tag:blogger.com,1999:blog-8302487761596456689.post10146915957626466..comments2024-03-27T11:04:31.390-04:00Comments on From the Sorcerer's Skull: The Monster Makers of GyreTreyhttp://www.blogger.com/profile/04647628467658839351noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8302487761596456689.post-21044559820807956412019-09-26T12:58:41.280-04:002019-09-26T12:58:41.280-04:00The premise is sort of Cyberpunk Planescape, so I ...The premise is sort of Cyberpunk Planescape, so I would imagine, the characters could be ne'er-do-wells doing sort of Shadowrunny sort of things, or out on the Planes looking for whatever. While there are probably some underground levels, the dungeoncrawl would not be a big aspect.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-8998885768748129122019-09-26T12:54:48.763-04:002019-09-26T12:54:48.763-04:00Is this another policlub?
The Gyre setting is coo...Is this another policlub?<br /><br />The Gyre setting is cool, but I’m wondering a bit at what the players would be doing within its walls. Is it a steampunk version of Shadowrun, with adventurers being mercs outside the bounds of the normal hierarchy (and this both useful and disposable?)? Or is Gyre like a WH40K “hive world” with vast numbers of subterranean levels ripe for exploration?<br /><br />Just wondering at the premise, I guess. But the world building is neat.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com