Sunday, April 4, 2021

Weird Revisited: People of the Feud

This alternate, sci-fi origins of Mind Flayers and Gith-folk first appeared in 2016...

 

There was a colony ship, sent out from Earth or a world very much like it to settle a new world. It's navigators had been genetically modified to take advantage of a new drive system allowing FTL travel. The majority of the colonist were placed into cryogenic suspension for the voyage.

Something went wrong. Inadequate shielding? Purposeful sabotage? No one remembers. The navigators began to mentally breakdown, expose to psychoactive and mutagenic properties of the manifold outside normal spacetime. The ship was stranded stuttering in an out of spacetime.


The navigators began to develop psionic powers and with them certain physical requirements. Boosted quantities of certain neurotransmitters. No synthetic source was available, but there were the stored colonists to feed on.

To help them manage the ship and their food source, the former Navigators awakened a military contingent, a few at the time. They mentally enthralled them and enslaved them. Molding them over generations.


As generations passed under the accelerated mutagenesis of the manifold, both the Navigators--calling themselves the Masters now--and their soldier caste had diverged significantly from their original genotype. The Masters had long ago authorized larger scale awakening of more of the colonists to serve as a more docile slave caste--and cattle.

The Masters grew complacent and removed from human concerns and feelings. They didn't see the revolution coming. A soldier named Gith lead a coalition of the soldiers and the menials against their oppressors they now called Mind Flayers after their manner of feeding.

The former Masters were either killed or used their power to flee into the non-space. The coalition that had brought about their downfall did not long survive. Former menials resented the soldiers as long time collaborators and the soldiers disagreed with the menials attempts to master Mind Flayer psionic disciplines.

When the ship was finally cannibalized and destroyed, two cultures had emerged as firm in their hatred of each other as they were in their former masters.

Friday, April 2, 2021

Ewoks!


I happened to see one of the old Ewoks cartoons on Youtube the other day. It was a pretty good fantasy cartoon of the era. It prompted me to recall than "Endor" is the Quenya name for Middle Earth, which may or may not be relevant.

Anyway, I feel like halflings/hobbits could be replaced with ewoks with very little difficult and bring a slightly different feel to things.

Wednesday, March 31, 2021

Wednesday Comics: DC, April 1980 (part 1)

Continuing my read through of DC Comics output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around January 10, 1980.

Batman #322: Captain Boomerang shows up and pretends to be a real threat. I'm of course, biased by Boomerang's portrayal in the 80s Suicide Squad and later. Still, he doesn't do himself any favors of tying Batman to a giant boomerang as a death trap--a repeat of something he did to the Flash. Catwoman getting a terminal diagnosis from a doctor who neither names the conditions and suggests that some ancient Egyptian herbs (also unnamed) are the cure is also pretty silly.


DC Comics Presents #20: This story by O'Neil isn't really much of a team-up. Green Arrow pursues a oil tycoon, Bo Force, who's looking to get an exotic energy rich flood emerging from a geyser, and Superman just shows up to save the day in the end. The art by Garcia-Lopez looks good though!

Flash #284: I got to give it to Cary Bates. I have never been much of a Flash fan, and I would have not pegged this era to the place I'd get turned on to it...and well, I haven't exactly, but it's better than I expected! Last issue ended with Zoom and the Flash heading unstoppably into the distance past in the time bubble, but Flash jumps out, preferring to take his changes than spend eternity with Zoom. He winds up in a domain ruled by the Lord of Limbo, but other prisoners help him make his escape. The issue is very specific in its 1980 setting, and implies Barry Allen is "about 30" years old, and that he's been the Flash for about 10 years. Heck's art gives it a Marvel vibe, but the lack of direct confrontation between hero and villain feels un-Marvel.

G.I. Combat #219: Despite my previous griping about the Haunted Tank strip, the first story here by Kanigher and Glanzman is pretty good. Jeb plans to shoot it out with one of those honorable German officers whose path he's crossed twice before across different fronts of the war and two continents. A passing American patrol picks off the officer, before we get to see who would come out the victor. It's followed by a goofy but amusing O.S.S. story where an assassin uses trick shoes to take out his target. The other stories are typical war stuff.

Ghosts #87: The horror titles are lackluster this month. This one has a distasteful tale involving a freakshow that was likely inspired by Browning's Freaks. The other stories are merely forgettable.


Jonah Hex #35: Fleisher reveals an important part of Jonah's backstory, telling us why he quit the Confederate Army (due the the Emancipation Proclamation). Just about everything that could go wrong for him does so after that point, and his hunted as a traitor by his former allies and countrymen. There's some amusing stuff at the beginning with Hex taking down a group of outlaws.

Justice League of America #177: Conway and Dillin are mostly doing set-up here in that classic "each hero gets their own story" sort of JLA way. The reveal at end gives us the return of Martian Manhunter, who hadn't appeared since '77 and hadn't appeared in JLA since 1974.

Secrets of Haunted House #23: This issues "highlight" is a story by Wessler and Frank Redondo about a man saving his grandkids from fire ants. I recognize invasive fire ants were more of a "hot" (heh) topic in the '70s, but c'mon, Destiny! Is there nothing better in that weighty tome of yours?

Superman #346: Lois investigates a crooked game show and discovers Amos Fortune (a villain I only knew from the Who's Who) behind it. He uses his "Murphy Machine" to cause people to have bad luck. Unusual premise by Conway but still a bland story.

Weird War Tales #86: Two World War II yarns, one with a giant monster, and the other by Zilber and Sparling with a Twilight Zone-esque premise: a young soldier can make anyone disappear by willing it. Nothing special.


Wonder Woman #266: Continuing that story of Diana's time with NASA. It's okay. It's got another installment of the Wonder Girl story, too.

World's Finest Comics #262: The lead story here by O'Neil and Staton, where Superman and Batman battle a one-shot villain called the Pi-Meson Man, is probably the weakest--but at least it doesn't have an old lady with gravity control powers as a villain like the finale of the Green Arrow/Black Canary story. This time around, the old woman does look like an old woman, thanks to Tanghal and Colletta. The Aquaman story by Rozakis and Newton leaves me with a couple of questions: How does Aquaman's computer work underwater? And, does this story which mentions Barbara Gordon as a Congresswoman take place prior to the stories from the last couple of months mentioning she lost re-election? The Hawkman story by DeMatteis and Landgraf also references some recent DC events. I'd forgotten what it was like to have comics that came out on a consistent enough schedule they could actually have a shared universe! The last story, a Captain Marvel tale by Bridwell and Newton, gives backstory to the wizard Shazam, which I was unaware of. Fun stuff, if nothing groundbreaking.

Monday, March 29, 2021

Chicken, Fried


Our Land of Azurth 5e game continued last night with the party prepared to confront the chicken mutant who was in the reactor room of the Gander chicken plant. They were uncertain what these strange suits were they found or the "radiometers" so they went back to consult the computer. It explained, but the explanations weren't of much help. It did elucidate why their keycards could open the door: you had to have a priority keycard of some color. 

Waylon went back and looted the bodies of chicken mutants they had killed to find a keycard. With a stack, they were able to find one that worked and entered the reactor room. 

The reactor room was really loud, so they were able to get the jump on the mutant. Even impaired in their movements in the bulk radiation suits, they made short work of him. It turned out to be a good thing, too, as he was apparently trying to cause a meltdown, according to the computer.

The party let the only surviving chicken mutant leave with his life and some money. He didn't seem happy, but he did it. Then, they negotiated a deal for the citizenry of Falgo which got them jobs in the factory in exchange for food. How the simple folk of Falgo were going to adapt to working in a mechanized factory the party left to the people and the computer to figure out.

With that good deed behind them, they were once again on the road to the Virid Country.

Sunday, March 28, 2021

Cinematic Superhero Rpg Universes


While we may be past the era of "peak television," we seem to be entering the era of peak superhero TV. The CW and HBOMax have got new DC shows, and Disney+ has the latest Marvel offerings. Then there's a few other things on Amazon Prime like The Boys and Invincible. The superhero dominance of the box office got put on hiatus by the pandemic, but it has gone on long enough now to get backlash.

All of this makes me wonder when we'll get a superhero rpg with more of a cinematic vibe, much in the the same way we got a number of rpgs with a "animated series" aesthetic (some of that could be pragmatic, though. There may be more artists able to do a cartoony style willing to work at rpg rates). Of course, you don't have to want for a new game to run a cinematic style campaign. You could even reboot an old campaign in a cinematic version.

What would "cinematic superhero universe" mean in a rpg context? I haven't really fully formulated an answer to that but their are some traits I can think of:

  • Fewer superhumans (though they are getting more all the time!), particularly villains
  • Lower power levels (in general), but...
  • Fewer "skilled normal" masked heroes. (Captain America seems super-strong in the CMU; Falcon as more gadgets)
  • Fewer secret identities, fewer masks
  • Less colorful costumes
  • A smaller array of possible origins
  • Heroes more likely to engage in potentially lethal action
In general, cinematic universe changes seem similar to "ultimate universe" changes. They are more "realistic" versions of the characters.

Friday, March 26, 2021

Flashback: DC at Marvel Collected Edition

The original version of this post appeared in 2018...


In case you missed the previous installments, here's a collated list of the posts I've done so far based on the idea that the staff at Marvel in the late 50s early 60s got to revamp DC's Golden Age characters (except for those that never stopped being published). The idea was introduced here.

All the characters presented so far are statted for the TSR Marvel Superheroes rpg:

The Atom The Nuclear Man!
Green Lantern Most Cosmic Hero of Them All!
Hawkman Master of Flight!
And a couple of villains Silver Scarab, the nemesis of Hawkman, and Star Sapphire--is she Green Lantern's lover or his enemy--or both?


Wednesday, March 24, 2021

Wednesday Comics: DC, March 1980 (part 2)

Continuing my read through of DC Comics output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics at newsstands around December 20,1979.


Action Comics #505:
Bates and Swan bring us a tale of a puppy-eyed, hairy hominid from space, who charms children and can wallop Superman. In a twist I did not expect, the creature turns out to be a synthetic being from Krypton. The story is continued to next issue. I kind of dug this one.

Adventure Comics #469: The Starman story here has a bit more of classic space opera vibe than the previous installments, which is a welcome change of pace. The Plastic Man story is the same old stuff. I can't say I'm really excited about either of these features.

Brave & the Bold #160: With Superman and Batgirl teaming up early this month, now it's Batman's and Supergirl's turn. Burkett and Aparo have Batman do some mentoring with Supergirl, which works well. The story suffers from a bland villain who doesn't seem like he'd be a challenge for Batman, much less Batman and Supergirl.

Green Lantern #126: O'Neil and Staton ended last issue with an impending Qwardian invasion of Earth, and now...well, we get the Shark. Sure, it turns out the Qwardians are employing the Shark, but it seems unclear why they would need to do so. It seems like it's just stalling before the main event.

House of Mystery #278: The cover story by Jay Zilber and Rubeny goes out of its way to make the parents of a kid with the power to pull things (weapons mostly) from out of the TV the bad guys, when anyone would be sensibly worried about the kid. The other two stories have sort of dumb morals: truth-telling isn't always good, and old people can be bad, too!


Legion of Super-Heroes #261:
Conway and Estrada complete this LSH undercover circus mystery. Doesn't seem like it really warranted a two-parter. The basic idea was good, but the story is lacking.

New Adventures of Superboy #3: A nerd jealous of Superboy and Clark Kent, uses a device to project back his mental energy to make himself cool in the past. What's interesting about this one to me is that it clearly sets the present of Metropolis in "winter 70-80," with this story in Clark's high school years prior.

Sgt. Rock #338: Rock and the boys from Easy try to take a few days R&R at a ski lodge, only to be menaced by ski Nazis. We get the almost obligatory, semi-honorable German commander, though that doesn't mean he makes it out alive. There's more continuity than I remembered: Kanigher has this issue pick up directly after the events of last issue.

Super Friends #30: Grodd and Giganta are employing a ray to change humans into gorillas as a bid for world conquest. Fradon's art is charming as always.

Unexpected #196: The first there stories in this are nonsense, but Mike Barr and Vic Catan Jr. present a somewhat clever twist on the sell your soul to the Devil plot in a story about a doctor willing to do anything to stop a deadly, global pandemic.


Unknown Soldier #237:
A rabbi, a black guy, and the Unknown Soldier cross German lines dressed as the Magi. It's not a joke; it's a Bob Haney Christmas story! Like many war stories of this period, it tackles racism, but also has a extra bit of "all men are brothers" holiday oomph to it. It's silly in ways, I guess, but one of my favorite war stories since I started this project. The second feature is pretty good too. I liked the art by Tenny Henson.

Warlord #31: I talked about this issue here.

Weird Western Tales #65: An anti-war story is unexpected in a Western book, but it works reasonably well. Conway's story also picks up right after Scalphunter bids farewell to Bat Lash following their team-up last issue.

This month, we also had two digest books: Best of DC #4 was a quartet of Rudolph the Red-Nosed Reindeer stories (who knew DC had so many?), and  DC Special Blue Ribbon Digest #1, which featured four reprints staring the Legion of Super-Heroes.