Monday, July 27, 2020

Endeavour: The Savage Syndrome [Star Trek]


Episode 1:
"SAVAGE SYNDROME"
Player Characters: 
The Crew of the USS Endeavour, NCC-1895, Constitution Class Starship (refit):
Andrea as Lt. Ona Greer, Ops Officer
Bob as Capt. Robert Locke
Gina as Cmdr. Isabella Hale, Helm Chief
Jason as Lt. Francisco Otomo, Chief Security Officer
Tug as Dr. Azala Vex, Trill Chief Medical Officer

Synposis: Returning in a shuttle craft, the senior officers of Endeavour respond to a distress call from research facility on an otherwise uninhabited world and find themselves attacked by evolutionary atavisms.

Commentary: My second session of Star Trek Adventures and my second group! This adventure is a modified version of the introductory adventure "The Rescue At Xerxes IV," with an episode name borrowed from a story synopsis submitted for the aborted Star Trek Phase II series with a similar conceit.

This series, in fact, will borrow a lot from Star Trek Phase II, included a similar upgrade of the Constitution class.

The dice weren't necessarily with the players tonight. A number of complications hurt them: Greer sprained an ankle, Dr. Vex lost her medical equipment, and Hale dropped a phaser. We'll see how those come into play in the second half.

The Endeavour crew had been returning from a conference at Starbase 134 on Rigel VI. The distress call was from L-373-IV an extrapolation of system nomenclature in that sector introduced in "The Doomsday Machine."

Sunday, July 26, 2020

Spelljammer Reimagined


I've been thinking a bit lately about how I might revise Spelljammer (not that I haven't done Spelljammerish riffs before) and so this serves as a bit of a companion to my Dark Sun and Ravenloft pieces. Here are my notes:

Greater Economy of Space. While it's certainly an aesthetic choice, how I would want to run a game of ships sailing between worlds isn't enhanced by a lot of crystal spheres. The detailed one's only seem to connect D&D IP and made up ones would tend to be like systems in Star Trek or Star Wars--generally only with one place of interest. I think a denser packed, smaller setting is better--though of course smaller is relative. We're still talking a system that encompasses numerous worlds. I'm think one very overstuffed primary system (cosmos or cosm), and perhaps a couple of other, more mysterious ones. There might be other cosms out there, but they aren't as closely linked.

No Spelljamming Helms. Space travel should be due to a specific technology, but I have something more like the alternate physics of Garfinkle's Celestial Matters, maybe. Some special material like Cavorite or lift wood will likely be necessary.


No Elves. Well, maybe there might be something somewhere named elves, but what I mean is, I think I would avoid standard D&D species/races in favor of more science fiction ones, maybe just reskinned from stuff in D&D. The Star Frontiers borrowings in Spelljammer might well show up.

More fantastic. There's just air in space, or at least the in-cosm space ships typically travel through, no need for all the rules about ships and air envelopes. Rock or earth generates gravity (maybe it's a property of elemental earth?), but ships themselves or other objects.

Psionic/Psychic Powers Over Spells. I'm not completely sure of this one, but I feel like framing magic more as psionics without out and out trad wizard rare and notable would enhance the sort of planetary romance feel.

Inspirations:
Flash Gordon, Alex Raymond
Storm "The Pandarve Cycle," by Don Lawrence and others.
Celestial Matters. Richard Garfinkle
Iron Wolf and Cody Starbuck both by Howard Chaykin
Brass Sun: The Wheel of Worlds, Edington and Culbard.
The Rediscovery of Man stories by Cordwainer Smith
The Airtight Garage, Moebius
Treasure Planet (2002)

Friday, July 24, 2020

Weird Revisited: A Few of My Favorite Aliens

The original version of this post appeared in 2012...

Aliens species in most science fiction rpgs are of the of the human-body, animal-head variety or just human’s with odd skin color--which might be cool if they gave them so interesting personality.  There are some pretty interesting aliens in games.  Here are a few of my favorites:

Vrusk
From: Star Frontiers
All the species in basic Star Frontiers are pretty cool (Zebulon’s Guide has some clunkers, though) but the corporatist, insect-appearing (though not actually intervebrate) Vrusk are good ones.  They avoided the cliches of evil insectoids and (mostly) hive culture.

Kronin
From: GURPS Aliens
At first blush these guys are a “warrior race” cliche (okay, not just at first blush), but two me there are a couple of interesting things about them.  One is that their societal structure is based around cadres and avoids the usual “Klingon Empire” thing.  Two, their noseless humanoid appearance reminds me of the Acroyear in the Micronauts comics, who are one of the coolest warrior races ever.


K’kree
From: GURPS Traveller: Alien Races 2
Horse-like herbivorous sophonts on a holy crusade to cleanse the universe of meat-eaters. Not only due the K’Kree break with typical humanoid alien design, they turn “peaceful herd animal” expectations on their ear.


Arilou
From: Star Control
These guys are from a series of computer games and are just green-skinned humanoids.  What’s interesting about them is they reference the classic little green men from flying saucers motif.  Their ships are inertialess too, making them unique among the sentient races--and mysterious. The fraal from Alternity's Star*Drive setting are a somewhat similar idea, perhaps better done, but without the cool saucers.


Pentapod
From: Traveller: 2300AD
2300AD had several well done species, but the biotech-using pentapods are my favorite. Interestingly, the pentapods themselves are biotechnology--constructs made by deep sea intelligences on their homeworld.  It’s a set-up that could be easily used for horror, but the pentapods are one of the closest allies of humans.

Thursday, July 23, 2020

Inspirations for A Revised Spelljammer, Annotated

Sailing ships in space. Like Disney's Treasure Planet or the Pandarve cycle of Don Lawrence's Storm.

An Alex Raymond's Flash Gordon sartorial base...

Julio Ribera
...garnished with 70s bande dessinée artists' science fantasy eclecticism.

Don Lawrence

Weird worlds and numerous micro-worlds. The Little Prince's B 612 would fit right in.

Wednesday, July 22, 2020

Wednesday Comics: Prism Stalker


Image Comics has really been putting out some solid science fiction series. So many, in fact, that its hard to keep up with them all. I was clued in to Prism Stalker by Anne over at DIY&Dragons.

The ad copy compares it to the work of Octavia Butler (which I can see) and David Cronenberg (which is a bit iffier, so far). It tells the story of a young woman from a less technological advanced world, devastated by a plague whose people are refugees and indentured servants in wider galactic society. She impresses a visiting recruiter enough that she's taken for training in a special unit being taught to harness the reality-warping power of an alien world where the mysterious native species is "resisting" the civilizing forces of galactic hegemony.

The art is great and the story would make a good film, I think.

Monday, July 20, 2020

Star Trek: Ranger


Player Characters:
The Crew of the USS Ranger, Federation scout ship:
Aaron as Lt., j.g. Cayson Randolph, Operations Officer
Andrea as Capt. Ada Greer
Anne as Cmdr. Zephyr Westerly, Science Officer
Billy as Lt. Cmdt. Sobek, Ship's Counselor
Dennis as Lt. Osvaldo Marquez, Medical Officer
Paul as Cmdr. D.K. Mohan, Chief Helmsman

Synposis: The Ranger is sent to locate a missing ship, the Burnell, which had disappeared while investigating an alien signal within a dangerous nebula.

Commentary: We played our first session of Star Trek Adventures by stating a slightly modified person of the adventure "Signals" from the Quickstart rules, tailored for the Original Series era. We still have a ways to go before with have the system down. The basic mechanics are simple but their are a lot of points of interaction and a definite strategy to best use of the Momentum economy. Still, I think it's a good system with a the capacity to play very cinematically.

FASA's Star Trek game supplied some of the details to help convert this adventure from TNG era to TOS. The missing runabout of the text became a Pulsar class warp shuttle. A crashed Romulan warp shuttle was of the Praetor class.

The Ranger Class Scout ship used by the characters is likewise a FASA invention.


Wednesday, July 15, 2020

Wild Wild West Wednesday


My friend Jim and I have embarked on a review of the tv series Wild Wild West to be published on Jim's blog Flashback Universe. Head over there to check out the first installment.