Monday, December 31, 2018

Weird Revisited: Hyades Plains Drifter

This 2015 post is a bit recent for revisit, but playing with Hero Forge over the weekend and designing Tex Hex from Bravestarr brought it back to mind...


Take McKinney's Carcosa, remove whatever homology to Masters of the Universe is there, replacing it instead with echoes of Bravestarr. For the more literary minded: take out some of the Lovecraft and replace it with elements of King's Dark Tower series. Now you've got a weird western on an alien world.

A Bone Man, probably
Drop those sorcerous rituals that upset some people and replace them with drugs. Now you've got an acid weird western on an alien world. That ought to be enough for any game, but you're a jaded bunch with a decadent palate so don't let the alien thing keep you from borrowing from Forteana related to the America West: tombs of giants, tiny mummies, underground lizard (or snake) men. Thunderbirds. Season to taste with Shaver mystery.

Saddle up, cowboy. Lost Carcosa awaits.




Sunday, December 30, 2018

Playing with Heroforge

Heroforge, a custom 3D printed miniature design site is pretty cool. My wife and I were playing with it over the holidays, and while there are some frustrating lacks, it already has an impressive array of design elements. Here are a couple of the characters in my Land of Azurth campaign:

Kully the Bard:


And Kairon the Demonlander (i.e. Tiefling) Sorcerer:


 Its inclusion of Western/Victorian elements not only helped Azurth designs, but also my old Wampus Country character, Horvendile Early:


And there's sci-fi stuff. Here are the three characters from the cover of Strange Stars:


Friday, December 28, 2018

More Monster Manual Taxonomy: The Demihumans!

This is a follow-up to this post. D&D suggests that tribe Hominini is much like Canini and has species, even genera, close enough genetically to reproduce. Here's what we've got:

In genus Homo:
Elves H. formosus
Drow H. formosus tenebrarum
Halflings H. pygmeus
Orcs H. ferox

In genus Genomus:
Dwarves G. barbatus
Gnomes G. artificis
Deep Gnomes G. profundi

It is likely that there is a genus Gigantanthropus which includes ogres (proposed G. atrox) and goliaths (proposed G. montanus) and perhaps other near giants. Research is ongoing.

Thursday, December 27, 2018

In the Cellar of the Silver Dragon


As I previously mentioned, I ran a short D&D 5e game for my inlaws on Christmas Eve. I ultimately elected to run "A Most Potent Brew," which I picked up on the DMs Guild. I thought it would be short and relatively uncomplicated, and it wound up being a good choice, having samples of exploration and puzzles as well as combat.

The setup involved a brewery (which I remained the Silver Dragon) where workman had inadvertently opened a whole into the buried lower levels of a forgotten wizard's tower. The monsters were mostly vermin: giant rats and giant centipedes. There was one unique monster, though, a giant spider with a fiery bit and web.

The party consisted of a fighter, a cleric, and a warlock, all first level. My wife (as usual) was the cleric. She let her parents take lead, but helped them with the rules and encouraged them when they dithered too long. Ironically, her character was the only one that came close to dying, having been heavily damaged by the fire spider, though some difficulty with a puzzled-based trap was a close call for the fighter.

A good time was had by all. The adventure had little novelty, but it was just about perfect for introducing rpg-naive player's to the mechanics and conventions of D&D in short session. A couple of observations, perhaps of interest: the oft-repeated old school saw of longer and more detailed character creation leading to player's not being sufficiently willing to let their character's die is, at best, only part of the picture. My inlaws were not involved with character creation at all beyond choosing their class, and they were very cautious and death-averse. Both being avid gamers, I suspect they equated death with loss and didn't want to lose. Secondly, so much of D&D mechanics are sort of legacy (ability scores as opposed to just their modifiers, for instance) and could probably be streamlined to make it easier for new player's to understand.

Wednesday, December 26, 2018

Wednesday Comics: Hey, Kids! Comics Sales

Christmas is over and the time of buying stuff you didn't get as gifts has begun. Comixology is running a number of sales on digital comics. Here's the big list of sales, including big sales from Marvel and DC. Most of these last until January 3rd.

Sunday, December 23, 2018

More D&D With the In-laws

Headed to the in-laws for a couple of days and a bit of D&D may be in the cards. Having a newborn meant no family gaming last holiday season, but New Years 2017 my wife and I introduced her parents to D&D with a bit of Lost Mines of Phandelver--and a total party kill. We'll see what this second session brings.

The question is: What should I run this year? I need an adventure either 5e or easily adaptable (pretty much on the fly) that is navigable by new players and delivers some good stuff in just one setting.

Friday, December 21, 2018

The Christmas Specials


A few years ago, I managed to do three "Christmas Specials" in my two Weird Adventures campaigns (though I only did 2 write-ups): "Twas the Fight Before Yule," and it's sequel, and "Another Weird Yule." In 2016, there was a holiday related cameo in my Land of Azurth game.

I still haven't gotten around to doing the reskin of Slumbering Ursine Dunes involving the Weird Adventures version of the Tunguska Event, the mysterious Siberian cauldrons, a captive Father Yule, and talking bears, but I still think it would be great.