Showing posts with label dc. Show all posts
Showing posts with label dc. Show all posts

Wednesday, January 22, 2025

Wednesday Comics: DC, April 1984 (week 3)

My mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics Santa might have stuffed in a stocking that were published January 19, 1984.


Green Lantern #175: Weirdly, part of this is a replay of the events of last week's Flash that Jordan participated in just from Jordan's perspective. Even the dialogue is the same. Beyond that, the Shark is on a mind-absorbing spree in Coast City. Clay Kendall's Psi-Chair experiments accidentally make contact with the creature, but the contact is fleeting, and the Shark moves in on STAR Labs instead. Green Lantern tries to intervene but in a fight the Shark gets the better of him and leaves him unconscious on the ground. 

Meanwhile, Jason Bloch is stewing over the failure of Javelin to get the revenge for his family on Ferris Aircraft thanks to the action of Green Lantern. gets a visit from the mysterious Mr. Smith from Continental Petroleum (Con-Trol) who asks him to stop cease or at least delay his vendetta until Con-Trol his company can conclude their business. Bloch refuses, and when Smith is gone, reviews his file revealing he knows Green Lantern is Hal Jordan.


Legion of Super-Heroes #310: Levitz, Giffen, and Mahlstedt really up the action this issue. It's made all the more frenetic (and honestly, more than a bit hard to follow) thanks to Giffen's new, ragged art style. On Khundia, the Legion has a showdown with the Omen and the partially controlled Prophet, even as Ambassador Relnic, per the Khunds' demands, orders them off the planet. Ultimately, Omen reveals that the Khunds have constructed a "negaton bomb," a weapon spacetime-puncturing weapon. As Omen easily defeats the combined powers of the strongest Legionnaires, Dream Girl detonates the bomb, sucking Omen and Prophet out of the universe--and disgorging back into it the original Invisible Kid! Meanwhile, Brainiac 5 thinks he's discovered a way to cure Danielle Foccart.

The Prophet and Omen storyline sort of ends abruptly with us never really understanding their conflict or motives. In a way, that's an interesting approach: a cosmic menace that remains an enigma. I think to make that work the story needs to feel like it has a bit more of a payoff, though.


New Talent Showcase #4: Perhaps editorial felt like they have to have more at least superhero adjacent material to sell this title? We get a whole new batch of features and most of them are. Margopoulos and Steve Lightle/Gary Martin introduce Ekko, a hunky, pipe-smoking MD-PhD who developed an ultrasound-powered superhero suit. Just in time, too, because superhuman assassins in employ of the Crimeking are after his no-account older brother. This one reminds me a lot of 80s smaller press/indie stuff. It's clear Margopoulos' knowledge of medicine comes from TV, but I don't hold that against him.

"Who is Feral Man?" by Ringgenberg and Brigman/Magyar is similar but a bit more amateurish. I could have easily seen it being a late 70s/early 80s TV show as it has a Man from Atlantis or Manimal vibe. A Altered States-esque experiment unlocks the primal essence of our hero giving him animalistic heightened abilities. The shadowy government agency wants to make him a weapon, so he's got to escape and fight back.

"Bobcat" by Tiefenbacher and Woch/Kessel gets making me think it's going to turn horror, but nope it's a little hearted tail of a bullied kid with a perhaps unhealthy fixation on big cats who turns homemade costumed vigilante to scare his bully--and winds up befriending him. Similarly, "Full Circle" by Tillman and McManus/Alexander is about an older guy (the story says he's "near retirement" and some characters call him old, but he's only 51!) who feels like his life is effectively over, until a moment to be a hero fighting for an old homeless woman preyed on by street punks. He takes a beating but makes a friend. 


Sgt. Rock #387: This feels like an unusually grim issue. The Kanigher/Redondo main story has Easy getting two new soldiers after a tough battle: one's gung-ho and the other is a conscientious objector. They wind up being able to work together--and dying in the same foxhole. The reprint from '73 by Kanigher and Estrada has George Washington taking the time to talk with a boy who tried to desert at Valley Forge. Washington convinces the boy to be brave--as he meets his end in front of a firing squad. Then, there's a one-page humor strip to round out the issue.


Supergirl #18: Supergirl takes her new headband out on the town for the first time and gets into conflict with a storm-causing alien named Kraken. He entered Earth-One's dimension years ago, tried to conquer Argo City but repulsed and almost killed. When he returned years later, he found Argo City depopulated but vowed get its last survivor in gain revenge. He boasts that is magical powers will easily defeat his target, Supergirl. Turns out his magic is really the product of super-science devices in his belt and bracelets. Supergirl melts those with heat vision, and Kraken is easily subdued. It's interesting just how different Infantino's art looks under Oksner's inks than McLaughlin's.


Warlord #80: I discussed the main story here. In the Barren Earth backup by Cohn and Randall, the slavers pursue Jinal and her friends. With the help of their the Harashashan, they set traps for the slavers, destroying their force and allowing Jinal to retrieve her weapons.

Wednesday, January 15, 2025

Wednesday Comics: DC, April 1984 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm reviewing the comics released on the week of January 12, 1984. 


Amethyst: Princess of Gemworld #12: Mishkin/Cohn and Colon reach the conclusion of this first Amethyst saga. Our heroes are hard pressed against the increased power of Dark Opal, but the villain's treachery and madness cause his former allies Sardonyx and finally Carnelian to turn against him, which seals his fate. Despite her budding romance with Prince Topaz and the rulership offered her, Amethyst feels the need to return to Earth and her life as Amy Winston. She is reunited with her family and resumes life as a normal teen. For now. In Gemworld, Opal's scowling broach lays in debris--and we see it's expression change.

While I didn't give the series any attention in my youth, I found it enjoyable now, and it might have been even more enjoyable if I hadn't read it as one among a stack of 80s comics a month. While Mishkin's and Cohn's story is good, Colon's art is probably what really makes it work.


Tales of the Teen Titans #41: Sorry, Wolfman and Perez, but I find this one a bit silly. We pick up where last issue left off with the Titans (except for the brainwashed Dick) in a deathtrap as Brother Blood gloats. Raven tries psychically to free them, but Blood defeats her. Thanks to Terra, the Titans escape, but then there's another trap, where again they may die, but no, they defeat the monster. At every turn, we have Brother Blood either gloating or thinking that he is sooo powerful that he could kill them any time, but he just doesn't want to.... Then they are captured again and wake up in another (guess!) deathtrap (like the cover) with Dick again supposed to push the button to kill them. They escape, of course, and Brother Blood appears to have died, but there's the hint he's really still doing some Xanatos Gambit. The initial and final deathtraps are even very similar in appearance. Ending and beginning with pretty much the same set piece makes the issue feel like the padded installment of a modern streaming TV series.

In the letter column, Wolfman explains the title's name change--though he states the new title (which he says won't begin until the next issue) is just The Teen Titans. I can only assume they thought better of it and added "Tales of" but didn't think the change was big enough to redo the column. The name "New Teen Titans" will now go to a Baxter paper (though Wolfman doesn't use that term) direct market series.


Arak Son of Thunder #31: The Thomases and Randall.Maygar get up to some old-fashion comic book Sword & Sorcery big monster fighting. Arak and Satyricus are in the Lebanon Mountains and come upon an abandoned village that would remind the reader of Jurassic Park if that were around a decade away. The villagers are hiding in a cave an about to sacrifice a traveling alchemist's daughters to the saurian beast. Arak vows to fight it instead. Ultimately, the alchemist is eaten but turned to gold by his formula mixing with the "dragon's" saliva, but Arak manages to kill the beast. However, he is thrown off it's back and appears to have died in the fall.


Batman #370:  Moench and Newton/Alcala continue the relatively tight plotting between the bat-titles as we open with a solo Robin patrol as Batman is still out of town. He runs afoul of goons working for Dr. Fang and hurries back home to report. Meanwhile, Bullock is pursuing his undercover operation and meets with the eccentric crime lord who is an ex-boxer who dresses like a pro-wrestler with a vampire horror host gimmick. He's sort of Kingpin by way of Zacherley Anyway, he agrees to work with Bullock, but doesn't fully trust him and has him followed. He's aware that Bullock has revealed his plans to rob the Wayne Foundation and plans a trap. Batman and Robin attack Fang's base first and manage to round up the gang, forcing Fang to flee.


Flash #332: Continued from last issue, Flash's super-speed manages to keep his lawyer from dying in a bomb blast, at least immediately. He's at the very least severely injured and will need time to recover. The celebrity lawyer Redik somehow gets word of this quickly as he's immediately working through various means to get the gig as the Flash's attorney. Flash, unaware of these maneuvers meets with Cecile Horton, Peter's law partner. Flash hears Fiona got released from the hospital and gets frustrated with a flyer offering a reward for information on the missing Barry Allen, but then the Rainbow Raider kicks off a crime spree, so he has to deal with that. Ultimately though, it's Green Lantern who happened by the see how his friend was holding up with the whole murder charge thing who takes down the villain.

Bates' story is already beginning to show signs of dragging things out, and it's nowhere near done. This sort of longterm story is probably tough for comics to pull off successfully even today, but in the late Bronze Age where scene decompression isn't employed, you can't just stretch it out with dialogue. It lends a very soap opera effect with scenes always ending on cliffhangers. Infantino's increasingly abstract art (under McLaughlin's inks) probably isn't the best for this sort of story, either. It's ambitious, though, and deserves credit for that.


G.I. Combat #264: No Mercenaries this issue. Instead, we have just one Haunted Tank yarn and a Kana story, plus some nonserial tales. The Haunted Tank story is a bit schmaltzier than most. The Stuart's Raiders are on their way to check out a place called the Grotto of the Saint where there's a German fuel stash, which they need badly. Along the way they (without Jeb's permission) pick up Rick's brother who has been blinded in combat and believes the Saint will heal him. After a fight with some German tanks, it appears the Saint does or at least his vision gets better and also the fuel the Germans were to use is replaced with water--which may have been the saint again or maybe the partisans.

The "AWOL Army" by Drake and Yandoc is a humorous tale of two soldiers fed up with spam who go AWOL to sneak into Paris and have a good meal, run into lots of trouble, but manage to make it out alive, just without a Parisian feast. "Boy in the Bomber" with Talaoc is Kanigher where he is comfortable: gritty heroism. A boy lies about his age to serve on a British bomber run, manning the guns as the crew is whittled down by the mission, refusing to parachute out even when only he and the captain are left. They both die, crashing into the cliffs as the wounded captain can't keep the altitude to get them home.

The Kana story by Kanigher and Cruz is supposed to tell his origin, but so far gives the bit we already know regarding his parents, then detours into time travel to the Japanese feudal era induced by ninja meditation. 


Omega Men #13: Slifer and Smith/DeCarlo deliver an issue more focused on character then events which is atypical for most of the run of this title to date. Much of this issue is devoted to Broot coming to terms with the fact that his wife and the miner Changralynians she ministers to are content with their life of toil for others and early death, preferring its predictability to the unknown. Broot and his wife say their goodbyes with acceptance of each other, if not understanding. Broot is left with at least a little hope for the future as one of the young Changralynians approaches him to say he will at least think on the Omega Man's words.

Meanwhile, Primus gets a new eye, but is still mourning the loss of Kalista, and Shlagen blunders by making an accidental transmission contact with the Gordanians. 


Star Trek #4: Barr calls this one "Errand of War" which echoes the ST:TOS episode "Errand of Mercy" and foreshadows where the plot is going. Both Starfleet and the Klingon Empire are pushing to war and we discover (though our heroes don't know it yet) that some sort of rock monster alien(s) are behind it (Excalibans if you know your ST lore). There's even a jingoistic Federation propaganda broadcast. Kirk and his crew, realizing something isn't right, disobey orders and head for Organia rather than the Romulan Neutral Zone where they have been sent. Why Kirk thinks going to Organia is so important isn't really well laid out in the story, but it appears he believes the Organians would be actively enforcing their treaty on the Empire and the Federation unless something had happened. 

As anti-Klingon sentiment among the crew builds (pertinent because they took on a Klingon defector last issue), Enterprise arrives at Organia to find it enclosed in some sort of black void--and Klingons ready to attack. Kirk manages to convince now-Admiral Kor (the Klingon Captain from "Errand of Mercy," who is now depicted as bumpy-headed) that something's going on and they join forces. Before they can do anything, an Excaliban appears and threatens them.


Superman #394: The thumbnail synopsis of this one on the DC Database conveys its basic weirdness: "Superman and Valdemar clean up some industrial polluters, political humorist Bucky Berns finds that he can predict future events in his column, and Superman endorses Berns for president." This one is by Maggin and Swan/Hunt. If you are wondering who the hell Valdemar is (as was I, even after reading the issue) he's a Viking who hides a giant hawk who lives in some hidden Viking valley. He previously appeared in some Maggin penned stories in the early 70s, but not since. Berns is presented oddly too (and I'm not talking about his super-powers), like we are supposed to know him. The Database helpful supplies that he's a stand-in for Washington Post humor columnist Art Buchwald. Why does Superman support him for President? It doesn't seem like he's completely sure, so perhaps a reveal is coming. Berns' powers are caused by a cabal of wealthy men who wish to destroy America by destroying Superman who they feel symbolizes what Americans see as right and good about their country. No motive is provided here, but it's a continued story. This plot seems an odd one to graft a somewhat didactic story about polluters and how to combat them through media and legislation that happens to feature a magic Viking. 

I have more to say about how Superman is written in this period, but for space reasons I did that over on the Flashback Universe.

Wednesday, January 8, 2025

Wednesday Comics: DC, April 1984 (week 1)

My mission to read DC Comics' output from January 1980 (cover date) to Crisis enters its fifth year. This week, I'm looking at the comics that were at newsstands on the week of January 5, 1984. 


Atari Force #4: Conway and Andru/García-López continue pulling their team together (this is positively modern, decompressed storytelling), but this issue does deliver some backstory in terms of Martin Champion and why he's now on the outs with New Earth leadership, as well details of Chris Champion's and Dart's origins. Martin believes he has proof that the Dark Destroyer is still out there, but no one is ready to believe him. Meanwhile, Morphea gets Babe away from the pirates and Rident Oly captures his brother, Packrat.


Blackhawk #269: Blackhawk is dodging German soldiers and trying to get out of Germany alive after his failed assassination attempt against Hitler. He winds up seeking out the assistance of Helga the barmaid he met previously, but that brings attention from Germany High Command to her, and Frau Bulle comes to recruit her for the Leipzig Project. 

Meanwhile, the other Blackhawks are in the newly named La Resistance, France. Gaynor secretly executes a group of German prisoners. Chuck is on to him, but doesn't get a chance to confront him, as Killer Shark retakes the town and takes the Blackhawks prisoners.


DC Comics Presents #68: Conway is still promoting his creation Vixen, left out in the cold by the DC Implosion. He's supported this issue by Swan/Anderson. Vixen seeks out Superman's help after her nephew vanishes into a hot new arcade game "Galaxy Starfighter." It turns out Jimmy Olsen has been tracking other such disappears. Our heroes discover the kids are in the clutches of Admiral Cereberus, a renegade U.S. military man who previously oversaw a program of psychic research but decided to use his discoveries for himself. He siphons the psychic energy of special teens to give himself super-powers, but it's not enough to defeat Superman and Vixen. Some elements of this story (an arcade game as a test for some other purpose and "Starfighter" in the name) suggest The Last Starfighter (1984) as inspiration, but the film and comic book tie-in from Marvel are months away, so Conway would have needed some special access.


Fury of Firestorm #22: Broderick is back on art and Carla Conway gets a co-writing credit for this mostly flashback issue retelling Firestorm's origin. In the framing sequence, Firehawk wants to get to know Firestorm better so she pressures him to reveal his identity. After some disagreement between Ronnie and Stein, they do tell her about the accident that made them Firestorm. Somewhat surprisingly, I think, in the end Lorraine is trouble more by the fact that Ronnie is younger than her than that Firestorm is a composite being made of a two very different men. Firestorm points out that if you average Ronnie's and Stein's ages, then he's older than her. In the end, she decides it doesn't matter and continues their relationship. Ronnie's high school friends who happen to see the two super-beings frolicking above Manhattan and wonder where Ronnie might be.


Justice League of America #225: Cavalieri and Patton/Marcos tell a forgettable story about the demonic cult of Fiatlux who is trying to get their hands on the substance, Luciferase (the story never addresses whether this is the bioluminescent chemical of the same name, but I assume not) to unleash the demon Hellrazer. The JLA tries and fails to prevent this, so the resolution is continued until next issue.

There are a couple of things beyond the basic story that are interesting about this issue to me, though. One, none of the "Big Three" are present. In fact, none of the "Big Seven" are present (depending on who you think the 7th is) because Flash, Green Lantern, and Aquaman are out too. I don't think this is completely accidental given Batman officially left the team, and the group recently voted on whether to keep the Flash. There seems to be a move in this period to lower the profile in this book of the characters with their own solo titles. Interestingly (and perhaps related), a response in the letter column hints at changes coming to the book wherein new characters with be introduced (the letter writer had requested Vixen!) and there will be more of a focus on character relationships. The Detroit League (or the germ of the idea that became that) is clearly already in the planning stage.

The other interesting thing is how "in continuity" this is. We began with the Atom thinking back to his recent experiences in the Sword of Atom limited. Carter and Ollie are still arguing about the rightness of Flash's actions in regard to the Reverse Flash.


Vigilante #5: Chase declares to a cop who is trying to take him in and hates vigilantes that he "hates killing" and has only ever done so in self-defense. He's a lawyer, so he's probably got a good argument for the latter claim, but the first one is at least misleading based on what we've seen in earlier issues. There's been a lot of "that's the kinda guy he is this month" in this title, perhaps as Wolfman figures out just where he wants to go with this character, but it gives the impression that Chase is a bit unstable. I wouldn't go so far as to assume that is Wolfman's point, but it's possible.

Anyway, in this one the mob hitmen Saber (he uses guns) and Cannon (he uses blades and martial arts) have joined forces and are taking out mob leaders so they can run things. Vigilante, figuring out they live together, rashly attacks them and winds up shot and stabbed, and having to escape in an ambulance for his trouble. Saber and Cannon are clearly a gay couple, but this is never stated outright which is probably good because then any potential homophobia also stays subtle. The only hint of it is Vigilante commenting they are "cute" when he busts into their bedroom.


Wonder Woman #314: Mishkin and Heck pick up directly where last issue left off with Wonder Woman facing a transformed Major Griggs. Diana manages to defeat Griggs and free him from Circe's influence. She comes to realize that Circe is serving some master. She doesn't have to wait long to find out who that is, as a defeated Circe disappears into a black mirror and the Aztec god Tezcatlipoca reveals himself.

In the Cavalieri and Beachum/Martin Huntress backup, transitioning to a new storyline is the order of the day. Huntress seems to have to some degree restored her reputation after rescuing an infant from Earthworm. Nedra Borrower is fired after her boss becomes aware of her sexual relationship with corrupt politician, Terry Marsh. We're also teased with the introduction of a new villain: the Sea-Lion.

Wednesday, January 1, 2025

Wednesday Comics: DC, March 1984 (week 4)

Happy New Year! I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics hitting the stands on December 29, 1983.


Action Comics #553: Kane sends the Forgotten Heroes charging out of the cover, at least. As Vandal Savage tries to deceive the people of Metropolis into thinking Superman as turned against them, the Man of Steel and Rip Hunter's team go back to the dawn of time to try and stop the villain from harnessing the powers of Creation. The Forgotten Heroes get some screentime investigating the alien pyramids, but really it mostly comes down to Superman, so it's effectively glorified cameos for them.


Camelot 3000 #10: Barr, Bolland, and Austin have Mordred, Morgan Le Fay, and their alien allies take out the buffoonish leaders of the Earth's world powers. Tensions are beginning to appear between Mordred and Morgan. Meanwhile, Arthur and his knights break into a spaceport and steal a spacecraft. Their destination is the 10th planet and Castle Le Fay.

I feel like this series has dragged on a bit two long, but it still looks really good.


Detective Comics #535: Nice Cullins/Giordano cover. Moench and Colon/Smith continue the story from the last couple of issues. After Deadshot's claim that Jacques Remarque hired him, Julia is convinced the man who has been a father to her is still alive, and Alfred's urging of caution cause friction between them. Batman learns from the Montreal Police that Deadshot was somehow connected to terrorist and a scheme involving stolen art from France, which would explain how Jacques Remarquebecame involved. In transport, Deadshot escapes but winds up leading our heroes to the terrorists' hideout. Julia brashly rushes in but is rescued by Alfred and Batman. The criminals as apprehended, and Julia accepts that her adoptive father is dead.

Meanwhile, in Gotham, the new crime lord, Dr. Fang, prepares for a meeting with Bullock.

In the Green Arrow backup, Oliver is taken down by the Detonator, who discovers that the archer doesn't have the black box (he stashed it). Ollie awakens in a hospital, surrounded by Rick and Ozone, who has picked the box up. Turns out, there is no pilot voice recording on it. Green Arrow calls in the suspects so he can play detective and reveal which one is the Detonator: Coopersmith, the pilot, who gave himself away by not calling for help. 


Arion Lord of Atlantis #17:  Kupperberg and Duursema send Arion and crew back to the land of the Khe-Wannantu so Arion can get the aid of the shaman Moonstalker to help rid him of Garn Daanuth. They arrive just in time to see Wyynde's wedding which causes Mara to get upset and run off. 

Not only can't the shaman help, but Garn's power is able to penetrate into the physical world causing madness in the village. Arion tries to use illusions to help but that only weakens him, and Garn is able to gain control and free himself from Arion's body.


All-Star Squadron #30: Thomas and Hoberg/Machlan re-introduce a number of characters that DC acquired from Quality comics. At the first meeting of the massively expanded roster of the All-Star Squadron at the Perisphere,  Uncle Sam appears to request help to rescue Earth-X, a parallel world in peril. He reveals that he took several heroes from Earth-2 to Earth-X already, but they all died, including former JSA member, Hourman.

Just as the Squadron prepares to vote on assisting Uncle Sam, Midnight busts in, having escaped from some Nazis. He passes out, and the All-Star’s discover he's carrying an injured Doll Man with him in a shoebox.


Nathaniel Dusk #2: Still not a fan of the decision not to ink this. It makes it look like there's some sort of book-long printing error. That aside, McGregor and Colan continue to deliver a satisfying detective story. Dusk manages to avoid falling to his death off the building and escapes the two goons trying to kill him. He goes to Joyce's apartment and finds the police are there. His friend, Lt. Abrahams tells him Joyce has been murdered.

After attending Joyce's funeral, Dusk begins to suspect the attempt was made on his life because he was dating Joyce, but he doesn't know enough about her to know why. Arthur Squire calls Dusk and offers to feel in some of the blanks, but when Dusk gets to his house, Squire has been murdered, and the goons are there. They chase him on to a train and appear to have him dead to rights as he's trying to climb onto the roof.


New Adventures of Superboy #51: With a Frank Miller cover depicting Superboy walking out of Smallville, this one gives "new direction" vibes, but actually it's a reprint collation of the "Superman: The In-Between Years" backups by written by Rozakis with various artists from Superman #359, 362, and 366. I didn't compare them to see if they are complete reprints or whether they might have been re-edited like a TV clip show, but they are definitely the same stories. I can't fault them too much for this though. Many of their current readers likely missed some or all of those stories from 1981. I would think it was even better if this was placing them where they should go in Superboy's life chronologically, but I'm pretty sure that isn't the case.


Jonah Hex #82: Fleisher and Ayers/DeZuniga handle the carriage laden with explosives cliffhanger at the end of last issue in the manner of movie serials. They back up and show us Hex and Turnbull escaping before it exploded. Papagayo realizes they got away, but he's having too much fun to bother going after them. Eventually, Turnbull and Hex make it to down and Turnbull, in recognition of the multiple times Hex saved his life, agrees to clear Jonah's name-- but after that, they will be enemies again.

The new couple of Hart and Mei Ling are in town, but Hart is shot, and Mei Ling is kidnapped by men with a grudge against Hex. Hart and Hex track the men down and rescue her, but when Jonah catches the two embracing, he punches Hart out and storms off.

Meanwhile, Emmy Lou has left town on a stagecoach gets to think back on how she came to be among the Crow and how she met Jonah. Then the stage is robbed, but the robbers choose to take Emmy Lou as well as the valuables. 


World's Finest Comics #301: This story by Mishkin/Cohn and Chen/Marcos takes place before the arc that concluded in last issue. The cover of this issue is misleading in that it suggests a giant Superman is menacing Batman and the villain, Siphon. In the actual issue, Siphon's attempt to...well, siphon Superman's power has left him a raging being of pure energy. Batman makes common cause with Siphon to restore Superman to normal and keep him from killing the villain, which he knows his friend will forever regret. Siphon still plans to siphon all of Superman's power for himself. In the end, Superman is restored to corporeal form, and it's his powers that defeat Siphon as the villain is overwhelmed by super-senses.

Thursday, December 26, 2024

Thursday Comics: DC, March 1984 (week 3)

My mission: read DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm looking at the comics Santa might have stuffed in a stocking that were published December 22, 1983.


Infinity, Inc. #1: The Thomases with Ordway/Machlan sort of revive the "Super Squad" concept of the mid-70s, in the sense that they give us a younger generation of Earth-Two characters, most of them legacies. Here they are in their own book after the backdoor pilot in the All-Star Squadron. Nuklon, Fury, Northwind, and Silver Scarab, crash a Christmas Eve meeting of the Justice Society of America and petition to be allowed membership. Before the JSA can render their opinion, Jade and Obsidian show up. After a brief scuffle (this is a late Bronze Age supers comic, after all), the Society members have discovered they have familial connections to the youths (though in the case of Jade and Obsidian, Green Lantern does know how) and decided that the newcomers are too inexperienced as yet. The kids leave in a huff. Minutes later, another party-crasher barges in: Brain Wave.

For someone that has been enjoying All-Star Squadron this was no doubt a promising start. For those that weren't, well, maybe the new characters had some allure. I have to say I have frequently appreciated legacy characters such as these without necessarily wanted to read their adventures.


Batman and the Outsiders #8: As Christmas nears in Gotham and the Outsiders train, Batman investigates the abduction of an infant. It's a strange case, since the only physical evidence (a fingerprint) points to the infant himself! Infants all over the city begin rapidly aging to old age, and the Phantom Stranger shows up to make cryptic statements. Geo-Force brings an expectancy couple with car trouble to the hospital, and their newborn reveals himself to be Tannarak (last seen in the backup written by Barr in Saga of the Swamp Thing #5), who has been stealing energy from the other infants. The Outsiders show up to watch Phantom Stranger defeat him and restore the other infants to normal. The family Geo-Force brought in have a second, miracle child, so we get a happy Christmas ending.


Green Lantern #174: Wein and Gibbons continue the story from last issue with Hal falling to his death, encased in yellow plastic. He uses the air he exhales to push out against the plastic with his power, breaking it at the last second. He traces Javelin to a junkyard, but there's just one of his weapons there, so Hal believes he's been given the slip. He find out Jason Bloch is behind this, still out for revenge on the Ferris family. 

After been given an accidental pep talk by Clay Kendall, Hal again tries to find Javelin and the stolen engine. He realizes that the villain's secret lair was right in front of him: under the junkyard. He gets defeats Javelin's goon and confronts the man himself. Just as Hal is about to claim victory, He sees the yellow rocket, powered by Ferris' solar engine, shooting off toward Ferris Aircraft. It's tricky redirecting the rocket and rescuing the engine as it's been painted yellow, but Hal figures it out.

Meanwhile in the Pacific, a drops some toxic waste into the water, causing the Shark to return to his mutated form.


Legion of Super-Heroes #309: Levitz, Giffen, and Mahlstedt have the Legion confront the Prophet in force, setting political considerations aside, but he seems more than a match for all of them, until Invisible Kid seems to notice a tell for the source of his power: his eyes are absorbing solar energy. Shadow Lass blocks his eyes with her power, allowing them to defeat him--but that only seems to open the way for Omen.

There's again a backup by Levitz/Giffen and Broderick/DeCarlo. Karate Kid and Princess Projectra have their beachside honeymoon interrupted by an attack by the would-be usurper, Prince Pharoxx. 


Sgt. Rock #386: The Kanigher/Redondo main story is a solo take for Jackie Johnson, Easy Company's only (ahistorical) black member. Jackie winds up helping liberate a French village being terrorized by the Germans. Next up is a grim tale of the storming of a beach where a hero finds an early death.  The final story is a reprint from 1972 by Kanigher and Thorne about two West Point rivals who meet in real battle during the Civil War and the place and limits of "honor."


Supergirl #17: Some thugs kidnap Dr. Metzner for the manuscript of an unpublished biography he's written about Jackson Burroughs, an international businessman with a criminal reputation. Since Linda Danvers has the manuscript, she's also a target. Burroughs later explains that Metzner has discovered he is working with two rival criminal gangs, and he doesn't want them to know that, so he gives Metzner the choice: revise the biography to hide this detail or be killed and he'll revise it. Supergirl trails Metzner and the thugs and has to fight Matrix-Prime who is working with Burroughs. She rescues her boss, captures Burroughs, and also comes up with a higher tech way to hide her identity instead of a brunette wig.

There is at least on panel in this issue where the art is really bad. Supergirl's hand is strangely elongated. In general, I think the Oksner inks over Infantino is more pleasing that Infantino's work in Flash, but that panel managed to get by them both. On another art related note, Supergirl adds a headband to her costume at the end of this issue. This was supposedly done to match the then-upcoming film, but the film wound up not using the headband after all.


Superman Special #2: This story by Bates and Kane bills itself as an "imaginary tale." It presents an alternate timeline branching from Action Comics #530 and in conflict with the debut of the "new look" Brainiac in Action Comics #544. It does make me wonder how this story came to be. Was it written before #544, but not completed until later, so rendered "imaginary?" Were they competing proposals for Kane's time and editorial liked them both? It just seems less likely to me that they commissioned a special imaginary story in 1983. 

Anyway, Brainiac escapes the certainly doom of #530 and arrives at a planet that ignorantly worships a computer made by their ancestors and sets himself up as it's oracle. Like Luthor he can't just let a good thing be, so he sets about demonizing Superman then lures the Man of Steel to the planet to spring a trap. A telepath among the people senses something is off and comes to believe Superman's story, helping him escape execution. Brainiac is defeated and the world is liberated.


Swamp Thing #22: Moore and Bissette/Totleben spend this issue dealing with the fallout of last issue's bombshells. Swamp Thing, now knowing he is only a plant, has taken root in the swamp, ruminating on his life and quixotic search for a return to humanity, and is unresponsive to Abby and Matt. Woodrue performs experiments on him, hoping to connect to the Green through Swampy and eats one of his tubers. Eventually, he succeeds and is stripped of humanity and transformed into the Floronic Man.

This issue really cements that Moore is going someplace interesting with Swamp Thing. Even with last issues surprises, he could have returned to telling the same sort of horror stories the series was doing before. This is where makes it clear, I think, that his run is going to be special.


Thriller #5: Fleming's and von Eeden's approach storytelling continues to be confusing. We're introduced to Kane Creole who is (apparently) a famous Elvis-esque musician and also potentially a bank robber. He runs afoul of the Seven Seconds, and shoots Crackerjack with an anesthetic bullet, but for a moment Data thinks his friend is dead and pins Creole against a wall with his car. Marietta learns the truth about Angie and also uses the power of Malocchia's eyes to make Tony eat a lot of Italian food. Angie and Edward reconcile, and Angie fixes all of Dan's torn photographs.


Warlord #79: My brother and I bought this issue of the stands. I have always liked this Jurgens cover. I talked about the main story here. In the Barren Earth backup by Cohn and Randall, Jinal and her friends are transported to a slave market in a distant city. Their Harashashan allies show up ostensibly to purchase them, but actually just to set them free. They flee the city together with the cheated slavers on their tail.


New Talent Showcase #3: Sky Dogs is absent this issue and the Klein/Hampton Class of 2064 and theMargopoulos/Woch Forever Amber come to lackluster conclusions. I think 2064 is the better of the two, in that it pretty much ends in a way consistent with the story up until this point with our young heroes discovering the Free Earthers aren't really the bad guys, merely desperate to get a medical advancement that could help them. Chryse turns it over willing. And in the end, sidekick Tycho gets the girl instead of Pern.

Forever Amber detours into a "ripped from the headlines" condemnation of Agent Orange and government coverup and indifference after Amber finds her Dad and doesn't kill him after hearing his side of things.

The other two stories are oneshots. Sabatini and Day present a Medieval fantasy story of a king close to losing his throne thanks to a magical contract with another ruler because he doesn't have an heir, but in the midst of a siege, his queen gives birth to a son. Jacobs and Isherwood present the strange tale of Ticker Blood, a U.S. army soldier in prison in 1892 for supposedly going mad and massacring a town and his fellow soldiers. He's brought before a commanding officer who seems to believe his incredible story that it wasn't actually him that killed the town but monsters, and he had fled in terror, abandoning the others to their fates. He's given a chance to set things right and destroy the monsters who now have the semblance of the townsfolk, but when he thinks that is done, he wakes up back in his jail cell. We're left to wonder at the reality of what we have been told.

Wednesday, December 18, 2024

Wednesday Comics: DC, March 1984 (week 2)

I'm reading DC Comics' output from January 1980 (cover date) to Crisis! This week, I'm reviewing the comics released on the week of December 15, 1983. 


New Teen Titans #40: Perez delivers a great cover, but on the inside, he and Wolfman are back with the Brother Blood stuff I don't really like. The Titans are guests on Bethany Snow's TV show in a segment regarding proposed arms shipments to Zandia. The Titans, led by Wonder Girl, are unable to convince the other guests or the audience of the true evil intentions of the guy named Brother Blood whose live via satellite in a blood red outfit with a horned and fanged mask. He's just too darn charismatic! Dick figures out that the congressmen appearing on the program in support of Blood are actually his followers. Later, disguised as newsman Joe Walsh, Dick accompanies Bethany Snow and the three politicians on a fact-finding tour to Zandia, only to have his true identity uncovered by Blood's cult. Getting an emergency signal from Dick, the other Titans crash Blood's temple in their T-sub but get knocked out by gas. They awaken to find themselves about to be lowered into his weird pool of blood--and Dick in Brother Blood's thrall.


Superman #393: Rozakis/Cavalieri and Novick/Giordano discover yet another creep kind of obsessed with Lana: the super-villain called the Master Jailer. We last saw him back was in Superman Family #221 back in '82. He has a pretty ingenious plot, marred by his nuttiness. He targets Superman with missiles that fuse Green Kryptonite to his costume, and his costume to his skin. Superman appears to have succumb to the poisoning in the Fortress of Solitude. Next, the Jailer goes after Clark Kent. He looks all over town but has a tough time tracking him down. When he finally confronts him, Clark is revealed to be Superman--wearing a Clark Kent mask. He defeats the Master Jailer and reveals who he used a Bizarro device to make Bizarro copies of the Jailer's missiles that then exploded and de-Kryptonited him.


Arak Son of Thunder #31: Colon is back on art, though much of this story is a reprint of the Thomas/Colon/DeZuniga preview of Arak in Warlord #48 (1981). Arak relates that incident to Satyricus in context of a story about about a girl named Amber who was a slave to the viking jarl, Ottar. He contests with Sigvald for her, with Ottar planning to give the girl to whoever brings him the biggest piece of amber. Although, Arak successfully retrieved a larger piece of amber, he returned too late. Ottar died while he was away and, in the Viking tradition, his slave girl was killed with him. Arak began to think of leaving the company of the vikings as a result, which he soon would. 


Batman #369:  Moench and Newton/Alcala return to Alfred and his daughter, Julia. They're in Montreal investigating Jacques' murder. They must be on to something, because someone keeps trying to kill them. After more than one close call, Alfred calls in Batman for help. It turns out the assassin is Deadshot, who is so eager for revenge on Batman, he starts making blunders regarding the job he's supposed to be doing. Julia is desperate to avenger her father and is getting reckless, too. A well-timed Batarang at Julia's gun, keeps Deadshot from killing her and her from killing Deadshot. Batman interrogates Deadshot and the assassin reveals to their surprise that it was Jacques Remarque who hired him!


Flash #331: Bates/Cavalieri and Infantino/McLaughlin conclude the story from last issue. Flash lets Grodd think he's finished him, so the ape lets his guard down and let's Angelo go. Flash springs into action and uses his speed to actually move Grodd in front of his own mental blast. Solovar and the Gorilla City crew show up to bring the Flash home and take Grodd into custody. Meanwhile, the police are looking for the missing Barry Allen and somebody plants a bomb in the office of the Flash's lawyer. Hearing the explosion over the phone, the Flash races to save him, but will he be in time?


G.I. Combat #263: Continuing the story from previous issues, the Mercenaries managed to best the Yeti creature and grab the cobra statue--which doesn't appear to be made of anything like the gold and jewels they were promised. Still, the women with them are going to take it back to the temple, so the Mercenaries follow along to keep them out of harm. Good plan, because they do get attacked. Back at the temple, the old man uses some liquid to reveal it's true, golden, jewel encrusted form. He gives the Mercenaries a ruby each. They leave, but then Gordon decides he wants to go back for the woman he's sweet on, but the temple and its inhabitants have disappeared.

The two Haunted Tank stories continue to get mileage out of Craig's son, Eddie, now being a member of the crew. This particularly comes to the fore in the second story which has a frame story of Eddie writing a letter to his mother (Craig's estranged wife) regarding recent events where a fuel shortage for both sides starts as problem but ultimately becomes an advantage for Stuart's Raiders as they're able to take out a group of immobile Panzers solo after that fill up courtesy of captured German vehicles. In the first, Gus' background as a minster is highlighted as he struggles with the commandments of his faith and his duty as a soldier. In the end, though, Kanigher doesn't really have anything profound to say about that, but it's good to see Gus get the spotlight.

The nonseries story is about a bomb disposal team dealing with a bomb made with a particularly tricky fuse. It no doubt carries an additional air of verisimilitude as the writer, Paul S. Newman, served as a tech with a bomb disposal unit.


Omega Men #12: Broot and Shlagen part company with the rest of the Omega Men on Rashashoon. Broot feels he has delayed too long finding his wife. They follow coordinates stolen from the Citadel to a near-lifeless planetoid. There they discover radiation-poisoned Changralynian youth toiling away. They have never met their captors or heard of the Citadel. They work in the name of their religion. At their temple, Broot is horrified to discover that the blind priestess is his wife, Kattayan-Bish.

Meanwhile, the other Omega Men led by Primus race back to Euphorix. They arrive only moments too late. Kalista has re-activated the energy shield and destroyed the controls so that it can't be lowered again.


Star Trek #2: Barr and Sutton/Villagran continue from where last each left off with another almost pitch perfect evocation of Trek. Kirk and Lt. Bryce are in spacesuits attempting to get into the Klingon station hidden in wormhole space while Saavik in a shuttlecraft attracts the Klingon's attention. Captain Koloth (presumably not the same as the one in TOS) is smart though and suspects the shuttle may be a ruse. He orders extra guards and also has guys watch his helmsman Konom, who was the one who secretly signaled the Federation. After some fights and quick thinking, Kirk, Bryce, Saavik and Konom escape via the transporter--but only after Kirk leaves a bomb whose detonation causes the base to return to normal space. Koloth chooses to blow his crew up rather than be captured.

Interestingly, there is foreshadowing of STIII here in some of McCoy's thought balloons. The Klingons are very much of the ST:TMP mold, not the version with less elaborate makeup we'll get in STIII and later. The only detail that seemed off to me is Bryce opening fire on disintegration setting on a group of Klingon guards. It seems like the Starfleet way might have been to stun them, but I can't think of a completely analogous scene in a TOS episode to compare.