Thursday, September 5, 2019

The City at the Center, Reprise

Anton Furst
"I live now, only with strangers
I talk to only strangers
I walk with angels that have no place"
- Bruce Springsteen

It is the living (and dying and living again) embodiment of Reality 2.0. A ring and a promise. The strange loop that sustains itself and possibly the entire multiverse. Born out of the last war and the first cause (second iteration), it has no history and is nothing but history.

Its sights. Horizonless urban landscape, sprawling vertiginously upward in two directions to loom overhead, darkened narrow, cobblestone alleys feeding into modern thoroughfares awash in neon, lined with deco skyscrapers and gleaming glass spires, rooftop slums perched on skeletal high-rises, ramshackle mobile markets, the rusted out carapace of dead factories, dutch-angled slabs of never-finished freeway tagged in occult scripts, geodesic domes housing lush gardens, gargoyles that sometimes take flight, the sky gray with spasms of occasional pixelation, a sparking blue-white point instead of a proper sun.


Its sounds. The rattling rumble of an elevated train, the high-pitched invective of angry fairies, the beat drifting from open nightclub doors, the patter of street dealers, the nervous shifting of strange animals and the groan of heavy-laden carts, the growl of engines, the squeak and hiss of arthritic pneumatic joints, the distant crackles and pops of spells met with gunfire, the wail of sirens.

Its smells. Fast food thick with alien spices, stale alcohol and sweat, a hint of ozone, a stray whiff of expensive perfume, burning oil, cigarettes.

(sensory-based format borrowed from Jack Shear)

Wednesday, September 4, 2019

Wednesday Comics: Dreadstar and Grimjack


Yesterday, in a post-holiday flurry of package deliveries, I got the first volume of Jim Starlin's Dreadstar Omnibus in hardcover. I already have the pdf, but it didn't prepare me for the gorgeousness of the actual book. Can't wait for the other volumes!

Oh, and hey kids, a comics podcast! The next episode of the Bronze Age Book Club by yours truly and some other Hydra notables dropped today:

Listen to "Episode 4: GRIMJACK #1" on Spreaker.

Monday, September 2, 2019

City At the Center


Reading Grimjack for our comics podcast and a friend's work on a vaguely Rifts-like superhero setting, got me thinking about a sort of gonzo cross-genre setting for 5e. I'd freely draw from things like Planescape, Eberron, and a host of genres like cyberpunk and sci-fi, and whatever I decided to borrow from things like the Marvel Micronauts series, TORG, Mayfair's Demons, and Rolemaster's Dark Space. There would a gigantic ring megapolis in the center of the multiverse, part Sigil, part Ringworld.

The "standard" D&D races would represent various alternate universe hominids, so one could play a dwarf from a standard D&D world, one from a more technological background, a Steampunk world, or what have you. Warforged would probably be living robots of some sort.

Jean Pierre Targete

Friday, August 30, 2019

Mail Call!

I got several gaming related packages this week. The biggest was probably the chairs I have been waiting on for a nearly a year from Table of Ultimate Gaming to go with our sweet gaming table. The other two were the first in the series of Dungeons & Dragons cartoon character statues, Shelia the Thief:


The other was the physical copy of Aquelarre (which I had forgotten I had gotten from the Kickstarter!)


Great stuff!

Thursday, August 29, 2019

Combat as (Blood) Sport


A common reframe in the old school landscape is "Combat as War vs. Combat as Sport," often used to negatively contrast elements of 5e and particularly 4e concerned with encounter balance an "the encounter" as a fundamental unit of game action in general with the old school. Without getting into the merits of how this argument is typically framed, I think that even if we accept this as true, there is a way to lean into those elements of modern D&D and come out with something cool. Instead dungeoncrawling for treasure (mainly), maybe the dungeon environment could be the battleground of a big tournament.

X-Crawl deals with some of this territory, I guess, but from what I read of it, it is set in the modern day, and seems very much concerned with the celebrity aspect of things, bringing in a lot of professional athlete cliches. All well and good, but I'm more interested in something more like Dragonball Z. The fighters are in it often for the personal betterment--a personal betterment that is practically apotheosis, which dovetails nicely with D&D advancement. What if the gods or Immortals or whatever design the dungeons as tournament grounds, and foundries to forge new Immortals to join there ranks?

In this context, the lack of XP for gold makes perfect sense. Also, "levels" of dungeons are likes brackets of a tournament. In order to give a good spectacle, you don't want scrubs advancing to take on the contenders too soon. Mainly playing this sort of setting would just mean thinking about the game differently. The only change might be that there would be fewer nameless rabbles or humanoid tribes with young and the like. Everybody in the dungeon is playing the game.

Wednesday, August 28, 2019

Wednesday Comics: House of X/Powers of X


Jonathan Hickman has a penchant for "big idea" comics, often with an epic scale and science fictional overtones. All of those things I like, but for me there is a lack of focus on character, and perhaps a Kubrickan coolness that has made it difficult for me to love his Avengers or Fantastic Four runs. Maybe with the X-men, he's finally won me over.

House of X and Powers of X (actually pronounced powers of 10, a reference to its logarithmically remote future stories) tell of an interlocking tale of the world's mutants under Xavier embarking on a radical plan to save the future from....well, yet another mutant-related dystopia, then one takes "Days of Future Past" to a transhuman extreme, with the Nimrod controlled Man-Machine Empire facing off against the surviving mutants under Apocalypse.

I'm not sure how Hickman will bring this all to a satisfying close. It feels so much like an ender, its hard to see how the inevitable return to some sort of superhero status quo won't seem like something of a let down, maybe even a cheat.

So far, though, it's a fun ride.

Sunday, August 25, 2019

Between Planar Stations


It doesn't have a name. Not really. This is intentional; names are power, after all, and power that can be used against you. When whoever instantiated the original version of the city did so, they fixed and compressed its noumenal building blocks into a potent glyph, a sigil. And that is what its inhabitants and its visitors from myriad plane-aware worlds have called it every since.

Only rubes get duped by maps hawked in Sigil markets or the orreries venerated by mundy cargo cults, the city is not at the center of anything physical or even metaphysical. It's just that it embodies the concept of nexus, and so it's the most stable router or gateway for astral bodies shooting through the howling conceptual metric.  From Sigil, you can get to anywhere, whether you should or not.

A lot of travelers get to Sigil and never leave. Some, the trafficked, press-ganged, fearful, or injured, have no choice. Others stay out of business interest, boredom, inertia or laziness. Why endure the vicissitudes of travel when all the worlds will come to you, eventually?