The old road east from Ervessos to Grancazarel skirts the northern edge of the Madding Plains, but no major roads pass through the heart of it. The Madding Plains are the only place where the frensy flowers grow and when those flowers bloom, madness reigns.
Monday, June 1, 2026
[Parsulan] The Madding Plains
The old road east from Ervessos to Grancazarel skirts the northern edge of the Madding Plains, but no major roads pass through the heart of it. The Madding Plains are the only place where the frensy flowers grow and when those flowers bloom, madness reigns.
Friday, May 29, 2026
[Parsulan] The Prismatic Lake
In the Berlaith region of the content of Parsulan, there is a magical body of water known as the Prismatic Lake. The reason for the name is obvious: clear as it is (and its waters as remarkable pellucid), they are tinted with a rainbow of colors. The reason for the lake's unusual appearance is the naturally occurring manastones that are embedded in its depths that leak arcane energy into the water.
The lake covers nearly 40 acres and is near circular. Scholars believe it was formed by the unlikely interaction of a shadow cyst emergence causing a collapse into an underground space beneath, possibly an attenuated dungeon root. The heart of the cyst was lost, causing it to burst, but the resultant magical release altered the landscape.
However, it came to be the Prismatic Lake draws wizards and other adventurers hoping to harvest the manastones within. It's not an easy task, given the strange effects the magical energies can have on divers in addition to the problem of working the stones free underwater. Monsters are also attracted to the stones, so they pose another danger.
A (somewhat) easier target for adventurers out to make quick coin is catching the lake's fish. Several highly unusual varieties live there, each with magical properties. Alchemists and magical researchers will pay handsomely for specimens, particularly alive. Would-be fishers should beware: many of the fish are dangerous due to the same magical properties that make them sought after.
Wednesday, May 27, 2026
Wednesday Comics: DC, June 1985 (week 1)
Wednesday Comics: DC, August 1985 (week 5)
Monday, May 25, 2026
XNOO is Nearly Upon You!
The latest Kickstarter from the Merry Mushmen is XNOO #1, a 276 page "aperiodical" fantasy comics anthology. It features work by several rpg and comic artists, among them James West, Stefan Poag, and Jason Sholtis. Of interest to readers here, it also features the debut of the Land of Azurth comic "The Runaway Shadow" written by me and featuring art by comics veteran Mike Kazaleh. There's also great stuff by artists like Alexey Gorboot. Kennon James and Tim Molloy, and more!
In addition to the comics stories, it's filled out with articles by the likes of James Maliszewski and myself on related topics. My text piece is on comics adaptations of literary Sword & Sorcery characters.
You're going to want to check it out.
Head over to Kickstarter now to be notified on launch tomorrow.
Friday, May 22, 2026
Local Experiences Tables
One idea for my new campaign I'm working on that I'm borrowing from the Japanese rpg Sword World (or at least its unofficial translations into English) are Local Experience Tables. These show up in some of the setting books and are just random tables of events themed to varying degrees to specific locales. They don't typically provide any mechanical benefit (though I could see it in limited situations), but they are still potentially useful, and they certainly provide a roleplaying hook.
Here's one I came up with for Salvage:
Salvage and the Field of the Fallen Colossi
Roll | Experience |
1 | Swindle. You either suckered someone or got suckered. |
2 | Dust Up. You were involved in a violent altercation. |
3 | Busted. You were once down and out. |
4 | Scarred but Smarter. You got caught in a trap in a colossi, but now you know better. |
5 | New Part. A part of your body is Magitech. |
6 | Poisonville. You once lived in a pretty toxic area. |
7 | Bad Blood. You made an enemy, and someone is still after you. |
8 | Took a Bullet. You’ve been shot before and have the scar to prove it. |
9 | Lost Mine. You believe you know the location of treasure. |
10 | Tech Friends. You have a friend that is a construct or otherwise Magitech. |
And here's one that covers the region outside the major cities:
General
Roll | Experience |
1 | Courier. You once delivered a sealed letter to an important person. |
2 | Marshlander. You’ve spent a good deal of time in the marshes. |
3 | Mad Season. You’ve experienced the mad ecstasy brought on by exposure to the pollen of the irrsin flowers in the scrublands |
4 | Rail journey. You’ve traveled by train. |
5 | Runaway Construct. You had a dangerous encounter with a magitech construct. |
6 | Under Strange Stars. You were once lost in the Stargazer’s Garden. |
7 | Fantastic fishing. You have fished in the Prismatic Lake |
8 | Captive. You were once captured by a Fomori (humanoid) raiding party. |
9 | Birthing. You witnessed a Mothernode produce a Mek. |
10 | Searcher. You are looking or have looked for a friend or relative lost in Berlaith. |
































