Friday, June 2, 2017

NTRPGCon and A Random Bit of Art

Commodore Cog art by Jeff Call, colors by me

NTrpgcon kicked off (for me anyway) yesterday. The Hydra Co-op booth is up and running, so if you're at the convention, come on by. The Hydra group plus some other guys played a game of Boot Hill last night, gamemastered by Chris Kutalik. It was my first time with Boot Hill and it was pretty fun, particularly with every body doing their best "Western accent."

Today, I've got Billy Longino's Halfling police procedural Southfarthing Confidential and tomorrow its my Mortzengersturm game.

Wednesday, May 31, 2017

Wednesday Mini-Comics: The Battle in the Clouds


This is the third mini-comic released with the Masters of the Universe toys. Like the rest, it was written by Don Glut and written by Alfredo Alcala.

We open on Eternia's tallest peak where Stratos is somehow able to hear the sounds of battle far below. He flies down and finds He-Man riding the Battle Ram is putting a beating on Skeletor near Castle Grayskull. Somehow, now Castle Grayskull is near the ocean, because He-Man is able to toss a defeated Skeletor into it.


As He-Man and Stratos fly away, Mer-Man  pulls Skeletor from the water and offers to make a deal with him. He'll help Skeletor defeat defeat his foe in exchange for He-Man's weapons. The two villains start blasting away at He-Man,

Stratos swoops in and gives He-Man a lift to get him out of danger quicker, but a "great gust of wind" knocks He-Man off the Battle Ram, he he falls--only his super-garment protects him. He's just knocked unconscious. Stratos doesn't realize He-Man's gone. He just keeps flying.


Skeletor and Mer-Man see He-Man's fall go. In order to get up the mountain to where he fell to snatch his gear, the evil warriors steal Teela's horse.

Mer-Man gets to He-Man just as he's waking up. He's able to over-power him and steal his super-strength suit. His next stop: the Battle Ram.


He-Man plans to stop him. He goes to the edge of the forest and calls Battle Cat. The two head over to He-Man's place to get his force field suit (Apparently separate from his super-strength suit. Pretty inconvenient.), then to Man-At-Arms' cabin. They decide to fly the Wind Raider up to where Stratos took the Battle Ram and thwart Mer-Man.

He-Man is impatient with the speed the Wind Raider is making and grumbles he could have climbed up himself if he only had his super-strength suit. Man-At-Arms opines that "brute strength must sometimes give way to science" and opens it up full-throttle, shutting up He-Man pretty quick.


Meanwhile, Mer-Man has found the Battle Ram. When the Wind Raider reaches the peak, he attacks them with a volley of ray blasts. Man-At-Arms falls out, and only his armor saves him from dying in the fall. Battle Ram and Wind Raider hit each other head on.  Stratos strikes the decisive blow, though:


The battle in the clouds won, He-Man and Stratos fly off to get back the super-strength suit from the defeated Mer-Man and then rescue Man-At-Arms and Teela.

Monday, May 29, 2017

The Power of Grayskull Compels You!


Dark Horse have been doing a great job with their series of Masters of the Universe reference works. The artbook was great, but for sheer information value and rpg inspiration James Eatock's He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures and most recently He-Man and the Masters of the Universe: A Character Guide and World Compendium are goldmines.

The character guide and world compendium is so thick, I don't think I've given it a complete look through, yet. There is so much there! It covers ever continuity from the original minicomics through the on-going collector toy revival and the current DC Comics (though I don't know how up to date it is on the last group). It even has stuff from foreign comics and kids books. Major characters get much more extensive write-ups, and ever character or thing that has appeared in multiple media gets a discussion of the different portrayals.

At $35, some might balk at the cover price, but it's length and detail make it well worth it.




Sunday, May 28, 2017

Anti-Elves

Drow as "elves but evil" has been done. Let's take a cue from Otus's ink-blot, living shadow rendition, and say that they are the arcane Evil Twins of evils. Maybe not quite Bizarro World duplicates, but close. They look like photographic negatives of some elf, somewhere, sometime. (It is quite possible that if a specific elf and anti-elf come into contact there will be an explosion, Or, they will untie into a single, transcendent being and leave this plane. In an explosion.)

Anti-elves live underground in ultra-controlled, industrial, technolgical environments because they hate nature. They want replace it all with a machinery hellscape like Apokolips. The only reason they haven't yet is because they hate the sun, too, and are forced to live underground. They're working on that one.


Anti-elves are profoundly unmagical. All those magical abilities listed in a drow stat block have a technological basis. No surface creature can steal a anti-elf device and make it work because their bio-energy polarity will just disrupt it and make it nonfunctional after a use or two.


Ant-elves don't believe in gods, meaning they accept the existence of tiresome things other races call gods, but they think them ridiculous impediments to their own purposes and would never worship them. All sacrifices you might see them make are strictly translactional. Any temples are really just fanclubs--an anti-elves are the sort of crazy, obsessive fans that are very likely to progress to stalking and murder.

Friday, May 26, 2017

Mortzengersturm Review on Gnome Stew


John Arcadian at Gnome Stew has a positive review of Mortzengersturm up today.

Here's a shipping update on the original batch of print copy orders: All U.S. orders here shipped as of Tuesday. The last two foreign orders I plan to put in the mail today.

Thursday, May 25, 2017

OSR Extravangza

There's a sell going on on rpgnow/drivethrurpg it includes basically every OSR thing you can think of and a number of Hydra Co-op products including the Hill Cantons trilogy (Slumbering Ursine Dunes, Misty Isles, and Fever-Dreaming Marlinko) and also my very own Weird Adventures.

There are also some cool D&D megabundles (Known World Gazetteers and Planescape).

Check it out!

Wednesday, May 24, 2017

Wednesday Comics: Weird Stuff I Read Recently

Rock Candy Mountain #1
by Kyle Starks
This series scratched my Weird Adventures itch. It's the story of Slim (down on his luck even by hobo standards), who encounters Jackson, a hobo badass on a journey to find that hobo Shangri-La, Big Rock Candy Mountain--if he can stay ahead of the Devil. It's kind of like a combination of O Brother, Where Art Thou? and maybe a martial arts movie.

The Grave Robber's Daughter
by Richard Sala
This one's a little bit horror, a little bit black comedy. No-nonsense gal sleuth Judy Drood's car breakdown near the town of Obadiah Glen. The town is deserted except for a group of  ne'er-do-well teens, a little girl--and an abandoned carnival full of sinister clowns. Drood will face sideshow mutants and magic potions before she solves the weird mystery.