Wednesday, April 6, 2016

Wednesday Comics: Storm: The Green Hell (part 3)

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Green Hell (1980)
(Dutch: De Groene Hel)
Art by Don Lawrence & Script by Dick Matena

Storm rushes in before Toriander can murder anyone else. He kicks the gun from the killer's hand and beats him up. Toriander calls for his cronies to help, but Ugly Brute stops them on the stairs. Storm brings Toriander out and Ugly Brute tosses him down into the lot of them.

Storm only wants one thing from Toriander: Where did the space helmet come from? Toriander gets very afraid. He says he can't tell or they'd kill him!

As if on cue, lightning flashes and thunder sounds. Toriander begins to run down the walkway. A bolt of lightning lands very near him. He runs again, crying out for mercy. He falls down on his knees, pleading with the skies:


Toriander is ash. Storm and the others wonder at the lightning that seems to have targeted him. They soon have bigger problems as blasts of lightning start destroying Carefree City. As the people fall into the grow below, the vines seem to go alive and attack them, while they are pelted by hail and driving rain.

Ember falls. Ugly Brute is impaled on a giant, poison thorn and Storm falls too. The survivors of the collapse are being killed by the swamp itself. Ember finds Storm and the two manage to find shelter in a cavernous interior formed of trees. Suddenly, a net drops on them--they are captured by the green mutants Ember met before!


What's more, they see something surprising over the edge of a nearby cliff:


TO BE CONTINUED

Monday, April 4, 2016

5e Retro Character Record Sheet

A couple of people asked if I was going to release a blank version of the B/X-ish 5e record sheet I'm using for the Mortzengersturm pregens. I hadn't thought about it before, but I seems like a good idea. A proper pdf will arrive at some point, but here's the front and back with the Mortzengersturm elements removed.


Friday, April 1, 2016

More Pregen PC Portraits

Here's more great Jeff Call art for the pregens in my NTRPGcon game of Mortzengersturm, The Mad Manticore of the Prismatic Peak:

First up, ZABRA KABRA, Mistress of the Mystic Arts, Wizard (Enchanter):


And here's MINMAXIMUS THE MIGHTY, Dwarf Fighter (Champion):

Thursday, March 31, 2016

Apokolips Now


Yesterday, Evan Elkins requested someone do a hexcrawl of Darkseid's homeworld of Apokolips. Since Apokolips is pretty much a particular vision of hell, it seems like the misery can be safely distilled to a pointcrawl. Here's a quick and dirty rundown:

Overview: Apokolips is whole planet composed of a dirty, hellish industrial complex; it produces the implements of Darkseid's war against New Genesis, but it's main product is misery. The majority of the populace are the Hunger Dogs/Lowlies, normal humans who are the oppressed abject slaves of the Apokolipsian elite.

Locations:
Armagetto: The city-slums surrounding Darkseids palace. Security/military patrols are more common than elsewhere. It's the most "police state" of a planet-wde police state.
Fire Pits: These gigantic opening to the planet's core are fed by trash and refuse from the planet-city.
Happiness Home: Here, Lowlie children are trained and indoctrinated under Granny Goodness to become soldiers in Darkseid's armies.
Necropolis: Subterranean domain of the Dreggs--the undead corpses of the Old Gods acting out their days of glory.
Terrorium: An arena where bloodsports are held.
Tower of Rage: Darkseid's palace/fortress with a big sculpture of his head on top. In addition to the Darkseid himself, his chief torturer Desaad can be found here.
Unholy Sea: Supposedly the "lifeblood of Apokolips, where the souls of the deceased are trapped within its icy waters." The Deep Six likely dwell here.

Non-Unique Adversaries/Encounters:
Aero-Trooper: Solider flying on aero-discs.
Dog Cavalry: Elite troops riding giant mastiffs.
Parademons: Flying, genetically modified troops.

Wednesday, March 30, 2016

Wednesday Comics: Storm: The Green Hell (part 2)

My exploration of the long-running euro-comic Storm, continues. Earlier installments can be found here.

Storm: The Green Hell (1980)
(Dutch: De Groene Hel)
Art by Don Lawrence & Script by Dick Matena

Storm and the old man put up a good fight, the ape men overwhelm them and knock them out. Looting the cabin, one of them accidentally activates a lighter and sets the whole place on fire. The apes flee leaving Storm and the old man at the mercy of the flames.

Meanwhile, Ember and Toriander arrive in Carefree City. When Ember rebuffs his advances:


Ember slaps his bear and it causes it to rear up and knock Toriander over. She makes her escape into the twisting alleyways of the city. Luckily, she meets a saloon owner named Saran that offers her a place to hide.

Storm awakens to find the cabin burning and an apeman dressed in clothes throwing "Gran'pa's" body over the railing. He moves to attack, but the apeman tells him he was only burying Gran'pa: the souls of the dead find peace when their bodies nourish the forest. He's a friend the old man has dubbed "Ugly Brute." Storm saves the the helmet from the fire and tells Ugly Brute he needs to get to Carefree City to ask Sudden Death Toriander about it. Ugly Brute agrees to take him:


In Carefree City. Saran shows Ember her prosthetic arm which she got thanks to Toriander accidentally firing off his gun. She disguises Ember to look like one of the barmaids to hide her from Toriander:


They catch another barmaid eavesdropping, but they aren't sure what she heard. Downstairs in the bar, Toriander is harangying his mooks about their inability to find Ember. The eavesdropping barmaid slinks up and tells Sudden Death the girl he's after is upstairs.

Around this time, Storm and Ugly Brute arrive in Saran's Saloon. They see Toriander race up the stairs. Toriander finds Saran and Ember. When Storm hears Ember cry out, he runs upstars, too:


TO BE CONTINUED

Monday, March 28, 2016

Azurthite Bestiary: The Arthropods from Nowhere


There is a place that the inhabitants call Zrgztl, but you might as well call it Nowhere because it's here and not here all at the same time. Its inhabitants live out of the phase with the world we know and only seldom interact with it. They are as smart as any normal folk--perhaps a little smarter--in Nowhere, but like a fish's gills don't work so well in the air, the Nowhere creatures' brains can't fully turn the corner to Earth and they become rather stupid here.

They're mean where ever they are.

The arthopods of Nowhere have strangely human-like faces, but they always look angry, like an irate schoolmaster. Even when they are in our world, they are only half here. Their forms are shimmery as heat haze. Their shadows seem more solid; They look like very flat mirrors or thin pools of mercury. The arthopods are always after something, but often they can't remember what it is.

Stats: Use the stats for the Phase Spider.

Sunday, March 27, 2016

Sir Clangor's Character Sheet

Last week, showed off a couple of portraits for the pregens for my Mortzengersturm, the Mad Manticore of the Prismatic Peak game at NTRPGCon. Here's the character sheet for the first one--at least the front side: