mutation including: increased vision, night vision, ultraviolet vision, and thermal vision, though he can only manifest one of this powers per round.

Art by Francesco Biagini

Wednesday, September 18, 2013

Warlord Wednesday: Endangered Species

Here's another installment of my examination of  the adventures DC Comics' Travis Morgan--The Warlord.  The earlier installments can be found here...

"Dragon Country" / "Empty Quest" / "Menu for Disaster"
Green Arrow (vol. 2) #118-120 (March 1997-May 1997)
Written by Chuck Dixon; Pencils by Dougie Braithwaite, Inks by Robert Companella

Synopsis: Connor Hawke, the then-current Green Arrow, receives a black and white photo that looks like his Oliver Queen, his father and the original Green Arrow, in the jungle. His friend (an ex-government agent of some sort) Eddie recognizes the mountain in the background as in the Golden Triangle of Southeast Asia. The two head out to see if Oliver Queen is still alive.

The two get help from some of Eddie's old criminal contacts and wind up parachuting out over the jungle in the Shan State. Connor saves a girl from what appears to be a velociraptor but gets captured by the a Kuomintang-descendant Generalissmo.

The Kuomintang take him to where they've got another "dragon-slayer" captive; a man who looks a lot like Oliver Queen. Connor stages an escape attempt. It fails, but Eddie and some allies show up just in time and turn opium-addicted velociraptors on the Kuomintang through the use of torches impregnated with opium.


Freeing the other captive, they discover his true identity:


They take Morgan to a hotel to recover. He tells them about falling through some weird portal in Skartaris after chasing a pack of raptors than stole his meal. He plans to head back to Skartaris as soon as he's fully recovered. Connor and Eddie leave him, and get into further conflict with nefarious types after an American woman they erroneously believe to be a CIA agent. A Green Arrow's work is never done!

Things to Notice:
  • In the flashback sequences, Morgan is wearing the armor he wore in the Warlord mini-series.
Notes: 
This barely qualifies as a Warlord appearance. He really doesn't have much to do in the story. Still, it does reference the events of the previous crossover with Green Arrow, back when Oliver Queen was alive.

In the story, Eddie refers to "smack-fields." "Smack" is a slang term for heroin, but there aren't any heroin fields; it's a synthetic product made from opium. The fields are, of course, the opium poppy (papaver somniferum).

Monday, September 16, 2013

Return of the Avatar


After a wait of over a year, The Legend of Korra returned last week for it's second season. If your not familiar with Korra or the Avatar franchise, take a look here.

Like the first season, it seems societal change will pay a part in the action as it unfolds. This time, the conflict may be between tradition and modernity, though as has been true of both Avatar series so far, family dynamics seem to play a big part. The story is set outside of Republic City this time (the first two episodes feature the territory of the Southern Water Tribe and the Southern Air Temple); Hopefully will get a bit of a "world tour" like in the original Avatar. Unlike the first season where Korra's foes were strictly human, malign spirits get in the game this time around--presenting a threat Korra seems ill-prepared to handle.


The animation and writing is just as good as it ever was. While it's hard to tell from just two episodes, it seems this season may not require extensive knowledge of the first to follow, other than knowing the characters and the basics of setting--something easily gotten from the internet (Though the first season is available on Amazon Instant video.)

Check it out. The first two episodes are online at Nickolodeon and new episodes air on Fridays.


Sunday, September 15, 2013

Wisdom and War

Fights As: L18
Movement: 120' (40')
Armor Class: 2 (in armor), 1 (+shield)
Hit Points: 225
Attacks: 1
Damage: by weapon
Save: L18

S: 24      I: 23       W: 23    D: 22      C: 25      CH: 23
Special Abilities: standard Olympian and see below

Athena is the bio-engineered “daughter” of Zeus. He created her with the aid of the artificial intelligence, Metis, as his ideal heir—though he shows no signs of being ready to abdicate, as yet. She provides him with wise counsel and supports arts necessary for civilization among humans, including various crafts and warfare. Her roll makes her a rival of several other Olympians, but so far none have been able to best her.  Unlike most of her people, Athena does not take human lovers. She is generally positively disposed toward humans, but prideful and unwilling to tolerate an insult.

Athena usually appears as a beautiful woman dressed in armor (an has fully encased, environmentally sealed variants for use when necessary).  She habitually carries a short sword (a quantum-edged blade, +5 to hit/1d6+5 dmg) When actually going to war, she wields an energized spear (+2 to hit/5d6 dmg) and carries a shield that can emit a swirling flash of colored light, causing seizures in any of baseline human neurostructure who view it (save vs. Stun Attack at a -1 penalty, lasts 1d4 rounds).


Thursday, September 12, 2013

The Muvian-American War (1898-1903)

In the wake of the Spanish-American War, the U.S. went to war with at least two of Spain's former colonial holdings. The most protracted was on the islands of Mu. There, American troops faced a foe they were totally unprepared for.

Though Mu appeared to a peaceful colony of Spain, in reality the power of it's Priest-Kings was only held in check by certain ancient ceramic seals in possession of the Spanish. When the American inadvertently broke these, the  Priest-Kings were free to unleash their power and reveal their true, inhuman nature. Not only were these reptilian humanoids adepts at amazing powers of the mind, the heirs to ancient Agharta, but they were also in possession of machinery older than all of human civilization that could create monsters.

Of course, Mu hadn't had to wage a war since men were armed with bronze. The U.S. forces were able to hold on, if barely. It was only when the first of the clandestine draftees from the ranks of mentalists, spiritualists, and Theosophists arrived that the Americans began to turn the tide.