tag:blogger.com,1999:blog-8302487761596456689.post6892397621321484574..comments2024-03-27T11:04:31.390-04:00Comments on From the Sorcerer's Skull: WaRPed D&DTreyhttp://www.blogger.com/profile/04647628467658839351noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-8302487761596456689.post-55925114743044235742012-06-25T08:01:11.420-04:002012-06-25T08:01:11.420-04:00RISUS! Stupid iPhone ;pRISUS! Stupid iPhone ;pAnonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-88993117291724074732012-06-25T08:00:22.092-04:002012-06-25T08:00:22.092-04:00You know, just a small step from WaRP to Ridus. :)...You know, just a small step from WaRP to Ridus. :)<br /><br />Anyway, looking forward to hearing our your WaRP/D&D game turned out.Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-88179514044346300642012-06-11T13:57:41.327-04:002012-06-11T13:57:41.327-04:00Well when you put it that way I'm just being a...Well when you put it that way I'm just being alarmist! <br /><br />Human sacrifice, dogs and stats living together... mass hysteria!<br /><br />I will look into this WARP system.Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-73779786408486881642012-06-10T21:00:00.110-04:002012-06-10T21:00:00.110-04:00@gibbering mouther: Well, my suggestion was to tra...@gibbering mouther: Well, my suggestion was to traits instead of attributes, so I can't imagine them creating a greater attachment than Dexterity and Constitution scores do.<br /><br />But in any case, I don't see why giving character's traits would create intolerable attachment. People that that might be a problem for should probably just not name their characters, lest they start down a slippery slope.<br /><br />@Garrisonjames - Thanks. I look forward to seeing what direction you go in.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-34540356205995967792012-06-10T20:22:41.057-04:002012-06-10T20:22:41.057-04:00You may be onto something with this WaRP/OD&D ...You may be onto something with this WaRP/OD&D mash-up thing. We started kicking around some ideas for a slightly different approach/direction, based on our previous emails. WaRPed stuff is going to be fun to try out.garrisonjameshttps://www.blogger.com/profile/09544523186717576771noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-68862954315135522722012-06-10T16:41:55.302-04:002012-06-10T16:41:55.302-04:00I can see this working better for a detective styl...I can see this working better for a detective style or other more role-playing heavy game. Someone like Mike Hammer having stats of "Harboiled", "Easily underestimated", "Detective" as traits and "Hedonist" as a flaw.<br /><br />I have a little trouble seeing it work for a dungeon crawl, as it appears to demand immediate character building and the emotional investment that goes with it. Inglorious near instant death by poison needle, goblin spear or giant rat that is central to the OD&D experience appears to run counter to this.<br /><br />Of course I don't run my own game quite that lethal, but some demand it. Maybe to get around the character identification only the central trait and flaw need be picked first with the other advantages emerging with play?Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-40553512238296608692012-06-10T12:43:10.067-04:002012-06-10T12:43:10.067-04:00@Anathemata - That is interesting. Using the diff...@Anathemata - That is interesting. Using the different polyhedrals would definitely give it an old school feel. I agree about the monsters. The GM task tends to be what attracts me to rules light systems.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-41477821629786444782012-06-10T12:21:48.231-04:002012-06-10T12:21:48.231-04:00You know I dig this idea. I think it might be inte...You know I dig this idea. I think it might be interesting to come up with ways to 'assign' different kinds of dice to different traits, so that you can use all of your polyhedrals more often. I wrote about a system kinda like that just now, though I haven't had a chance to test it yet. It would be imperative to keep the d20 roll for combat, I think, to still call it D&D. Also, imagine how cool monsters would be! You just write down three or so traits for each one (and HP and whatnot) and you're done! Super flexible, and encourages weirdness to be distinctive.Anathematahttps://www.blogger.com/profile/03459426255827443025noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-68286537923011442892012-06-10T12:21:20.148-04:002012-06-10T12:21:20.148-04:00I'll have to check it out. Don't think I&...I'll have to check it out. Don't think I've ever run into it before. It sounds interesting. Curious to see how much could be adapted into a current game.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-17915588079358550122012-06-10T11:21:19.567-04:002012-06-10T11:21:19.567-04:00Yeah, Under A Broken Moon is really cool. It coul...Yeah, <i>Under A Broken Moon</i> is really cool. It could certainly handle D&D pretty easy (though exactly emulating D&D style magic might require some though). <br /><br />Those preconceived notions is what got me thinking about just grafting WaRP-style character creation on the D&D chassis, though I know ditching ability scores would be slaying a sacred cow for a lot of folks.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-8302487761596456689.post-22156590006507838492012-06-10T11:13:02.076-04:002012-06-10T11:13:02.076-04:00I have been mulling over the WaRP SRD myself, and ...I have been mulling over the WaRP SRD myself, and a lot of what you have covered occurred to me as well. Over the Edge was a very cool game, and way ahead of its time. The system is so lite and free form that it can handle D&D easily, as long as everyone is on board with setting some of their preconceived notions aside and allow themselves to go with the flow. Here is an interesting read that could help along these lines:<br /><br />http://www.rpglibrary.org/settings/thundarr/<br /><br />Thundarr the Barbarian hacked with OtE!Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.com