tag:blogger.com,1999:blog-8302487761596456689.post4238118789665669431..comments2024-03-27T11:04:31.390-04:00Comments on From the Sorcerer's Skull: Skills They Didn't Even Know They HadTreyhttp://www.blogger.com/profile/04647628467658839351noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8302487761596456689.post-40455441069270042182011-05-03T20:38:08.735-04:002011-05-03T20:38:08.735-04:00@Manifold - Interesting. I've never played SW...@Manifold - Interesting. I've never played SW, but that sounds like a good setup.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-80993155586823472992011-05-03T12:50:03.537-04:002011-05-03T12:50:03.537-04:00In Savage Worlds, there is a mechanic called "...In Savage Worlds, there is a mechanic called "common Knowledge", which is similar to what you're talking about. In SW, attributes are a die type (ex: str d8) Your common knowledge is your smarts die. Your GM gives bonuses or penalties ad hoc, and allows rolls based on background. So, if your character is a backwoods fiddle player, there's no fiddle skill. Rather, you roll your Smarts to know stuff about fiddle playing and its mileu. So, you might roll a d8 -1 to call a square dance (possibly modified by your Charisma, which is a fixed value in SW), but a d8 -4 to play a once-heard concerto by ear. It helps to have a good description of your character's non-fighting abilities in the beginning, since they aren't covered by skills.Geoff Nelsonhttps://www.blogger.com/profile/01001212909585289329noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-53840184387898397922010-09-21T18:44:25.422-04:002010-09-21T18:44:25.422-04:00@Risus & @Aos - Thanks for heads up on those l...@Risus & @Aos - Thanks for heads up on those links. I'll check those out.<br /><br />@Paladin - I agree a bit in having trepidation about skills in class systems (though I have no problem with skill systems, or skills in more "archetype" systems), but sci-fi I would definitely see them and in this more 1930s world I still feel like they're of value.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-85539427174015067362010-09-21T12:10:40.279-04:002010-09-21T12:10:40.279-04:00Funny, althought I dont like to mix skills with my...Funny, althought I dont like to mix skills with my class-based game, I like Traveller, which is a class-based game, with skills.<br /><br />Must be something about sci-fi games.<br /><br />Word ver: gurgi - a character from the Black Cauldron.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-4825976866905846762010-09-21T11:08:19.414-04:002010-09-21T11:08:19.414-04:00You might find this useful http://themetalearth.bl...You might find this useful http://themetalearth.blogspot.com/2010/03/head-city-on-north-coast-of-xal-gordian.html although, if you are anything like me, you'll have to go your own way in the end.Aoshttps://www.blogger.com/profile/00145284080419502886noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-60579530376311471162010-09-21T08:35:13.133-04:002010-09-21T08:35:13.133-04:00I think something like is seems like exactly the r...I think something like is seems like exactly the right approach. I plan on doing something vaguely similar when I finally getting around to running an old school game. <br /><br />BTW, have you seen the Akratic Wizardry sword & sorcery houserules for backgrounds? They seem like a good place to start, as well.Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.com