tag:blogger.com,1999:blog-8302487761596456689.post433081432369303273..comments2024-03-27T11:04:31.390-04:00Comments on From the Sorcerer's Skull: Cosmic DelvingTreyhttp://www.blogger.com/profile/04647628467658839351noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8302487761596456689.post-58732488170752329102020-06-20T03:50:31.331-04:002020-06-20T03:50:31.331-04:00I'm digging this idea of cosmic dungeons that ...I'm digging this idea of cosmic dungeons that you enter by taking psychedelic drugs. I suppose as a premise it's not SO different from Inception-style (or Cell-style) psychic mindscapes, or a full-on dreamland, but the drugs add a certain je ne sais qua to the whole scenario.Annehttps://www.blogger.com/profile/15493700749333105771noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-72999417400568545082020-06-19T11:34:57.643-04:002020-06-19T11:34:57.643-04:00Heh. This is how the under-realms works in the mu...Heh. This is how the under-realms works in the much-maligned 4E D&D default setting and its successor 13th Age. The deeper you go, the closer you approach primordial chaos and otherworldly madness. In 4E the crippled and half-mad god Torog drags himself endlessly through the guts of the world, hedging out the inchoate horror of the Far Realms with a trail his own deific ichor. In 13th Age the middle depths are tainted by madness-inducing poisons released in a great war between the drow and the dwarven folk. The greater deeps spawn living dungeons, each a mobile micro-ecology of monsters bent on burrowing to the surface world to spread ruin and insanity. The greatest living dungeons are even worse, swallowing whole above ground settlements and dragging them into the deeps to be digested and integrated into the dungeon itself. Lovecraft's Cthonians and Dholes would be right at home in either setting.Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.com